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snappa wrote:

Wow. That is some of the coolest bit of cinematic DMing I've seen in a long time.

It reminds me of a 2nd edition game I was running where the party rogue's intelligent CN shortsword (appropriately named 'Havoc') dimension doored him onto the back of a black dragon flying 100 feet or so overhead. He had made the mistake of bragging that 'if that dragon was down here I'd show him who's boss).

I remember that one very well. In fact, I believe I was that rogue. The sword said "oh yeah? well then..." *poof*. And you let me backstab him since it was completely by surprise, and I dealt enough damage that I had to ride a falling dragon to the ground. I think I ended up unconscious after the fall even with the several hundred (thousand?) pounds of dragon to cushion it. Good times!

Or how about the other time, with a polymorphed (into a centaur!) mage (me!) levitated way up in the air with the rogue on his back, who decided to jump off with the lance (complicated story) and played lawn darts into some other large flying creature (probably another dragon, but I don't rightly recall). You may have been the rogue on that one.

I truly enjoyed the OP's story, bringing back some great memories of similar times...that sounds like it would have been a blast to be at!


My party went through a similar situation, they cleared out the top level but had used up a lot of resources. They rested upstairs but blocked the stairs to the next level, figuring there was stuff down there that might investigate.

I grouped up Bruthazmus, the yeth hounds and Lyrie in the chapel, with Orik downstairs with Nualia and her hound. The goblin wives were a non-factor. The party had been pretty much walking through everything, and figured that whatever was downstairs was going to be brutal anyways, and this way seemed to make more sense if the bottom floors were alerted in any way. It made for some nice fights, with the party ~3rd level I believe when they attempted it. It gave them a feeling of being hard without being quite overwhelming, as the biggest ally the party has over the mobs in there is usually their numerical superiority.

The only party member I recall getting dropped was the rogue after he'd gotten stuck in the trap on the bottom level on the far side from the party, and Orik got a round on him free from the rest of the party..he got dropped low enough that when Nualia showed up he didn't quite have enough hps to stay awake too long. (Nualia hadn't arrived from her investigations just yet, arrived a few rounds later once Orik and the trap alerted her and the party had gotten through the trap).


Name of PC: Gen
Class/Level: Human Female Barbarian 1/Fighter 5
Adventure: The Skinsaw Murders
Catalyst: Xanesha

Name of PC: Walsh
Class/Level: Human Male Cleric 6
Adventure: The Skinsaw Murders
Catalyst: Xanesha

Name of PC: Jigmar
Class/Level: Rogue 6
Adventure: The Skinsaw Murders
Catalyst: Xanesha

Story: The party had figured out where the BBEG was, and knowing it's a clock tower, figured on flying to the top and working their way down. It'd worked for them at the mill, so the party mage made up enough scrolls and the whole bunch flies up to the top. With them walking around on the roof trying to figure out exactly how to get down, I gave Xanesha some spot/listen checks to start buffing...so she wasn't even fully buffed (had invis/fly/silence and the false life from the medallion up)

Gen and Jigmar decide to go inside to investigate her lair and she pops the flying demon major image...everyone falls for the illusion and goes outside to fight it...and miserably fail to detect it's an illusion. Xanesha proceeds to move up to just outside her silence spell and scorching ray's the rogue, revealing her. The party mage casts web and gets her stuck inside the room, so the party then lines up to whack at her as she tries to get out. The eventual result? 3 swings with the last being a crit on the barb/fighter...dead. Next round, 3 swings, 3rd a crit on the rogue...dead. The cleric had moved in to heal the 1 round xanesha had gotten off on the fighter before the crit round, and decided to try to cork so the mage could continue blasting...3 swings, 3rd a crit, dead cleric. The mage is blasting away with everything he's got and manages to live through Xanesha's flying charge at him (thank you mirror image!) long enough to deal the last 20 pts of damage...dead Lamia.

The best part is the fighter's player had managed to be the one who always lived through the near TPKs from previous campaigns.


amethal wrote:
poizen37 wrote:

The one exception is the Barbarian, who gets a d12. But I'm busy advocating replacing this exception with granting them the Toughness feat at first level as an extra ability.

I like that.

A fighter can have as many hit points as a barbarian, but he has to spend a feat on toughness whereas the barbarian gets it for free.

Lets leave the d12s at home from now on.

On that note, this t-shirt is far too perfect

Your d12 cries itself to sleep.


Hmm, I like the Spawn one, and looking through those figures, this one looks good too:
Spawn Series 31 > Lord Covenant Action Figure


Somewhat on topic, if you're running the AP with minis, what is everybody going to use for the gargantuan giants?