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Premise a Synthesist that is using the Variant Multiclass rules to become a monk and is at least 3rd lvl.

Question 1a – How many attacks with Improved Unarmed Strike does he get?
Since Improved Unarmed Strike can be both a manufactured and natural weapon, does that mean while he is synthesized with his Eidolon, he gets a manufactured attack and then his max attacks with his improved unarmed strike(albeit at -5 or -2 depending if he has multiattack)?

Question 1b – Can he use his max attacks with one set of limbs? IE since he is using elbows, hands, head for improved unarmed strike, does he really need more then one set of limbs?

Question 2 – Does the evolution Improved Damage(ex) effect Improved Unarmed Strike Damage?

Question 3a – Can the Eidolon temp hit points be restored with cure spells? It says it can be restored with Rejuvenate Eidolon, but that doesn't mean it couldn't be restored with cure spells too, since cure spells effect outsiders. Not to mention it can have the fast healing evolution and that should effect it.

Question 3b – Does fast healing evolution effect the sythesist's hps when merged with the eidolon?

Question 4 – The Sythesist Archtype does not mention Saving throws at all. Does the Synthesist use his Will(mental) while using the Eidolon's Fort/Ref(physical) saving throws?

Please post sources for the answers.


Now, I know that testing is essentially over, but in the oracle, it states that

Oracle PDF wrote:

Deaf: You cannot hear and suffer all of the usual penalties for being deafened. You cast all of your spells as if they were modified by the Silent Spell feat. This does

not increase their level or casting time.

So does that mean that for any classes taken, such as for a wizard, that all their spells would be considered silent too? This has abuse all over it, but just checking on the intent of this.


Are we allowed to combine discoveries, such as explosive bomb and force bomb?

Do extracts count as potions, meaning that we can apply extend potion and eternal potion to them?


Share Spells wrote:

Share Spells (Ex): The summoner may cast a spell

with a target of “You” on his eidolon (as a spell with
a range of touch) instead of on himself. A summoner
may cast spells on his eidolon even if the spells
normally do not affect creatures of the eidolon’s type
(outsider). Spells cast in this way must come from the
summoner spell list. This ability does not allow the
eidolon to share abilities that are not spells, even if
they function like spells.

Meaning Enlarge person now works on this creature, increasing it's size by 1 catagory. So you can increase a large to huge and a huge to gargantuan. Now let me introduce you to Fluffy, he's a level 8 Summoner's Eidolon.

Fluffy - The Lost Four Armed Sasquatch

Fluffy:

Large Bipedal Eidolon
HD: 8d10+32 (76 hp)
Speed: 20ft
Fort: 10=6+4 Reflex: 3=2+1 Will: 6=6+0 Bab: +8 CMB: +17 CMD: 28
Ac: 30=10+10(natural)-1(size)+1(dodge)+8(armor)+2(shield) Tch:10 Ff:30

Str 27 Dex 13 Con 18 Int 8 Wis 10 Cha 11

Falchion (2d6+8, 15-20 x2, s) 21/16 + 10' Reach
or
Slam (2d8+14, 20 x2, B) +21 , 10' reach
2 Claws (1d6+4, x2, S) +16, 10' reach

Evolutions (Total Points 14): Magic Attacks(1), Limbs(Legsx1)(f), Limbs(armsx2)(2), Clawsx2(f), Large(3), Armor Training(Heavy)(2), Weapon Training (2), Slam(1),

Special: Darkvision, Link, Share Spells, Evasion, Devotion

Feats: Improved Critical(Falchion), Power Attack, Improved Bull Rush, Awesome Blow
.

As you can see, fluffy uses a Falchion, by level 8, he can increase to the huge size and be doing 3d6 + 9 damage, that's without other buffs, such as Bull's Str or magical weapons adding to the damage done. Throw in haste, fire shield and stone skin...and well, fluffy might take things the wrong way if you say anything bad about him. He'd have a 15 foot reach. With his Awesome blow, he'll be making other people fall on their back before him. His AC is already 30 at level 8, and he hasn't even gotten a magical shield or magical armor.

Things will get even worse when he gets to level 11 and fluffy is innately huge and thus enlarge person will make him gargantuan. Meaning he can knock down anything huge or smaller, not to mention his CMB will be even better.


Now, the question is, how much magical gear can an Eidolon have? Now under the magic items on the body, it says that any humanoid-shaped body can wear up to 15 magic items. Stacking with the creatures inherent natural armor and you have an insanely powerful creature. With the wording being humanoid-shaped body, would that mean that only the bipedal form can actually use magic items and two other forms can't? Under the evolutions, they can already use weapons and armor so what would be the ruling on this? Also for the cost of the armor, would it be x2 for nonhumanoid in reference to quadruped and Serpentine and only x1 for the bipedal. This is of course assuming that they are referring to biped as a humanoid type creature.