Siwar Kurash

Navasi pregen's page

23 posts. Alias of genericplayername.


Full Name

Navasi

Race

human

Classes/Levels

Outlaw envoy 1 [EAC 13; KAC 14] [SP 6, HP 10, RP 3] [F +0, R +4, W +4]

Gender

Female

Size

medium

Age

21

Alignment

CG

Languages

Common, Kasatha, Vercite, Vesk

Strength 10
Dexterity 14
Constitution 11
Intelligence 14
Wisdom 10
Charisma 14

About Navasi pregen

Character Sheet:
Navasi
Female Human Outlaw Envoy 1
CG Medium Humanoid (Human)
Init +2; Senses Perception +4
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Defense
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EAC 13; KAC 14]
SP 6 HP 10 RP 3
Fort +0 Ref +4 Will +4
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Offense
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Speed 30 ft.
Melee survival knife +2 (1d4 S; analog, operative)
Ranged azimuth laser pistol +2 (1d4 F; ciritcal burn 1d4) or
frag grenade 1 +0 (explode [15ft. 1d6 P, DC 12]) or
smoke grenade 1 +0 (explode [20ft. smoke cloud 1 minute])
Offensive Abilities get 'em
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Statistics
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Str 10, Dex 14, Con 11, Int 14, Wis 10, Cha 14
Feats Improved Feint, Iron Will
Skills Acrobatics +6, Athletics +4, Bluff +6, Computers +6 (1 rank), Culture +6, Diplomacy +6, Perception +4, Piloting +6 (1 rank), Sense Motive +4, Sleight of Hand +7, Stealth +6; (Reduce the DCs of Culture checks by 5 when recalling knowledge about the criminal underworld)
Languages Common, Taldan, Sign Language
Combat Gear mk 1 serum of healing, frag grenade 1, smoke grenade, medpatch
Other Gear second skin, azimuth laser pistol w/2 batteries (20 charges each), survival knife, everyday clothing, field rations (1 week), flashlight, hygiene kit, personal comm unit, toolkit (hacking), credstick (17 credits)
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Special Abilities
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Expertise (Ex) - If Navasi has at least 1 Resolve Point remaining when she attempts a Bluff or Sense Motive check, she can roll 1d6 and add it to the result as an insight bonus.
Get ’Em (Ex) - As a move action, Navasi selects one foe within 60 feet that she can see or hear, and that can see or hear her. Navasi and her allies gain a +1 morale bonus to attack rolls against that foe until the end of her next turn.
Improved Feint - As a move action, Navasi can attempt a Bluff check against a single opponent (DC = either 10 + her opponent’s total Sense Motive skill bonus or 15 + 1-1/2 × the opponent’s CR, whichever is greater) to cause that opponent to be flat-footed for the next attack she makes against it before the end of her next turn.