Iomedae

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Found another thing.

Quote:
Scorching Blast ★★★★ KM single action attack spell, burns on a critical. Nice way to spend a third action.

Scorching Blast is indeed only one action to cast, but it requires you to spend another action to attack with it, which you could possibly do twice (accruing multiple attack penalty as normal) before the spell ends at the end of your turn.


Gortle wrote:

This is exactly the type of feeback I'd like to encourage. But no I didn't miss the change. What you are talking about is campaign value. I am merely ranking for generally adventuring and combat. It could be a useful spell in the right game, but I'd never be casting it except in a puzzle situation.

It is a fun thing you might take for role playing value, maybe at high level when I don't need many cantrips as combat options, and I have a couple of extra. I find something like BullHorn much more useful.

I'll change my wording slightly so I clearly acknowledge the spell has improved but to me it is only 1 star.

That's completely fair, and I appreciate the reply. I do see where you're coming from, especially since this is a sorcerer guide. A spontaneous caster probably shouldn't bother with the compass-in-your-head spell even after it gets buffed into the GPS-in-your-head spell. This is definitely going on the list of spells my wizard desperately wishes were on the arcane list, but that's a pretty different situation.

I would point out that Know Location serves basically the same purpose but uses a 1st rank slot, and you ranked that at two stars. Even if you decide to leave the rankings where they stand, that one could maybe use a small wording tweak too? It mentions Know the Way, but the differences between the spells shrunk somewhat with this buff.

Good guide. Cheers.


It looks like you missed that Know Direction wasn't just renamed, it received a buff. Know the Way adds to the original description "...and you can choose a location you were at within the last 24 hours and learn what direction it lies," scaling to within the last week at 3rd and anytime ever at 7th.

So instead of just having a compass in your head, having this known/prepared means you never lose your way, even if you get knocked out and kidnapped or suffer a teleportation mishap. I'd rank it a solid blue, especially at high rank, but green is probably more objective and fair.