Shade of the Uskwood

NeoZen104's page

5 posts. 4 reviews. No lists. No wishlists.


RSS


I was looking through Alchemist Archetypes and came across the Promethean Archetype but there seems to be one big detail missing.
How does the Homunculus Companion heal? Positive energy wouldn't work because it's a construct, but the alchemist doesn't get anything like Make Whole. The only other way to heal it would be with the Craft Construct feat spending hundreds of gold.
Is there something I'm missing?


I posted a homebrew class i made previous so here's another one! GunFu Master, a hybrid class between Monk and Gunslinger. Constructive criticism is welcome!


Well if current classes are any suggestion, the Kineticist can easily be built to resemble a jedi.


Thanks for the critique of my item. I was just wondering if any of the judges could expand on the idea of SAK. I thought with the Marbles of Useful Distraction, that since it was limited to 4 spells all meant for the same task that it wouldn't classify as such.


I look forward to critiques. Hoping it'll help me with next year.

Marbles of Useful Distraction
Aura moderate conjuration, illusion, and evocation; CL 5th Slot --;
Price 27,500 gp; Weight 1 lb.
Description
These Marbles are usually found in a pouch or small box. Each Marble is filled with a multicolor swirling pattern. When looked upon at correct angle the swirling lines form a question mark. These marbles activate when thrown, either by hand or by sling. The marbles give no bonuses to combat, but when they land they activate one of the 5 following abilities of your choosing.

-Four magical lanterns start to slowly drift around with a base speed of 5 feet for 1 minute. This functions as per the dancing lights spell.
-A soft clamor followed by angry murmuring can be heard from the marbles location. This functions as per the ghost sounds spell and lasts 5 rounds
-A gentle fog starts to spread from the marble. This functions as per obscuring mist spell and lasts for 5 minutes.
-An aggressive fiendish dire rat appears. The fiendish dire rat disappears after 5 rounds.
-The marble resonates with your voice, allowing you to speak through it. This functions as per the ventriloquism spell and lasts for 5 minutes.

A newly crafted batch of Marbles of Useful Distraction consist of 50 marbles. Once a marble’s ability ends the glass marble cracks, rendering it worthless.

Construction
Requirements Craft Wondrous Item, summon monster I, obscuring mist, ventriloquism, dancing lights, ghost sounds; Cost 13,750 gp

Classes/Levels

HP 13/13 | AC 18, T 12, FF 15 | Fort +4, Ref +2, Will +5 | Init +1 | Perception +2

About Doern Mac

Doern Mac Age 22 Height 5’ 5” Weight 155 lbs
Human Cleric of Shelyn (Protection(Defense) and Air Domains)
LN Medium humanoid (human)
Init +1; Senses Perception +2
DEFENSE
AC 18, touch 12, flat-footed 15 (+5 armor, +2 dex)
hp 13 (1d8+5)
Fort +4, Ref +2, Will +5

OFFENSE
Speed 30 ft. (20ft. In armor)
Melee Glaive +4 (1d10+4 /x3), dagger +3 (1d4+3 19-20/x2)
Ranged Sling +1 (1d4+3 /x2) 50 ft, Ammo x 10, Javelin +1 (1d6+3 /x2) 30 ft, Ammo x 5
Spells Prepared (CL 1st; concentration +2)
1st (DC 12, 2+1)— Bless x 2, Shield(D)
0 (DC 11,3)— Detect Magic, Light, Read Magic

STATISTICS
Str 16, Dex 12, Con 12, Int 11, Wis 14, Cha 10
Base Atk +0; CMB +3; CMD 15
Feats (2) Weapon Focus(Glaive), Toughness
FCB – Level 1 (hp)
Traits (2)
Skills(4+2BQ, ACP -2 Shield, -4 armor) K(Religion) +5, Sense Motive +5, Spellcraft +5, Knowledge(Planes)+6, Lore (Shelyn) +5, Knowledge(History) +5
Languages(2) Common

Gear [0 gp, 0 sp] Glaive(10 lbs), Sling Bullets x 10 (5 lbs), Javelin x 5 (10 lbs), Scale Mail (30 lbs), Dagger (1 lb), backpack(2 lbs), bedroll (5 lbs), a belt pouch(1/2 lb), candles x10, a cheap holy text(5gp 3 lbs), a flint and steel, an iron pot, a mess kit(1 lb), rope (10 lbs), soap, a spell component pouch (2 lbs), torches x 10 (10lbs), trail rations x 5 (2.5 lbs), a waterskin(4 lbs), and an iron holy symbol, Scroll of Cure light wounds x 2
Encumbrance Light < 76, Medium <153, Heavy < 230, Total Carried = 96 lbs
SQ Lightning Arc (1d6 Electricity, 30ft ranged touch 5/day), Deflection Aura (20ft burst, +2 deflection to AC and CMD, 1 round)

A devoted servant of Shelyn, Doern grew up on a farm herding cattle. Doern’s life was fairly simple, until one day when he was at the market he heard a procession of priests travelling through town. Never before had Doern hear such beautiful voices, or seen such graceful dancers. They held Shelyn’s banner high as they moved through town.
Years later, Doern has been an itinerant spreader of Shelyn’s faith. Doern is not the standard beauty that graces Shelyn’s clergy, but a plain and somewhat forgettable person. Doern makes up for it with a heart of gold, always helping those in need and never turning away some one who he can help. By acting in such a way, Doern strives to show the world that “beauty comes from within”, as Shelyn would say.