Tsadok Goldtooth

Nathaniel the Bull's page

312 posts. Alias of Dorian 'Grey'.


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Making progress.....


This is Dorian Grey's work in progress.....

This is my initial Dual-Class build, so please let me know if the basics are correct.

Thank you!


GM Nikolaus 'the Grimm' wrote:
About 44 hours to go! :)

Gonna feel like 3 months.....


I am researching Free Archetype for Nathaniel. Wrestler seems a bit redundant with Monk, although a case could be made for a different chassis...

If he stays Monk (played more as a Brawler), this looks entertaining.
Celebrity

Anything further needed from him? I can adjust to more the party's needs, though he does seem to fit the missing pieces.

Thank you!


2 people marked this as a favorite.

@Oriana Serapio nicely done with the tie in to AoA. My home group just completed that one in November.

@Cotton that story could even melt the heart of a bitter, angry wrestler!


1 person marked this as a favorite.

This would be Dorian Grey's submission.

Any questions, comments, concerns are welcome.

Thank you!


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

As much as I appreciate this experience, your invitation(s), and the cast; I do regretfully need to slim down a bit myself.

I do hope to game with you in the future. Thank you, so very much; for the opportunity!


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Nathaniel had that idea back in Round 17...lol.


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Nathaniel lies on the deck. Neither the commotion, or the ocean seem to be really bothering the Were-Shark.


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Round 27

Stabilize DC 18: 1d20 + 2 ⇒ (15) + 2 = 17

The Were-shark bleeds his own blood....

hp -9


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Nathaniel's last thought was a worried one about possibly leaving the stove on.....


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Round 26

Nathaniel calls out to his mates.
A bit of help would be most grateful!

He steps 5' before biting at the Tengu again.
Melee Bite: 1d20 + 4 ⇒ (11) + 4 = 151d6 + 4 ⇒ (1) + 4 = 5

+1 bonus to AC this Round AC 18 Rounds10/3


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Round 25

Nathaniel laughs. It sounds gritty coming from a shark! He follows the Tengu.
Melee Bite: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 181d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6

+1 bonus to attack/damage this Round AC 17 Rounds10/4


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Round 24

Nathaniel laughs as he follows the Tengu priest.
Where you going darling? I haven't finished my supper!

Melee Bite: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 201d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7

+1 bonus to attack/damage this Round AC 17 Rounds10/5

If Munir follows will hold for Flank.


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Round 23

Nathaniel steps to flank with Munir.
Melee Bite: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 191d6 + 4 ⇒ (2) + 4 = 6

+1 dodge bonus to AC this Round AC 18 Rounds10/6


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17
Nathaniel the Bull wrote:

Round 21 AoO

Nathaniel grunts in a bit of surprise as the fancy-pants bulls his way through the door and up the stairs!
[dice=AoO Melee Bite]1d20 +4 ; 1d6+4

Round 22

Frustrated, the Were-kin follows the squirmy little bastard!
[dice=Melee Bite]1d20 +4 ; 1d6+4

+1 dodge bonus to AC this Round AC 18 Rounds10/7

Round 22?


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Round 21 AoO

Nathaniel grunts in a bit of surprise as the fancy-pants bulls his way through the door and up the stairs!
AoO Melee Bite: 1d20 + 4 ⇒ (11) + 4 = 151d6 + 4 ⇒ (3) + 4 = 7

Round 22

Frustrated, the Were-kin follows the squirmy little bastard!
Melee Bite: 1d20 + 4 ⇒ (19) + 4 = 231d6 + 4 ⇒ (4) + 4 = 8

+1 dodge bonus to AC this Round AC 18 Rounds10/7


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

So retcon Round 21 actions? Would Ready an Attack instead? Plus AoO?

I will post after work.


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Round 21

Nathaniel just shrugs.
They will be coming through soon either way. Any barrels of anything up there? We could clog this stairway up to further hamper their trek.

Str: 1d20 + 3 ⇒ (7) + 3 = 10

+1 dodge bonus to AC this Round AC 18


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Nathaniel actually did return above decks to the group, after he closed the door.

Round 20

Nathaniel takes a deep breathe. The Warpriest then asks for his final Blessing of the day.

War Blessing:
War Mind (minor): At 1st level, you can touch an ally and grant it a tactical advantage for 1 minute. At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round.

+1 dodge bonus to AC this Round AC 18
He then trudges back down stairs to block the closed door with his weight.
So, what's the plan? I saw 4 more asshat pirates in there!


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Nathaniel tips his cap and he closes the door. He then returns above deck.
We do not want to go down there!


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Round 19

Nathaniel smiles. The Were-kin shakes the hand of Munrir, Billy, Cordellia, and Markus. He dances a little bit, as he saunters down into the Cabin....

....he sees...


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Nathaniel bathes in the healing aura.
Many thanks, Oreana!


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Round 18

Nathaniel looks to the wounded still laying about on the ground, floor, deck. He nods to Billy, as the grippli gives the potion to Munir.
We need more of those.

He begins looking above deck for any sacks, chests, pockets for more curatives for the wounded. The Warpriest asks for Guidance.
Perception: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17
Nathaniel the Bull wrote:

Round 16

Nathaniel administers a healing potion to Billy.
[dice=clw]1d8+1

Already posted 16 and 17


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Round 17

Gotten used to PF2E healing...lol.

Nathaniel takes a look with longing at the second found potion. He gives it to Billy.
clw: 1d8 + 1 ⇒ (2) + 1 = 3

Nathaniel frowns.
We may want to consider taking only one boat. If we all concentrate on only one; we may survive. Untie us from the other boat. Everyone get on this boat; or we all go down.


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Round 16

Nathaniel administers a healing potion to Billy.
clw: 1d8 + 1 ⇒ (5) + 1 = 6


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Round 14--un-delaying

Nathaniel grins as the healing suffuses him with a bit more life. The Were-kin nods to Oceana.

Nathaniel (still carrying the unconscious grippli) surveys the two ships; and those left standing.
We may need to decide which ship to take like right now! We are no longer at full strength.

Nathaniel then begins to rummage through pockets of downed pirates. He is looking for a healing potions.

Round 15

Nathaniel continues to search for healing potions....


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Just like Campbell's; it's in there...:
Wereshark-Kin (Seascarred)
Source Inner Sea Races pg. 249, Blood of the Moon pg. 20
These unusual skinwalkers tend to be strong-willed and brisk in their patterns of speech. They often serve aboard pirate ships, where their traits are well appreciated.
Ability Modifiers +2 Wisdom, –2 Intelligence (+2 Constitution while shapechanged)
Alternate Skill Modifiers Perception, Swim
Alternate Spell-Like Ability charm animal (aquatic animals only) 3/day
Bestial Features
Amphibious
Bite attack that deals 1d6 points of damage
Ferocity
Swim speed of 30 feet

Medium: Skinwalkers are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Skinwalkers have a based speed of 30 feet.

Low-Light Vision: Skinwalkers can see twice as far as humans can in dim light


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Nathaniel takes out a mirror. He sees a good-looking, badly beaten shark winking back at him. He turns to look around at the other injured Aquatic Prince's team.
May be worth a go...

The Were-Shark grins.

I thought--during recruitment--that your build was/is fantastic!


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Round 14

Looking at Oceana, as she administers First Aid to Billy,
Excuse me, ma'am. But we have had the snot kicked out of us; and it is looking like more will be kicked out downstairs, underdeck, down there.
He points at the stairs leading down below.
Would ya have another of those beautiful auras left?

He does his best to look as pleasant as a Were-shark can look....

Delaying to see if we can gather for a channel?


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Apologies! May I retcon picking Billy up to take him with me?


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Round 13 retcon

Nathaniel heaves a sigh of relief as the last pirate finally drops. He then frowns when he notices one left; and the sounds of trouble downstairs, below floor, underdeck.
Looks like we aren't done yet!

The Were-kin noticed the healing aura on the other boat, ship, vessel. He points at Oreana.
Let's hope that she can do that for us too.

He double moves over toward her.
Excuse me, ma'am. But we have had the snot kicked out of us; and it is looking like more will be kicked out downstairs, underdeck, down there.
He points at the stairs leading down below.
Would ya have another of those beautiful auras left?

He does his best to look as pleasant as a Were-shark can look....


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Round 13

Feeling real lucky all of a sudden, the Were-kin attempts to tear into Green!
Melee Bite: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 4 ⇒ (5) + 4 = 9

Nathaniel would like to lean into a Flank with the smiling crocodile?

The Warpriest then steps back 5' to cast another War Blessing!
10 rounds=war blessing +1 to AC this round


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Unfortunately, Nathaniel blew his Round 12 attack.


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Round 12

Nathaniel is grateful that Biligup seems too busy staying alive to notice his hiccup of an intimidation attempt. The Were-shark then moves closer to Green for a bit of a bite!
Melee Bite, War Blessing, Divine Favor, bless: 1d20 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 91d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Divine Favor=0 Rounds; War Blessing +1 attack and damage this round= 0 Rounds


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Round 11

Nathaniel gives a thumbs up to Blue; as the two do go their own way!

The Were-shark turns to listen to Shad, but he doesn't understand the words that are coming out of his mouth. Nathaniel then gives him a thumbs up; before advancing up the opposite steps to the bow, port, stupid ass of the ship, boat, vessel!

He takes some cover behind the pole, mast, wooden log that stands straight up. The Were-shark kin then yells at the Green pirate that has been a thorn in the grippli's side.

Hey, Asshat! Why not come here and feed me, Seymore!

Intimidate: 1d20 - 1 ⇒ (4) - 1 = 3

Nathaniel grins sheepishly...

Divine Favor=0 Rounds; War Blessing +10 speed this round= 1 Rounds


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Was hoping to be able to heal you or Munir by now. But I had to use it on myself...lol.


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Round 10

Nathaniel takes that last hit with a painfilled grimace. The Warpriest steps back yet another 5'.
He then spontaneously casts Cure Light Wounds.
no whammies, no whammies, stop!: 1d8 + 1 ⇒ (6) + 1 = 7

He then looks over at Blue.
You go your way; and I shall go mind?

He grins.

Divine Favor=1 Rounds; War Blessing +1 AC this round= 2 Rounds

AC 18


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Nathaniel braces for impact....


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

I just thought of something; did I see something about Hero Points? If so, then may I use one on that latest attack? I feel like this may be a turning point in the battle....


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Round 9

Nathaniel heaves a sigh, as he is approached by multiple pirates.
This will not end well!
The Were-shark glances quickly around for any reinforcements; but he only sees chaos and down companions.

He turns his blue eyes to Gold pirate.
No chance that you forgot the stove on at home; or something?

Melee Bite, War Blessing, Divine Favor, bless: 1d20 + 4 + 1 + 1 + 1 ⇒ (5) + 4 + 1 + 1 + 1 = 121d6 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12

Nathaniel is found wanting....he takes a 5' step; and retrieves his boarding axe.

Divine Favor=2 Rounds; War Blessing +1 attacks/damage this round= 3 Rounds


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Round 8

Nathaniel rips the throat out the Blue pirate; while watching the Gold pirate shakily miss him.
You may want to step overboard, bub!

Melee Bite, War Blessing, Divine Favor, bless: 1d20 + 4 + 1 + 1 + 1 ⇒ (4) + 4 + 1 + 1 + 1 = 111d6 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10

The disappointed Were-shark steps 5' north.

Divine Favor=3 Rounds; War Blessing +1 attacks/damage this round= 4 Rounds


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Hold on, Munir! On my way!


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Round 7

Nathaniel the Bull smiles widely at Blue.
You do realize that the tide has come in!

The Were-kin Shark 5' steps to Blue and introduces the pirate, sailor, idiot his teeth!
Melee Bite, War Blessing, Divine Favor, bless: 1d20 + 4 + 1 + 1 + 1 ⇒ (14) + 4 + 1 + 1 + 1 = 211d6 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12

Divine Favor=4 Rounds; War Blessing +1 attacks/damage this round= 5 Rounds


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Round 6

Divine Favor=5 Rounds; War Blessing +1 attacks/damage this round= 6 Rounds

Having now tasted the beautiful bouquet of red pirate blood, the Were-Kin Shark pursues Blue!
Hey; you left before I had dessert!

Melee Bite, War Blessing, Divine Favor, bless: 1d20 + 4 + 1 + 1 + 1 ⇒ (10) + 4 + 1 + 1 + 1 = 171d6 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Doing a great job, GM!

Nathaniel isn't picky...lol.


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Round 5

Nathaniel returns his flailing hand to the water wet rope. The Were-Shark kin then attempts to join the fray.
Climb DC 5: 1d20 + 1 ⇒ (9) + 1 = 10

A bit excited to finally be on the ship, boat, vessel; Nathaniel the Bull rises up in front of Blue, and grins a very shark-looking grin!
I would just dive over board if I were you, my friend.

He shows him the size of his teeth!
Melee Bite, War Blessing, Divine Favor, bless: 1d20 + 4 + 1 + 1 + 1 ⇒ (13) + 4 + 1 + 1 + 1 = 201d6 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9

Divine Favor=
6 Rounds; War Blessing +1 attacks/damage (AC 14 FF) this round= 7 Rounds


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Round 4

Nathaniel laughs.
Might have gotten some water in there, Myrsko.

The Shark-kin attempts to climb up the boat, ship, vessel.
Climb DC 5: 1d20 + 1 ⇒ (9) + 1 = 10
Climb DC 5: 1d20 + 1 ⇒ (1) + 1 = 2

A d, he slips a bit half way up!
This is a bit embarrassing!

Divine Favor= 8
7 Rounds; War Blessing +1AC (AC 15 FF) this round= 8 Rounds


Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17

Round 3

Nathaniel watches their small row boat approach the much larger pirate vessel, ship, boat. The Were-Shark feels the blessings and favor of the Triune supportive of his current course. He winces as he sees the welcoming committee.
Anyone got any fog spells? We could use them distracted while we climb.

My first ship, boat, vessel fight. Really need to ask for fog spells!

Nathaniel the Bull then launches the grappling hook up at the rail thingy.
hook 'em horns!, bless, divine favor, blessing : 1d20 + 1 + 1 + 1 + 1 ⇒ (13) + 1 + 1 + 1 + 1 = 17

He then waves Myrsko up the rope. He grins.

Divine Favor= 8 Rounds; War Blessing +1 attack this round= 9 Rounds

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