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I was seriously looking into the Gifted Blade. The Psychic strike looks nice and all but its a move action and it doesn't add THAT much damage. I was also looking at just not bothering with Gifted Blade (mostly because of the slow progression and hit or miss selection) and just getting Unlocked Talent + Inertial Armour and just constantly having it turned on. +4 AC (augmentable) sort of matching up with the monk's Wis bonus to AC anyhow. Focused Defense is good (its not too bad since the soulknife has a full BaB) so even with the flurry its not terrible. The only downside is that when it starts getting good it starts to scale up kinda quick. ![]()
So recently i was looking into monks and pathfinder doesn't seem to have done MUCH (Qinggong aside) to help monks out much. I was pointed towards the Deadly Fist archtype for the soulknife which looks great. It gets (effectively) flurry, it has decent damage progression (equal to, or superior to the monks) and aside from some minor things can do most of the monk things (speed, agility and so on) With Focused Offense, you can get Wis to Damage, which is nice (though wisdom isn't as needed because while it helps with psionic powers (gifted blade) i don't THINK its needed for much other things in the soulkife class), there is no Wis to AC like monks, and no inherent bonus to AC like monks either. This makes sense, after all, the soulknife can wear armour. The problem i'm having is i'd rather NOT wear armour, at least visually, and i'd rather not have to spend tons of cash to make armour not armour either. So with that in mind.. Can anyone give me any advice here? Basically, since i was getting Focused Offense i'd end up getting Wis to damage and to-hit, which is nice, especially since i wasn't aiming to focus on a real strength build (though i'll need like, 13 for power attack). But that said, the monk gains AC from both an inherent bonus, and their wisdom, whereas Soulknife/Deadly Fist doesn't, and since i don't want to wear armour - for that unarmed/armoured melee martial artist look - i'm going to suffer for it by a fair margin as the levels go up. If anyone has an idea of ways to get a decent AC bump without spending tons of cash i'd love to hear it, whether its getting wis to AC, or something else, anything else. general build advice is welcome as well since there doesn't seem to be much in the way of guides out there. Addendum: I considered a one-level dip into monk but i'd lose +1 BaB and my GM might be a little iffy on my level dipping JUST so i can get Wis to attack, damage AND AC.. Addendum two: Its pretty much just pathfinder, but its anything pathfinder that you can find on the SRD ![]()
Thanks for everyone suggestions, just a little while ago i asked very very nicely and i was allowed instead to use the Psion (i will always take a Psion over a Sorcerer, for a lot of reasons). Psions are pretty good (but lets not get into a debate about Sorcs vs. Psions) however, sadly there are no Psion handbooks that i've found. Still psions are pretty easy overall, they are pretty good at nuking, which is my role. I'm currently looking to see how to buff up the psion, but i'm not TOO worried at the moment. ![]()
SO! I haven't played a lot of PF and i'm making a sorcerer. i wanted to make a cool, powerful sorcerer, without utterly min/maxing. I've looked around, and it seems like there is something of a consensuses that there are a few bloodlines that are top tier, good stuff. Things like Fey, Arcane and Draconic. Unfortunately, Arcane feels a bit too much like a Wizard, though i wouldn't mind a staff, i don't really want the Familiar. It does have good feats and bonus spells, but i don't really care TOO Much about metamagic either, so it doesn't seem to fit. Since D&D i'm kinda over the whole sorcerers = dragons business. And Fey is really my style either. So i was looking around, and i seem to have a few options. the Sage Archtype and take the Arcane bloodline, i don't have a familiar, i get a ray attack, which is nice. And it changes Cha to Int (which is more useful to me) and allows me to have good skills. Its nice, probably powerful and has good bonus feats and spells. I also like the look of the Frost Bloodline (Super Genius Games), and i was developing the skeleton of an idea, and i was wondering if anyone had any suggestions about it. Basically, i was looking at taking the Crossblooded Archtype, and then take the Frost and Rime-blooded Bloodlines. This allows me to make all damage-dealing spells [Cold] from the Frost bloodline, and in turn, all spells with the [Cold] descriptor also applies Slow to targets that they hit. In turn, this allows me to focus into a theme (cold-based spells and character theme) and it allows me to combine the advantage of the Slow on attacks with making most spells Cold based (i took a look, not a lot of spells have the Cold descriptor) However, Crossblooded makes me lose 1 spell known per level, and for a sorcerer thats a lot, starting at level one i would only have a SINGLE spell known, until level three, when it goes up to 2 (and 1 level 2 spell) and i'm wondering if its worth it. Honestly, people spoke highly of the bloodlines but i'm not really excited about most of them and i was wondering if anyone had any ideas for a good DPS style Sorcerer, in regards to things like bloodlines and archtypes. As much as i want to be powerful, i'm also looking for an interesting things, more than pure optimization. Thanks for any help! ![]()
Excellent. Essentially the idea in question was for a character who had two axes, but not TWF. Basically they would attack with one, and then throw the other, now visually it would be a throw with the 'off' hand, but its not an extra attack, since its in the same set of base attacks they get. Mechanically its just having two sets of numbers, one of which you throw and then quickdraw lets you use the other in the next attack. It basically came down to 'does that mean its mechanically TWF or outside the normal attacks if you throw the axe in your offhand after you attack with the other.' Mechanically though - as it seems - its just a matter of attacking with one, and then throw and then quickdraw to get the offhand weapon into your main hand. So while you may chop an orc with your right hand and throw with the one in your left its really just all the same numbers so long as you aren't getting an extra attack ![]()
Heyo everybody. So, recently a subject has come up in our group and i figured this was a good place to come to get some knowledgeable input, even if it is a matter of 'this is a stupid argument' (something else i wouldn't mind). Anyway, basically, i don't think it is, but it is at all possible to mix a ranged attack with a melee. For example, say you are holding two axes, but only using one (since you don't have TWF), and you have three attacks. Could you, for example, use one of your attacks to hack a guy, and another attack to throw the axe (either the one you just attacked with, or the other, since mechanically it doesn't matter so long as you're not getting another attack which weapon you use, its all fluff at this point) Since you have three attacks, do they all have to be melee OR ranged, or can you make two melee attacks and then throw your weapon with the last? |