Shiyara the High Mediator

Nausicaa Ingrid Leona Ioanna's page

166 posts. Alias of Azure_Zero.


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Leona comments hearing the guard commend on the hooded individual "Fear, Well then if one thinks on it from a crime perspective, that hooded fellow, was likely a pawn being used."


know(Local): 1d20 + 6 ⇒ (16) + 6 = 22

Leona thinks things over given the limited information

"The Gloom woods could be troublesome, given the supernatural crap that goes on out there.
I'm more for bandit hunting, though I would be good to know which bandits did it.
As it could be a group bandits lead by someone that raised a loyal owlbear cub into an adult owlbear that he keeps as a pet."


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Merry Christmas everyone

And a Happy New year.

Decemeber tends to be a slow to post month for me....


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diplomacy: 1d20 + 6 ⇒ (7) + 6 = 13


"Well it is a start and could lead to a hint in fixing the root of the problem."


Diplomacy: 1d20 + 6 ⇒ (5) + 6 = 11

"Do you have any items that can help one speak, or break enchantments. As we have a lady that seems in shocked state and lost the ability to speak."


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Let the Bard do it

Know(Local): 1d20 + 6 ⇒ (16) + 6 = 22

"Oh I know of Fluffniks, not a common to find, but there have been one or two Fluffniks spotted at the park shrines dedicated to the twin sister spirits Nuyan & Nuyen"


"I have to agree, a number of ladies were treated like pin cushions...."


At 3 HP

"Youch, be we still gotta move,
.. stroke, stroke."

1d20 + 6 ⇒ (10) + 6 = 16


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Time for the bard to do her thing.

dip: 1d20 + 6 ⇒ (8) + 6 = 14

"Stroke, Stroke, Stroke...."


To Raft or not to Raft that is the question?

I'm not sure is Leona has sea legs for being on water....(decided by the dice...)

sea legs, yes: 1d2 - 1 ⇒ (2) - 1 = 1

Leona gets on the raft


Leona shots a stone from her sling
atk: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d4 ⇒ 2

and it lands between one's eyes on their forehead


Leona shots a stone from her sling
Sling: 1d20 + 2 ⇒ (7) + 2 = 9
1d3 ⇒ 2

which flies higher and arcing more then it should and just lands in front of one....

then gets a new stone for the next shot


Rock in the sling and ready to launch when they reach the edge/border between the blue and grey zones on their side


"If we go fighting, we'll need some ear plugs."

I don't have the bardic counter song feature.....


Yeah, you would not want my designing cursed items, as I can get sneaky...


no more like, he stacks curses in such a way, the penalties are countering each other, giving only benefits


Read it,
I think the MC is extra dense with less common sense in some areas then other Manga MCs.


Mary Dawnrose wrote:
This was planned to be so regardless, but Steve is the only businessman in Yonford, who deliberately crafts cursed items, for commercial purposes of making it their best selling point. Not that any evidence has ever turned up. For being, as Leona describes it well, a rumored curse artificer mage, it comes naturally with some contempt from peers, but his work is popular among the common folk and people who want to spite or prank others.

The moment I read the spoilers of a cursed item craftsman, I thought of the Manga titled

My S-Rank Party Fired Me for Being a Cursificer ~ I Can Only Make “Cursed Items”, but They're Artifact Class!


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know: 1d20 + 6 ⇒ (18) + 6 = 24

"Anyone know of a Steve? The Prankster one, I think he is a curse artificer.....
As the only other one I know who's similar and makes things is Rait Craft,
I know he's made some medicines for folks."


"So she needs to speak, but either doesn't know how, or is unable to."


I'll be out of town for a while (the next 3 days) and might be able to get an LTE connection to keep up

Mary Dawnrose wrote:
Vasaam Cathan wrote:
Awe.... I thought it'd be a great idea for all of the young lads of the village to enjoy time with her!
That sounds so wrong, and your hair dyes lilac for that for the coming 1d5 days. :P

Will that in in RL days or in-game days. XD


I think Leona just nuked the idea of "Pimping out the village!"


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Leona has a bit of a look disgust, at Aletha and Vasaam's words.
As much as a harem sounds fun and I flirt some to get info from folks,
It is the worst idea ever for a small community, as one little disease or STD and boom everyone in the community would be infected. Furthermore imagine if a disease jumps species it would cause a pandemic. Also the bonds between married couples in the community would be strained and cause other issues leading to the collapse of the village.

"Wow, that idea is short sighted. A harem of men, sounds fun, but it'll cause a heap of other problems later."

"While I can understand a woman's desire to be next to one they love. As one with a boyfriend I at times can't stop thinking about, I understand it well.
But if you truly love them, you let them go and do the things they need to do, and to connect and interact with their family and friends.

Can a Man who is always next to you and protecting you bring you food, make you gifts from materials you like but are dangerous to get.
If you've taken other men's hearts and got them to do the grunt work, sooner or later jealous and envy will creep in and one of them will seek to take your beloved one's place, or the darkness in their hearts might go after you and they'll take you and them together in death as the darkness within the heart can become very dark in another if one is not careful with their influence, beauty and charm.

That is the reality of things, if you want them to live and provided for you, you must be able to let them go and do what they need to do."

diplomacy: 1d20 + 6 ⇒ (18) + 6 = 24


Leona quietly says to those in her party near her "we might have company in the water"


Leona keeps detect magic on as she looks around.
perception: 1d20 + 6 ⇒ (17) + 6 = 23


Leona casts detect magic to see if any spells are active in the area.

Leona comments on one of the men's words "Her beauty and company, you need more then that to live.
And a good woman loves a manly man that is productive and can provide for his family,
not one that just waits around and gawks at her beauty.

My boyfriend is better man then all the these weak willed men here gawking over a lady in a clam shell."

Wishing I had the Detect Charm spell, or better yet the Inner Beauty Spell from FC:I, but that one is a 4th level spell.


Leona keeps aware or everything going on and around her as they go forward.
As she still considers herself in unfriendly territory.
As even a small subtle detail can say volumes of information.

perception: 1d20 + 5 ⇒ (13) + 5 = 18


Leona climbs on down with no issues

climb: 1d20 + 2 ⇒ (18) + 2 = 20

and looks around

Sense Motive: 1d20 + 5 ⇒ (16) + 5 = 21

"Could be a prison, or someone hovel as a home..."


Aletha Verkossian wrote:

with me yes, but my mother had an accident that required significant surgery. Her condition is good otherwise and she can already kind of walk using... I dont know the english term, its like a mix of crutches and a kind of cage?

She will hopefully make the switch to crutches soon.

I hope she has a smooth recovery.


"I just hope he keeps us on his friends list."


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"A better question to ask before we act is, do any of the sounds, sound like it is getting closer to us?
As I don't want to need to head of here fast out and then find out we are cut off."


"Oh boy, sounds like we have a number of guests to prepare for."


perception (Left): 1d20 + 6 ⇒ (2) + 6 = 8
perception (Right): 1d20 + 6 ⇒ (12) + 6 = 18

"Your right, I hear them as well"


Leona looks at Aletha.

"You should be fine now, lets either get back to work, or cooking up that crab for a meal before we continue."


Leona uses Detect magic on the ring.


perception: 1d20 + 6 ⇒ (20) + 6 = 26

Leona seeing and hearing that thinks
What the Fish, was that....
I think the ring in the crab should be double checked.

Sensing the troupe of control rings


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"Time to claw someone back to the world of the living."

Leona moves and casts her Last Cure Light Wounds spell on Coraline.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7


Did me saying we should boil that crab, do a change in the luck we are having?


So I missed?


Leona uses one of her bullets to hit the crab
Sling atk: 1d20 + 2 ⇒ (16) + 2 = 18

Damage: 1d4 ⇒ 3

"I say when we kill it, we eat it, I hear they are good boiled."


I think what I put in in discussion will be true for us.......
Crabs will be our fearsome nemesis....


I think we'll end up like this.


Sling atk: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Damage: 1d3 ⇒ 3

"Seems we're having some real crabby luck at the moment...."


I got that reference fast, as a fan of Battletech, and the Mechwarrior 2+3 games along with Mechcommander, and the old cartoon from the 90's

Crab is a 50 Ton medium mech, while the King Crab is a 100 Ton assault mech.


Leona readies some stones and her sling to attack.

"No reckless and shell-fish plays here, folks. As I don't want to have to claw anyone out of a shellingly bad situation."

Don't egg me on.... I can some up with some egg-cellent puns, and can keep yolk-ing around, with more egg-ceptionally bad food puns.


"I almost feel like making a crabby joke, here."


perception: 1d20 + 5 ⇒ (8) + 5 = 13

"Seems this was the fishing camp, and there was a party."


"I don't think the sahuagin are going to be able to jump up 15 feet from a river or climb a damp wall without a rope to ambush us."


Nausicaa Ingrid Leona Ioanna wrote:

I think they'll have another KS starting up in say 2 weeks (with a 2 week funding period), with the a likely chance to pick up their previous KS map bundles, like this one.

And you can download the free previews I believe, so you can grab something.

Also one should be able to get pre-paid credit cards, I think those can be used.

Called it,

seems they are going to do another map KS soon, this time Japanese style maps.

About Turk Bellowpiper

Sythesist Summoner 1

AL NG Size Medium

Init

Senses; Perception

HP:

Scar Record

Spoiler:

=====Defense=====

Spoiler:

===== Defense =====
AC 1 (+4 vs. Giants)

Touch: 1

Flat Footed: 1

+ Fort (+ class, + con)
+ Ref (+ class, + dex)
+ Will (+ class, Wis)

Circumstantial/additional bonuses-
+2 vs. Spells and spell like abilities
+4 bonus vs. poisons

=====Offense=====

Spoiler:

Spd 20 ft.

BaB +

CMB +

+1 atk vs. Orcs and Goblinoids

[b]=====Traits=====

Spoiler:

=====Feats=====

Spoiler:

=====Skills=====

Spoiler:

Skill points:

Armor Check Penalty:

===== Racial Abilities=====

Spoiler:

Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.

Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.

Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.

Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

=====Class Abilities=====

Spoiler:

Spell list

Spoiler:

1st level x per day

=====Equipment=====

Spoiler:

Armor:
Shield:
Head:
Eyes:
Neck:
Cloak:
Waist:
Body:
Vest:
Wrist:
Hands:
Ring:
Ring:
Feet:

Bandoleers

Belt/Potion Pouches:
signal horn
marking chalk
1/2 lb pouch of chalk dust

On Back/In Pack:

In Wagon:

background

Spoiler:

Cash

Spoiler: