I am researching Free Archetype for Nathaniel. Wrestler seems a bit redundant with Monk, although a case could be made for a different chassis... If he stays Monk (played more as a Brawler), this looks entertaining.
Anything further needed from him? I can adjust to more the party's needs, though he does seem to fit the missing pieces. Thank you!
Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17
Round 24 Nathaniel laughs as he follows the Tengu priest.
Melee Bite: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 201d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7 +1 bonus to attack/damage this Round AC 17 Rounds10/5 If Munir follows will hold for Flank.
Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17
Nathaniel the Bull wrote:
Round 22?
Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17
Round 21 AoO Nathaniel grunts in a bit of surprise as the fancy-pants bulls his way through the door and up the stairs!
Round 22 Frustrated, the Were-kin follows the squirmy little bastard!
+1 dodge bonus to AC this Round AC 18 Rounds10/7
Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17
Round 21 Nathaniel just shrugs.
Str: 1d20 + 3 ⇒ (7) + 3 = 10 +1 dodge bonus to AC this Round AC 18
Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17
Nathaniel actually did return above decks to the group, after he closed the door. Round 20 Nathaniel takes a deep breathe. The Warpriest then asks for his final Blessing of the day.
War Blessing:
War Mind (minor): At 1st level, you can touch an ally and grant it a tactical advantage for 1 minute. At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round. +1 dodge bonus to AC this Round AC 18
Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17
Round 18 Nathaniel looks to the wounded still laying about on the ground, floor, deck. He nods to Billy, as the grippli gives the potion to Munir.
He begins looking above deck for any sacks, chests, pockets for more curatives for the wounded. The Warpriest asks for Guidance.
Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17
Round 17 Gotten used to PF2E healing...lol. Nathaniel takes a look with longing at the second found potion. He gives it to Billy.
Nathaniel frowns.
Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17
Round 14--un-delaying Nathaniel grins as the healing suffuses him with a bit more life. The Were-kin nods to Oceana. Nathaniel (still carrying the unconscious grippli) surveys the two ships; and those left standing.
Nathaniel then begins to rummage through pockets of downed pirates. He is looking for a healing potions. Round 15 Nathaniel continues to search for healing potions....
Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17
Just like Campbell's; it's in there...: Wereshark-Kin (Seascarred)
Source Inner Sea Races pg. 249, Blood of the Moon pg. 20 These unusual skinwalkers tend to be strong-willed and brisk in their patterns of speech. They often serve aboard pirate ships, where their traits are well appreciated. Ability Modifiers +2 Wisdom, –2 Intelligence (+2 Constitution while shapechanged) Alternate Skill Modifiers Perception, Swim Alternate Spell-Like Ability charm animal (aquatic animals only) 3/day Bestial Features Amphibious Bite attack that deals 1d6 points of damage Ferocity Swim speed of 30 feet Medium: Skinwalkers are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Skinwalkers have a based speed of 30 feet. Low-Light Vision: Skinwalkers can see twice as far as humans can in dim light
Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17
Nathaniel takes out a mirror. He sees a good-looking, badly beaten shark winking back at him. He turns to look around at the other injured Aquatic Prince's team.
The Were-Shark grins. I thought--during recruitment--that your build was/is fantastic!
Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17
Round 14 Looking at Oceana, as she administers First Aid to Billy,
He does his best to look as pleasant as a Were-shark can look.... Delaying to see if we can gather for a channel?
Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17
Round 13 retcon Nathaniel heaves a sigh of relief as the last pirate finally drops. He then frowns when he notices one left; and the sounds of trouble downstairs, below floor, underdeck.
The Were-kin noticed the healing aura on the other boat, ship, vessel. He points at Oreana.
He double moves over toward her.
He does his best to look as pleasant as a Were-shark can look....
Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17
Round 13 Feeling real lucky all of a sudden, the Were-kin attempts to tear into Green!
Nathaniel would like to lean into a Flank with the smiling crocodile? The Warpriest then steps back 5' to cast another War Blessing!
Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17
Round 12 Nathaniel is grateful that Biligup seems too busy staying alive to notice his hiccup of an intimidation attempt. The Were-shark then moves closer to Green for a bit of a bite!
Divine Favor=0 Rounds; War Blessing +1 attack and damage this round= 0 Rounds
Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17
Round 11 Nathaniel gives a thumbs up to Blue; as the two do go their own way! The Were-shark turns to listen to Shad, but he doesn't understand the words that are coming out of his mouth. Nathaniel then gives him a thumbs up; before advancing up the opposite steps to the bow, port, stupid ass of the ship, boat, vessel! He takes some cover behind the pole, mast, wooden log that stands straight up. The Were-shark kin then yells at the Green pirate that has been a thorn in the grippli's side. Hey, Asshat! Why not come here and feed me, Seymore! Intimidate: 1d20 - 1 ⇒ (4) - 1 = 3 Nathaniel grins sheepishly... Divine Favor=0 Rounds; War Blessing +10 speed this round= 1 Rounds
Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17
Round 10 Nathaniel takes that last hit with a painfilled grimace. The Warpriest steps back yet another 5'.
He then looks over at Blue.
He grins. Divine Favor=1 Rounds; War Blessing +1 AC this round= 2 Rounds AC 18
Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17
Round 9 Nathaniel heaves a sigh, as he is approached by multiple pirates.
He turns his blue eyes to Gold pirate.
Melee Bite, War Blessing, Divine Favor, bless: 1d20 + 4 + 1 + 1 + 1 ⇒ (5) + 4 + 1 + 1 + 1 = 121d6 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12 Nathaniel is found wanting....he takes a 5' step; and retrieves his boarding axe. Divine Favor=2 Rounds; War Blessing +1 attacks/damage this round= 3 Rounds
Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17
Round 8 Nathaniel rips the throat out the Blue pirate; while watching the Gold pirate shakily miss him.
Melee Bite, War Blessing, Divine Favor, bless: 1d20 + 4 + 1 + 1 + 1 ⇒ (4) + 4 + 1 + 1 + 1 = 111d6 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10 The disappointed Were-shark steps 5' north. Divine Favor=3 Rounds; War Blessing +1 attacks/damage this round= 4 Rounds
Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17
Round 7 Nathaniel the Bull smiles widely at Blue.
The Were-kin Shark 5' steps to Blue and introduces the pirate, sailor, idiot his teeth!
Divine Favor=4 Rounds; War Blessing +1 attacks/damage this round= 5 Rounds
Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17
Round 6 Divine Favor=5 Rounds; War Blessing +1 attacks/damage this round= 6 Rounds Having now tasted the beautiful bouquet of red pirate blood, the Were-Kin Shark pursues Blue!
Melee Bite, War Blessing, Divine Favor, bless: 1d20 + 4 + 1 + 1 + 1 ⇒ (10) + 4 + 1 + 1 + 1 = 171d6 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10
Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17
Round 5 Nathaniel returns his flailing hand to the water wet rope. The Were-Shark kin then attempts to join the fray.
A bit excited to finally be on the ship, boat, vessel; Nathaniel the Bull rises up in front of Blue, and grins a very shark-looking grin!
He shows him the size of his teeth!
Divine Favor=
Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17
Round 4 Nathaniel laughs.
The Shark-kin attempts to climb up the boat, ship, vessel.
A d, he slips a bit half way up!
Divine Favor= 8
Male Active Conditions: Minotaur Kineticist (Earth) [Monk] 17
Round 3 Nathaniel watches their small row boat approach the much larger pirate vessel, ship, boat. The Were-Shark feels the blessings and favor of the Triune supportive of his current course. He winces as he sees the welcoming committee.
My first ship, boat, vessel fight. Really need to ask for fog spells! Nathaniel the Bull then launches the grappling hook up at the rail thingy.
He then waves Myrsko up the rope. He grins. Divine Favor= 8 Rounds; War Blessing +1 attack this round= 9 Rounds
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