Nerzig Waybiddle's page

No posts. Organized Play character for Aoth Anskuld.


Full Name

Nerzig Waybiddle

Race

Gnome

Classes/Levels

Oracle 1

Gender

male

Size

small

Age

61

Alignment

chaotic good

Deity

Desna

Languages

Common, Gnome, Sylvan

Occupation

Orator

Strength 14
Dexterity 8
Constitution 16
Intelligence 11
Wisdom 7
Charisma 18

About Nerzig Waybiddle

NERZIG WAYBIDDLE CR 1/2
Male Gnome Oracle 1
CG Small Humanoid (Gnome)
Init +1; Senses Low-Light Vision; Perception +0
--------------------
DEFENSE
--------------------
AC 21, touch 14, flat-footed 18. . (+6 armor, +1 shield, +3 Dex, +1 size)
hp 12 (1d8+3)
Fort +3, Ref -1, Will +0
Weakness Lame
--------------------
OFFENSE
--------------------
Spd 10 ft.
Melee Light Shield Bash -1 (1d2+2/20/x2) and
. . Javelin -1 (1d4+2/20/x2) and
. . Longspear +3 (1d6+3/20/x3) and
. . Morningstar +3 (1d6+2/20/x2) and
. . Unarmed Strike +3 (1d2+2/20/x2)
Ranged Crossbow, Light +0 (1d6/19-20/x2)
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with Animals (1/day)
Oracle Spells Known (CL 1, +3 melee touch, +0 ranged touch):
1 (4/day) Bane (DC 15), Bless, Cure Light Wounds (DC 15)
0 (at will) Resistance (DC 14), Stabilize, Detect Magic, Guidance (DC 14)
--------------------
STATISTICS
--------------------
Str 14, Dex 8, Con 16, Int 11, Wis 7, Cha 18
Base Atk +0; CMB +1; CMD 14
Feats Extra Revelation
Traits Expert Duelist, Reactionary
Skills Acrobatics -6, Bluff +5, Climb -3, Diplomacy +9, Escape Artist -6, Fly -4, Heal +2, Perception +0, Perform (Oratory) +5, Ride -2, Stealth -2, Swim -3
Languages Common, Gnome, Sylvan
SQ Animal Companion Link (Ex), Gnome Magic, Illusion Resistance, Share Spells with Companion (Ex)
Combat Gear Breastplate, Crossbow, Light, Javelin (10), Longspear, Morningstar, Shield, Light Steel; Other Gear Backpack, Masterwork (empty), Wolf barding
--------------------
TRACKED RESOURCES
--------------------
Dancing Lights (1/day) (Sp) - 0/1
Ghost Sound (1/day) (Sp) - 0/1
Javelin - 0/10
Prestidigitation (1/day) (Sp) - 0/1
Speak with Animals (1/day) (Sp) - 0/1
--------------------
SPECIAL ABILITIES
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Expert Duelist +1 to Armor Class if adjacent to only one foe.
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Gnome Magic +1 to the save DC of all illusions spells you cast.
Illusion Resistance +2 racial bonus to saves against illusions.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Speak with Animals (1/day) (Sp) Speak with Animals 1/day.

--------------------

ANIMAL COMPANION CR 2
Male Wolf
NN Medium Animal
Init +2; Senses Low-Light Vision, Scent; Perception +5
--------------------
DEFENSE
--------------------
AC 19, touch 13, flat-footed 16. . (+4 armor, +2 Dex, +2 natural, +1 dodge)
hp 14 (+4)
Fort +5, Ref +5, Will +1
--------------------
OFFENSE
--------------------
Spd 50 ft.
Melee Bite (Wolf) +0 (1d6+1/20/x2) and
. . Unarmed Strike +0 (1d3+1/20/x2)
Special Attacks Trip
--------------------
STATISTICS
--------------------
Str 13, Dex 15, Con 15, Int 6, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 15 (19 vs. Trip)
Feats Dodge
Skills Acrobatics +4, Climb -1, Escape Artist +0, Fly +0, Perception +5, Ride +0, Stealth +0, Swim -1 Modifiers +4 to Survival when tracking by Scent
Languages
Combat Gear Lamellar, leather; Other Gear Saddle (Military), Saddlebags (empty)
--------------------
TRACKED RESOURCES
--------------------
. . -none-
--------------------
SPECIAL ABILITIES
--------------------
+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Trip (Ex) You can make a trip attempt on a successful attack.