Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 Naxx looks around to get a sense of what people ..and mostly the judge think about the speech the defense has given Sense motive: 1d20 + 5 ⇒ (16) + 5 = 21
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 Leaning forward from his seat Naxx overhears Zakon's comment and wonders "..what will we do in that case? It seems like something the court should handle, but I'm not sure they can stop an angry mob....but can we without a bloodbath?." before leaning back again and settling in to watch the rest of the trail.
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 Sure, if you think they will have less bias towards me ;)
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 I'm fine with you selling what you need to get a better item out of it Naxx finishes his performance If it was allowed to begin with and joins his companions once more "Do we have a plan on what to do next? Because to be honest..I haven't got the faintest notion on how to proceed."
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 First of, I want to apologize.
Having said that. Due to circumstances I've had less time to spend on here making posts (my time will fluctuate a lot and as far as I can tell at the moment will continue to do so) which combined with the fact that all though I had an idea on what I wanted Naxx to be when we started the character still hasn't "gell-ed" for me which makes me hesitant to post anything other then reactive posts as opposed to being pro-active. Which isn't fair to the rest of you. You shouldn't have to drag me along through the story. If it's all right with you I'd like to stick around to see how the trial ends (I'm curious to find out about the verdict/what will happen to Andrew) but after that I feel the best thing to do is to step down and make room to give someone else a chance to play in the game. It's a great game and it deserves good people. I'd like to think that if I had more time to post and had a better idea/feel for Naxx I'd have made a better contribution to the story, but I think it's better to look at this realistically and step down now than promise I will do better and most likely end up not living up to my promise(s).
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 After the return to the inn Naxx tries to barter with the inkeeper for free food and just a round of drinks..or even just a discount in exchange for providing some musical entertainment for the patrons playing songs that reminds people of misjudged people based on assumptions made. Diplomacy: 1d20 + 9 ⇒ (7) + 9 = 16
before joining his companions in discussing what the plan will be for this day and how we can work on proving Andrew's case
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 I guess it would be frowned upon if Naxx started humming somewhere in the audience during the trials? ->Inspire competence bardic performance on Lady Elanor
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 No worries, real life comes first.
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 I think that skipping the trail would be bad..but I honestly have no idea on what to do...and I have the feeling that if we do nothing it won't work out in our favor......
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 Naxx stayed behind so that Nizvit and Gaarm has a pair of ears if needed..I'm unsure of your sleeping arrangements so if we are not in the same room, you can ignore the rest of the post Naxx after hearing Zakon scream prods Nizvit awake and starts writing a note explaining that Zakon wants him to go to him and meet a healer. He then takes the note back and seeing how Gaarm's arm punched a hole in the wall retreats to a what he assumes will be a save distance before throwing a pillow at Gaarm in the hope of waking him up before showing him the same note.
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 I was just trying to keep the crowds from wanting to tear me limb from limb as I make my way through them ;) Naxx debates joining Lady Elanor or keeping an eye out for his deaf companions and in the end decides to join the deaf squad. That way they might at least get some warning if something bad can be heard.
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 Naxx tries to calm the crowd as he makes his way after the rest of the party, mumbling comforting if somewhat meaningless words joined into phrases to soothe the people hearing them. Diplomacy: 1d20 + 9 ⇒ (15) + 9 = 24
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 Naxx with his ears still ringing stumbles around through his belongings a bit as he figures out that some of his companions are not getting their hearing back any time soon and takes out some pieces of paper and some charcoal, at least everyone will be able to communicate with each other...as long as they don't need their hands for something else, like swinging weapons while they are in combat.
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 Sorry, I've been having a bunch of 10+ hours workdays without computer access which has been eating away at the time I have available for pbp gaming. I haven't had the time to put the time into this that it deserves.
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 "I don't think we have an other option do we? Let's go see what's behind it..but let's be careful"
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 Naxx hefts his scythe in both hands and glances at Gaarm. "I agree with Lady Thomas, better keep it attached for now. But if it starts to spread and cover more of your body just yell and I'll do what needs to be done...even though I won't like it one bit."
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 Naxx peeks around the corner and hears Nizvit mentioning not blowing up and draws his head back again as the little kobold passes him by. "Take a seat, we'll go put the pieces back together if they do blow up..or at the very least collect the pieces and give them a nice resting place, or a pretty display somewhere."
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 Naxx peeks around the door as he sees the huge flash of light and cries of pain has died down "Is everyone doing alright?" Noticing the massive amounts of healing being done Naxx assumes that everything was not alright, but soon will be. "I'm going to be back over there if anyone wants to try that once more." Naxx points over his shoulder towards the other room.
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 "The door is trapped you say, and you don't know what it will do if we trigger it? ..I'm moving to a save distance. Does anyone feel like trying to disarm it or should we just throw heavy stuff at it from a distance and see what it does?"
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 Naxx frowns in concentration at Gaarm's question Knowledge (Local): 1d20 + 1 ⇒ (4) + 1 = 5 "I can't say that the name J. Terrel rings a bell...maybe check at the courthouse if he's one of the victims? Or otherwise ask around town." "Is anyone else weirded out by that half changed head? I thought were creature changed completely back once they died?.. not that I have actual personal experience with that sort of thing..."
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 Naxx scratches his head "...is everyone just going to Ignore what Nizvit just told us? He pointed out there's a secret door over there." Naxx indicates the wall Nizvit pointed at "But if we want to check out the obvious first, there is something to say for that as well." -------- "Man, that's a lot of dead bodies floating in there. Anyone have any idea how they died?" Naxx looks for obvious sings of cause of death Heal check if needed: 1d20 + 1 ⇒ (13) + 1 = 14
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 "Isn't there a way for us to expedite the dispersion of the fumes? I could summon a Dire bat....I think that has enough wing span to provide some wind. If we open the door and aim the current of the beating wings upwards we don't have to be afraid of the fumes spreading and making the towns folks feel sick."
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 Naxx takes another quick look around to make sure nobody is paying attention to us before joining the others on our most recent escapade.
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 Naxx looks left and right and tries to appear inconspicuous while doing so as he keeps a look out - since we are clearly breaking and entering. Perception just in case it's needed: 1d20 + 5 ⇒ (8) + 5 = 13
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 Naxx shrugs and looks at the others "I don't see a better course to follow at this time" and starts to move after Zakon
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 Naxx cleans his clothes a bit as he tries to wipe some tomato pulp away. "I suggest we leave soon...before their aim improves"
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 Hearing Gaarm's remark Naxx answers "Maybe the dead won't talk to them...or maybe they can't ...or possibly they've tried but came up with answers that they couldn't use..or make sense of...As far as I understand, the dead need to be willing to talk to you and can only answer a limit amount of questions. " "Also I have no idea if the dead's testimony counts in a court of law..but it could give us some clue to look for hard evidence..so it might be worth a shot for us to try"
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 Naxx sits quietly listening to what is being said.
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 I'm fine with letting one of us - the Lady Thomas? take the stand for the whole group
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 Driven by his wish to help Andrew Naxx decides to though it out and just move along to the trial and see what's going on there....and possibly help out if possible.
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 I don't think anyone actually objected...so we go for the "Lady" Thomas plan and try to relax till sunrise so (s)he can heal us and then huddle back to town to attend the trial I guess?
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 So....we leave Nizvit at 2 out of 2 hp, take an hour of rest..huddle back to town for the trail? I'm fine with just 1 hour or rest
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 So we take 8 hours of rest - ..if we don't get disturbed - and take it from there?
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 Naxx yawns and stretches "I agree, Andrew should be our priority right now. Otherwise all we have done up till now might have been for nothing." Naxx yawns some more "But how best to help him?"
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 "...so what made you come back as a woman?" Naxx is amazed and start to ask both the new "Sir" Thomas and Gaarm a bunch of question only his companions would know the answer to just to check that they are who they say they are I could come up with a bunch of questions to ask and have them answer..but to be honest I can't come up with one right now..and I assume that they are who they say they are OOC anyway "So..you remember when we fought..." etc. ...... Naxx looks at Zakon "Ah, yes offcourse. There was no time for a proper introduction. I am Naxx. I assume you have heard of me? No? How odd...we will have to amend that flaw at some point. I am a traveling story teller of some renown around these part...well, some renown..let's just say Legendary"
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 Naxx follows Gaarm outside "No offense...but wern't you like...dead a while ago?" Naxx studies Gaarms for signs of ..not living
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 Fort save: 1d20 + 4 ⇒ (7) + 4 = 11 Naxx sits down overcome with grief, blood loss and poison coursing through his veins
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 Do I still need to make fort saves vs poison btw? Naxx continues to sing, hoping that someone will get some benefit from his inspirational songs about the great Heroes who slaughtered their way through the demons inhabitting the Worldwound as he takes a step forward and slices the air with his scythe ..hoping to catch the flying red thing in the wings. To hit AC Red: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
..but weak from loss of blood and nearly not capable of carrying his weapon almost slices of his own feet.
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 Naxx no longer threatened by a demon stands up and retrieves his fallen scythe while continuing his song...encouraging everyone to lay down the smack on the remaining enemy.
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 Naxx keeps his inspiring song going as he rolls around on the floor trying to dodge left and right. I think trying to stabilize someone provokes...so just going total defense for now
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 If I interpret the map correctly Nizvit is asleep underneath one of the imps right?..so I should be able to crawl towards him and slap him awake? No clue if that works against poison induced sleep..but it works against normal sleep Naxx keeps his inspiring song going, hoping for someone to deliver a killing blow to something that isn't part of our party as he crawls towards the sleeping kobold and tries slaps him awake.
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 Naxx wakes up from his slumber as his dreams are disturbed by a bite from a demon (devil?) and seeing no weapon in his hands as he lies on his back he tries to make as small a ball as he can from himself and starts to sing inspiring at the others to wreck some havoc on our opposition Just inspiring courage and hoping we'll make it through
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 Just checking to see if there's a save vs the poison to wake up this round or if I'm just sleeping from now on?
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 AOO vs Green: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
"There's more of them! What's the plan people?" Fort save vs poison: 1d20 + 4 ⇒ (9) + 4 = 13 ..his strength drained, his body wracked with pain Naxx decides to though it out keeps up his inspiring presence ,steps up into the room once moreand swings for the fences. To hit AC Green: 1d20 + 3 + 2 + 1 - 1 ⇒ (17) + 3 + 2 + 1 - 1 = 22
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 @Thomas. The damage didn't made me rethink my life. The negative energy did (I have no idea how a wave of negative energy feels..but seems to me like it would bring up negative thoughts..just rp stuff)
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 Will save: 1d20 + 5 ⇒ (15) + 5 = 20 Feeling the negativity hit him Naxx contemplates live..and the choices he made that have lead up to this moment "Nizvit, can you blast him?" Naxx keeps his inspirational humming up..just in case someone decides to make an attack I thinks this works..if not I'll just move down Naxx lowers himself a bit down the ladder and thinking to even the score sends a burst of glittering dust into the far corner of the room Glitterdust on the SW corner, should keep the party out of the area and hit most of the room - DC 14 will save vs blind
Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
: Bardic Performace 6/6 Summons: 7/7 Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0 Coughing inside the smoke.. fort save: 1d20 + 4 ⇒ (4) + 4 = 8 ..Naxx almost starts to puke his guts out ..and then makes some grundge sounds which inspire everyone around him to take some vengeance on our attacker Starting inspire courage and taking a 5ft step away
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