Negative Party Prognosis's page

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There's no such rule. You don't even need grabbing style to do it, you'd just take a -4 to try it.

Without greater grapple you would have to release one of them and only maintain one grapple, but as long as you have greater grapple you're good to go.

Then with grabbing master you get to damage them both... twice. Once with your standard action to maintain against enemy A, and again with your move action to maintain again enemy B. Excellent action economy.

Also, just before Grabbing Master, Grabbing Drag states you cannot use this feat if you are grappling two targets. So yeah you absolutely can.

Next grab Chokehold and go full Undertaker on them.

EDIT: And before we start talking about how "unfair" this would be, let's look at the feat tax: Improved unarmed strike, improved grapple, greater grapple, grabbing style, grabbing drag, grabbing master, Chokehold.

7 feats that are 100% worthless against any creature more than one size larger than you and also against any creature you can't or wouldn't want to grapple.


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Haides wrote:

Ey, first of all thank you for all the responses; i've got no time just now (today i'm gonna be Master until 21.00 and later i will be a player in Council of Thieves the rest of the night), so i've only read and i only want to thank for your ideas, opinions... I will explain and reply, presumably, tomorrow (that i'll have some time to read carefully averything again).

Second of all... i'm very sorry for my english; i'm from Spain and i try to write the better i can; so, if i see i haven't explained anything correctly, i will try to explain it again...
So, i beg for your patience ^^U bacause i've read many interesting things in your posts, but actually i cannot answert to them. Tomorrow i will... that's what i expect ^^U
But thank you very much!!! I really appreciate everything! Wish me luck for a funny game!

BTW,i'm playing since 1994; I've played AD&D, D&D 3rd, D&D 3.5 and Pathfinder 1st; i like to roll the stats and my barbarian just had two 18's; one in strenght (+2 human) and the other one in dextrity... yes, dextrity 18+2 from a belt, 20... this is why he has 6 aoo's

Not directly related to the original post, just as encouragement to you. Your English is very good and it's easy to understand what you're asking. You just happened to give us a full paragraph of multiple questions. It's easier to go one at a time since there's so much rule overlap in Pathfinder.

Also I will say, rolling for stats *Is* more fun, but without question leads to balance problems. You will *always* have players roll really high or really low. We instituted a re-roll rule when it was a multitude of rolls that were too high or too low, before we inevitably houseruled a point-buy system with class-specific bonuses.

In general though, just expect your barbarian to be exceptionally strong in melee. 6 AoO's may be a bit much for him, but hey you rolled the stats. I'd try for a more standardized RAW approach to character creation if "hyper-optimization" or breaking the game is an issue in your group. Very easy to cut that off with a lower point-buy system if you're more interested in making difficult encounters and RP'ing


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Let's not forget this beautiful addition to the game, which can result in breaking an entire PVP encounter and cause your teammates to dishonor you if they intervene *at all* (including healing you).

Some things are meant purely for flavor and unique encounters, not as normally-used game mechanics. Don't go "Menacing Shot"ing every encounter, your teammates are gonna get severe shell-shock, the same way a swashbuckler shouldn't randomly challenge someone to a duel at every encounter. It's meant for very specific scenarios.