Nevra96's page

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Hello everyone !

I'm starting new AP and i wanna play - try - firearms in this new AP. I just didn't want to go full gunslinger (not fun for me) so i wanted to ask your guys opinion.

My current character 1 lvl alchemist elf (mindchemist / gunchemist)

STR:10
DEX:18
CON:10
INT:20 ( I know its min-maxed but i'm kinda only damager for my party )
WIS:10
CHA:7

I took rapid reload and pistol for my first level. How should i keep going ?

My first idea :

Go full alchemist:

get damage from bullet and bomb mix and discoverys
i can use cartidges for no misfire increase and my bomb bullets can bleed them slow them etc.

My Second idea :

Go multiclass get 5 Lv (or 3 Lv ??) gunslinger Musket Master archetype
i can reload musket as swift action and my non-bomb bullets can add my dex to damage than go all other levels alchemist

What you guys think ? and I'm open for all feat suggestions (never played with firearms before)


May be i wasn't clear on my subject but i mean for example i have different ioun stones for different ability scores such as str,dex,con and all of presents +2 enhancement bonus one of them. Is this mean i have +2 str,dex,con buffs or do i only have one str or another buff ?


pocsaclypse wrote:

Well, Dodge gets you a bump to you AC, and Mobility gets you more AC vs AOOs to help you move around the map.

I don't know what the popular opinion about Spring Attack is but it gets you to Circling Mongoose which lets you flank with yourself which sounds cool to me. Plus you can combined it with Outflank to increase the flanking bonus to hit things and maybe cause your crits to provoke an AOO from you (probably highly dependent on GM discretion there).

Items or whatevers that increase move speed are gonna be great because just moving a lot faster than everyone else is fun and also you can get more distance from using acrobatics to avoid AOOs while moving. Oh, also pump your acrobatics to do that thing.

I don't know who your god is or what domain you took (so the rest of this sentence is kinda pointless) but travel domain is awesome cause it gives you move speed and a sort of dimension door.

Shield Focus can get a little more AC out of your buckler.

I don't know what race you chose but there are certain racial feats that can bump up move speed or AC.

Oh, and one thing that also helps for the damage thing and this thing is the Possessed Hand feat tree. Possessed Hand will get you +1 to attack and damage and lets you get Hands Autonomy which lets your hand act on your initiative when you would be otherwise unable to (like giving you a CLW potion when you're knocked out).

thank you for all your suggestions.

My race is half-orc and i took conversation inquisition instead of domain. I will probably use your ideas for another character i liked them but it will be hard the get these feats for too many pres.


First of all thank you for the suggestions all you made.

About Piranha Strike i've talked with the gm and he allowed me to use it.Secondly i'm considering to get +4 con belt and get toughness.If i do that i will recieve 24 hp not bad.

You guys gave me suggestions about swashbuckler and two handed inq.
I will keep getting inquisitor levels until i die so that i dont think it will help me and its too late to be two handed fighter.I get inspired swashbuckler to get weapon finess , weapon focus and be able to use parry in harsh situations

When i used my buffs such as divine favor , flame of the faithfull and channel vigor for haste plus judgement i get +20/+20/+15 attack rolls and i have item that grants me to use greater bane so that 8d8+8 damage for each attack so not bad at all.(i have +1 shock rapier and mesmerist grants me trick that flank an oppenent for precise strike)

I forgot to mention about my party.We have me as Inquisitor and a Mesmerist , a Druid who buff as , a wizard who using only flame spells.

In conclusion do you have any ideo to improve my mobility and not die easly.


Greetings everyone,

I'm playing King Maker AP with my friends. My character just hit 8 level and about to become 9 lv. I'm the only dps in team so that i want to focus on combat with my feats.

My character right now
7 Lv. Inquisitor / 1 Lv Swashbuckler(inspired blade)

10 STR
18 DEX
12 CON
14 INT
16 WIS
10 CHA

Traits:
Reactionary
Fade's touch

My feats for now:
1 Lv- Judgement Surge
3 Lv- Fencing Grace
5 Lv- Piranha Strike

Teamwork feats:
3 Lv- Shake it all
6 Lv(changeable)- Precise Strike

Archetype - Weapon Focus (rapier) (inspired blade)
Archetype - Weapon Finess (rapier)(inspired blade for preq to obtain feats)

As you can see i forgot to get 7 Lv feat and i'm going to get 9 Lv feat soon
I chose nearly all my spells to buff myself

BTW I can use the feats that available at Pathfinder Soceity*