Thunder Wizard

Nawyu Simi's page

8 posts. Alias of Bobo D.


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Male Halfling Druid 1

We continue to hide.


Male Halfling Druid 1

http://www.d20pfsrd.com/feats/general-feats/stealth-synergy-teamwork
The text is "While you can see one or more allies who also have this feat, whenever you and your allies make a Stealth check, you all take the highest roll and add all your modifiers to Stealth."
Its insane, which is kind of the point.


Male Halfling Druid 1

Nawyu and Dimitrius (the cat) use the donkeys in the middle as cover and enter stealth (this has a -10 on the stealth check).
That being said they both have stealth synergy so both roll separately and use the best die roll plus both of their bonuses.
stealth: 1d20 + 13 + 13 - 10 ⇒ (5) + 13 + 13 - 10 = 21
stealth: 1d20 + 13 + 13 - 10 ⇒ (18) + 13 + 13 - 10 = 34
The important thing from here is what the gladiators know about this competition. What information do we have going into this? Because the odds are Grog will never see me, and based on what we know going in he may or may not try to find me, or even know if I exist. Also given the number of rounds we have it seems fun to make some lore for this as we go along. TLDR; I go first, 34 on stealth (roll opposed perception), but we need to know what we know before we can decide what happens next.


Male Halfling Druid 1

Some things have to be cleared up before we start. I happen to have brought six donkeys, where are they? They are medium sized, and great soft cover against charges. They are not, however trained for combat and I cannot command them to attack anyone. The entire battle may hinge on where they are placed at the start. The entourage I have in this fight is:
1 halfling, wearing leather armor and holding a wooden shield, scythe sheathed on his back, with no melee weapon equiped
1 small cheetah, wearing leather armor. (size small)
6 donkeys. (size medium)
If we start in the 2x2 room, I'm down to two donkeys, but depending on the arrangement its highly likely that you do not see me at the start of the fight, as I am small and if given the option of having any control of my positioning at the start I would be hidden behind everyone else. I'm a little bit sorry about how picky I have to be with this but its really important what you see. Also has to be said (sadly) but metagaming this can ruin it completely (dont use ooc knowledge at all, Grog sees what Grog sees). Disclaimers aside:

Initiative: 1d20 + 7 ⇒ (20) + 7 = 27

TLDR; Where am I? Do I have all my donkeys? What does Grog see at the start?


Same here.


And we are closed.


I have a tiny problem with small mediums at large, as they tend to be a huge nuisance and make colossal puns about their small nature.


Alias of bobo D reporting for duty:

Crunch:

Nawyu Simi
Male Halfling Druid 1
Neutral small humoniod (halfling)
Init +7; Senses ; Perception +8

Defense

AC 21 ; Touch 16 ; Flat-Footed 16 ; (10+5dex+3armor+2sheild+1size)
11HP (1d8+3)
Fort +4; Ref +5; Will +5
Defensive Abilities: ;

Offense:
Speed 20
Space 5 ft; Reach 5 ft
Melee:
Scythe +1 1d6 (x4)
Ranged:
Sling +6 1d3 (x2)

Special Attacks
Spells Known/Prepared (CL )
1st 2/day (Obscuring mist, speak with animals)—
Cantrips: 3 (Create water, resistance, purify food and drink)—

Statistics

Str 10 , Dex 20 , Con 14 , Int 10, Wis 14 , Cha 10
Base Atk +0; CMB -1 ; CMD 14
Feats: Stealth synergy
Traits: Reactionary, Indomitable Faith
Skills ; Stealth +13, Survival +8, Sense motive +8, Perception +8 Racial Modifiers +2 sense motive and perception
Languages Common, Halfling, Druidic
SQ: Nature bond (small cat named Dimitrius)
Combat Gear
Scythe, wooden shield, studded leather armor, sling, 10 sling bullets.
Other Gear
Smokestick, 50 strawberries, water-skin, 8 days trail rations, 5 mules, Explorer’s outfit, holly and mistletoe,

Dimitrius my feline friend:

Dimitrius
N small animal
Init +5 Senses: scent, lowlight vision; perception +4

Defense:
AC 19; Touch 16; Flatfooted 14; (10+5dex+2armor+1natural armor+1size)
11HP (2d8+2)
Fort+4 Ref+8 Will+1

Offense:
Speed 50 ft
Space 5 ft, Reach 5ft
Melee:
Bite +1 1d4+1+trip, 2 claws +1 1d2+1

SQ: Share spells, link.

Statistics
Ability Scores Str 12, Dex 21, Con 13, Int 4, Wis 12, Cha 6
BAB +1; CMB+2 (+4 to trip) CMD 17
Feats: stealth synergy
Skills: Stealth +13, Perception +4
Languages: halfling (doesn’t talk well)
Gear: Leather barding