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Garrett Larghi wrote:
I like it. Even with the bad con you can put points in it. Ilike where you are going though.

One of the other things I need to get down is where to put points. I know his main is int, and then dex so he can land shots but after that I'm not 100% sure. If I stick with heavy weapons, I'd have to put at least a couple into Strength. So might have drop that and just use long arms? His stats are the biggest issue at the moment I think.


Garrett Larghi wrote:
You should keep the racial bonuses especially because of your backstory. As an arms trader with pets you don't get into conflict, -2 con, and as a business person you need to haggle to get your prices, +2 cha. Besides proficiencies, why would you take a dip into another class?

I was thinking of making him a long arms and heavy weapon support guy, while the drone goes in for melee. And I was gonna have him use some bio augmentations, the dragon glad and vemon spur which both do damage based on con, but maybe I should just skip them and keep the racial. One of my thoughts was that he would experiment on the pets and himself with augs, which would work with his background but maybe not mechanical.


So I've been thinking about making my first Starfinder character and was wondering if anyone had tips or ideas based on what I've come up with so far. I was thinking of making a Witchwyrd arms dealer/manufacturer who has a hobby of keeping and augmenting pets. He'd be a bit eccentric and fairly old, I was thinking 2 or 300 years, and has his own little shop on the station. He'd sell arms, armor, augs and animals.

I was thinking of running him as a drone mechanic with a dip in soilder for the proficiencies. Oh, and I talked to the gm about removing +2 cha and -2 con so could make it work a bit better and keep him balanced. What do you.guys think?