About Nerfwin Burgle
PFS# 100025-4
XP earned: 2
Fame: 4
PP : 2
Nerfwin Burgle
Male Gnome Arcanist (Brown Fur Transmuter) 1 of Nethys
CG Medium Humanoid (Gnome)
Init +4 (+2 Dex,+2 trait); Senses Darkvision, Perception +4
DEFENSE
AC 14, touch 13, flat-footed 12 (+1 armor, +2 Dex, +1 size)
hp 9 (6 + 2 Con + 1 favored class)
Fort +2 (0 base, +2 Con)
Ref +2 (0 base, + 2 Dex)
Will +1 (-1 base +2 Wis)
Defensive Abilities Defensive training: +4 dodge bonus to AC vs giants, +2 racial bonus to saves vs illusion spells and effects
OFFENSE
Spd 20 ft (never modified for armor or encumbrance)
Melee Dagger +0 (+0 BAB, -1 str, +1 size) (1d3-1/19-20/x2)
Ranged Light Crossbow +3 (+0 BAB, +2 dex, +1 size) (1d6/19-20/x2)(80ft range)
Space 5 ft.; Reach 5 ft.
STATISTICS
Str 8 (-2) (10 base, -2 racial)
Dex 14 (+2)
Con 14 (+2) (12 base, +2 racial)
Int 16 (+3)
Wis 8 (-1)
Cha 16 (+3) (14 base, +2 racial)
Base Atk +2 (+2 Hunter)
CMB +4 (+0 BAB, -1 Str,-1 size)
CMD 12 (10 +0 BAB, +2 Dex, -1 Str, -1 size)
Feats
Spell Focus (Conjuration) [Level 1], +1 save DC
Traits
Reactionary: +2 Initiative
Eyes and Ears of the City: You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
Ease of Faith: +1 Diplomacy and always a class skill(extra trait from Councilor of Time Boon—Sky Key Solution)
Skills
Craft (Carpentry) +11 (+16*) (1 rank, +3 class, +3 Int, +2 racial, +2 circumstance)(+5 Crafter's Fortune)
Diplomacy +8 (1 rank, +3 class, +3 Cha, +1 trait)
Knowledge (Arcana) +7 (1 rank, +3 class, +3 Int)
Perception +4 (1 rank, +3 class, -1 Wis, +1 trait)
Spellcraft +7 (1 rank, +3 class, +3 Int)
Total Points: 18 (2 [+3 Int] Arcanist x1 level)
Languages Common, Dwarven (2 base, +0 Int)
Starting Equipment
Traveler’s Outfit, 2.5 lbs.
Sleeves of Many Garments, 200 gp, 1 lb.
Haramaki 3 gp, 0.5 lbs.
Spring-Loaded Wrist sheath with Cold Iron Dagger, 9 gp, 1 lbs
Spring-Loaded Wrist sheath with Wand of Infernal healing (49 charges) in it, 5 gp, 0.5 lbs
Light Crossbow, 35 gp, 2 lbs.
19 bolts, 2 gp, 1 lb.
MW Artisan's tools, 55 gp, 5 lbs.
Smelling Salts, 25 gp, 0 lbs.
Vermin Repellent x2, 10 gp
Antiplague, 50 gp
Backpack, 2 gp, 1 lbs
2 Tindertwigs, 2 gp
Flint and steel, 1 gp, 0 lbs
Spellbook, 15 gp, 3 lbs.
Scroll of Mage Armor, 25 gp
Scroll of Obscuring Mist, 25 gp
Wand of Burning Hands CL 3 (4 charges), 180 gp
Belt pouch, 1 gp, 0.25 lbs.
490 gp, in belt pouch
Weight Carried: 14.75 lbs. (19.5 lbs or less is light, is medium, is heavy)
Spellbook
0th—all
1st—Burning Hands, Color Spray, Crafter's Fortune, Enlarge Person, Grease, Silent Image, Sleep
Spells Prepared
(unlimited) 0th—Daze, Detect Magic, Disrupt Undead, Ghost Sound
(3) 1st—Color Spray, Grease
SPECIAL ABILITIES
Darkvision Nerfwin can see perfectly in the dark up to 60 ft
Defensive Training +4 dodge bonus to AC vs giants
Illusion Resistance +2 racial bonus to saves vs illusion spells and effects
Gnome Magic Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.
Hatred +1 racial bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes
Weapon familiarity Gnome weapons
Proficiencies Nerfwin is proficient in all simple weapons
Cantrips Nerfwin can cast orisons
Arcane Reservoir Max 4, start with 3 each day
Consume Spells 3x/day
Arcanist Exploits
Potent Magic: Can boost CL or Spell DC by 2 with one arcane pool point
Background