Neal Hennessy's page

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I disagree with the posts that this shouldnt apply to androids. Androids are by definition a construct and a humanoid. A construct is, in fact an item. Additionally, I think that the fact that androids have an armor upgrade slot indicate that as a construct, their hide/body is on some level treated like a suit of light armor with an AC bonus of +0 and one upgrade slot. If you increase the HP of the 'armor' it should act as ablative HP that would have to be repaired/replaced later. Armor is given HP of x+3/level and the tensile reinforcement treats the armor as if it were 5 levels higher. The 'item level' of the android is immaterial, the +3 HP per level would apply to the 'five levels higher.' It may seem like a bit of an exploit, but I would think the android gets bonus HP of 15 (maybe 5 if you rule that their 'armor' doesnt qualify as a sturdy item and gets +1 HP/level instead of 3).

I would then rule that these HP act as temporary and once used, the upgrade must be reapplied. If the # of credits is a concern, charge an installation fee and make the cost more in line with a level 1 augmentation.


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