Gortle wrote:
This is exactly the type of feeback I'd like to encourage. But no I didn't miss the change. What you are talking about is campaign value. I am merely ranking for generally adventuring and combat. It could be a useful spell in the right game, but I'd never be casting it except in a puzzle situation.
It is a fun thing you might take for role playing value, maybe at high level when I don't need many cantrips as combat options, and I have a couple of extra. I find something like BullHorn much more useful.
I'll change my wording slightly so I clearly acknowledge the spell has improved but to me it is only 1 star.
That's completely fair, and I appreciate the reply. I do see where you're coming from, especially since this is a sorcerer guide. A spontaneous caster probably shouldn't bother with the compass-in-your-head spell even after it gets buffed into the GPS-in-your-head spell. This is definitely going on the list of spells my wizard desperately wishes were on the arcane list, but that's a pretty different situation.
I would point out that Know Location serves basically the same purpose but uses a 1st rank slot, and you ranked that at two stars. Even if you decide to leave the rankings where they stand, that one could maybe use a small wording tweak too? It mentions Know the Way, but the differences between the spells shrunk somewhat with this buff.
Good guide. Cheers.