Ajibachana

Nercelia Damosil's page

23 posts. Alias of BlackoCatto.


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Well, back to the drawing board. Have fun.


They say that they can trust them, that is odd, mine are always angry.


First rule of insanity. Don't trust anyone, including yourself.


I was always interested in running Hell's Rebels


As the bard Jaune Bolten II

As the Wizard Apprentice Maria Kerrelian, the Black Sheep of Town

My own GMing ability

Here we go then, three good examples and my own experience running a game pbp style. Boy midterms are hitting hard.


Anything else to add? See a lot of people adding Rp examples to to their submissions.


Went ahead and picked Celestial. Gives allusions to what her life is like back in the day.


I'll probably pick up a candle, a candlestick, and earplugs. For language I was thinking celestial or maybe even some other thing.


Peachbottom wrote:
Nercelia Damosil wrote:
I have managed to get wealth down to only 5 copper coins, near nothing.
Don't underestimate earplugs. 3 cp.

Sounds like a good one.

Btw, don't what my bonus language should be yet.


I have managed to get wealth down to only 5 copper coins, near nothing.


@Mr Clint

Nercelia's Paranoia:
Nercelia's paranoia will be seen in the utter distrust of those around her initially. Naturally being stuck in an asylum with no memory will make this worse. While she will still team up with her compatriots through a common cause of survival, seeing the practicality in it, she'd always be second guessing her choice and will be the first in her group to see others potentially trying to backstab, take advantage of, or hurt them in some way, regardless if they mean so or not. Her paranoia becomes one of self to a more protective group stance.

Fear of Churches:
She won't remember this much so you could play around with the idea too to suit needs if selected. Essentially Nercelia was a ward of the Church of Calistria but was critically abused by members of it, thus creating her phobia. It also puts in her a distaste for the color yellow, the vestments typically worn would be of that color. Her rather blind faith and the procurement of holy symbols would be seen as a coping mechanism of sorts to deal with her trauma. The religion above and removed from the institution.

I have not figured out what would be good to spend it on yet. She has 5 GP and 3 SP left to buy trinkets and gear.


All finished up and ready to go. also here is the appearance as well. I've also added some full equipment on the profile that is relevant to the info below.

Likes::
Nercelia seems to have a sort of fondness for holy symbols and religious paraphernalia of the Elven pantheon. She keeps several on her person at all times and seldom takes them off or let others touch. The elven woman is fond of sweets, especially fruit tarts. She is far more talkative to other elves and more open to conversing with them.

Dislikes::
While fond of the holy symbols, any sort of religious institution or establishment she is strongly opposed to. Nercelia dislikes meats and doesn’t seem to like anyone not an Elf (she appears uncomfortable when talking to others not such). She also has an intense dislike of the color yellow.

Quirks::
Whenever she uses her strange powers, Nercelia’s blackish blue hair will turn the strangest shade of a gold like white and her demeanor almost changes from one paranoid and shy to someone seemingly far more in control and almost threateningly angry. As well, she is known in times of great stress to clutch her holy symbols around her neck, muttering incomprehensible prayers.

Phobias::
Notably a case of a shy form of xenophobia when talking to others of a race outside of elves. Beyond that Ecclesiophobia, a fear of churches and institutions of the church of which she can be rather hostile to them, even entering one being highly fraught, holding her breathe and closing her eyes if she ever enters one.


Darn, nevermind then, too slow.


Should a bit but I will be repurposing this character for submission. Let me correct it before cut off.


Link for any interested in the campaign I am running


O well, good luck. For those interested I have a Edgewatch campaign recruiting.


Honestly right now my goal with the character is to edge into the Verdant bloodline a good amount character wise. What feats and such that can make more a terrifying green thumb the better.


Anything that needs correction on my end?


Shame I can't find a good green skinned looking elf. Would be more suitable for this character.

Anyway thanks for letting me know about the Ten Minute background, may use it in the future.


Never heard of ten minute background, what is it from?


We just had a bad one roll through as well where I live.


And of course I forget to mention that I'll run that mythic Archmage.


BlackoCatto submits a very green skinned Drow, a Verdant Sorceress who feels more plant than elf these days.

Appearance:

If there was any partial resemblance to that of the rest of her kind it would be only in passing as the Drow’s skin is a strange mix of purple and green in what could only be described as a grey green with a hint of blue. She still retains a long head of white hair but her eyes, originally blue, have gone straight to a striking green. While she is physically healthy, there is evidence of a wound to the back of her thigh, marked by a faded slashing scar across it.

Most of her clothing is a strange faded mix match of faded scrapped clothing and what could have been finer attire in Drow society. To this extent only those familiar could even tell of such was the case as anything that could easily out her origin had been torn off or replaced, jewelry sold off. This is the case that she looks like a beggar with an odd skin tone, possibly sickly.

Personality and Motivation:

Once the more carefree and youngest of a minor Drow noble house, she had now become sullen and depressive. She has a hard time trusting in others and even herself, though when it comes to danger she is often very proactive, an instinct to protect herself. Any evil sort of tendencies common of her kin have been thrown aside as her whole world view changed as her strange powers developed and she was pushed into the periphery.

Nercelia comes to the land in order to figure out what she is, to find a purpose in why she had become like this. While possibly fatalistic, it is to her this goal that she pursues it in order to reclaim some sense of self. She hides if not discarded most of her past, disowning her Drow heritage, save for a broken holy symbol of her former dark god.

Allies and Association:

After leaving the Darklands, Nercelia has little to no friends or family to call upon. Those that still cared for her would be in her own mind put at risk if she was to ever call upon their aide as well as natural distrust of them due to her eventful exodus.

History:

Born to a minor Drow noble house of clerical nature, Nercelia Damosil was expected to take up the role of her family in worship of Mazmezz, the spider god of vermin. She lived rather happily and contempt, showing major promise due to her affinity with that of spiders, the natural patron of the families dark god. This would grow contempt from older siblings that saw direct competition, and so Nercelia at a young age was kidnapped from her family to be sacrificed in a dark ritual of which nearly would have killed her if not for the intervention of two of her older brothers.

However, such a ritual, strange in its origin had caused the life of Nercelia to take an even stranger and worse turn. Her magical aptitude had turned had developed with a prominent change to her skin tone. Slowly, her purple skin would slowly turn green and her eyes a sharp green. Soon she didn’t look much like Drow at all. This anomaly would make her shunned by her family and an outcast in Drow society. Now being seen as a disgrace, Nercelia would be excommunicated from the church and her own family. Hunted down as deformed child. If not for what few sympathetic portions of her family managed to get her discretely taken to the land above where Nercelia would be forced to live a live as an outcast.

For many years, Nercelia had found a meager home as a strange beggar in Absalom’s Puddles District. Scrapping to get by, it would be fate that she heard of the strange situation far to the north, the cursed World Wound that crusades of men fought to contain and destroy the demons that poured fourth and infect the lands. Something struck her an important to her own life in this, the energies of life that she seemed to connect with her verdant heritage seemed to give her direction, a drive to discover even if she didn’t understand what they spoke. It would be there in Mendev that she could potentially discover her nature of what she was and purpose she had in this world for better or worse.

Flaw:

Her families treachery against her and betrayal have caused Nercelia to be heavily guarded if not always seemingly anxious. Prone to skirting the edge of a nervous breakdown, self imposed stress both real and imagined have rendered her jittery, hands having a tendency to jitter though still remain stable. A phantom pain on her left thigh where a scar is occasionally flares up and is a source of some of her issues.