Deck Handler // Searching for: Weapon 3 > Ally 3 > Spell 3
Let the light of Iomedae shine upon this thread.
Deck Handler // Searching for: Blessing 5 > Blessing 4
Merisiel takes a compelling offer. Weapon: Flaming Spear +1, Ranseur of the Gargoyle, and Skirmishing Spear, tier 3
Sorry to see the product's sunset. This game has been a huge part of my life, both professionally and personally. It has been great participating in play by post with the community in the years since I left Obsidian. I’m bullish on the community’s ability to make scenarios and adventures based on an expanded array of templates and such. Even character building could be done to some degree in an unofficial capacity. I could even see a world where we could have community projects that convert existing Pathfinder Adventure Paths into unofficial PACG games, even if it only ever exists digitally (in TTS or PBP). I think tackling an existing AP would be a great organizing foundation from which to get a number of contributors going on the same community project. In order to do this, we'd want to know if Paizo would be willing to allow PACG modders to build using APs that never got the card game treatment. To have the best chance at making robust new APs (based on existing APs or made from scratch), the community could also use guidance and templates for boon and bane creation.
Deck Handler // Searching for: Blessing 5 > Blessing 4
Hour of Ascension
Merisiel finds an opening the mazes near the rift. This must be how the cow demons are getting past the Watchtower! Merisiel follows it a short ways and discover her quarry in mid-cast of some sort of demonic witch incantation. A young recruit in Kess' entourage stumbles in as Merisiel is about to strike. Not missing a beat, Merisiel leaps forward lightning fast holding her Rapier blade at the demon's throat. The Herald will surely have questions for this one.
Deck Handler // Searching for: Blessing 6 > Blessing 5
Thanks for the love from eddiephlash. This turned into a more insane combo than I anticipated thanks to Tetisurah. The Spirit Relatives also have had a significant impact on my play, that, my start of turn recharges, and the inherent post-roll ability has also made me able to make precision rolls for all the times I need to hit a range or have bad things happen. Beyond a full stock of plants, I've added many blessings to give me more explores, and almost all my spells are Displays that hang out for most of the scenario. To take advantage of my monster turns, I've also invested in a few sources of self healing to keep my discarded blessings flowing. Here's an example of my deck economy singing to the point where I'm recharging Blessings to power my start of turn pluses, then drawing those blessings in the reset to burn down a siege deck. The last thing I'll say about this crazy build is that it evolved into a melee focused build thanks to the Nissa Spirit Relatives and the Huntsman's Greatsword +2, then taken over the top by Shapechange. We are almost done with the Season and it's been a fun ride.
Deck Handler // Searching for: Blessing 6 > Blessing 5
Day of Elements
Free Explore
Discard Blessing of Gozreh to explore
Discard Blessing of the Elements to Explore
Discard Blessing of the Elements to Explore
Reset:Recharge Shield of Fire Resistance
Erasmus wrote:
Skills and Powers:
SKILLS
Strength d6 ☐+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3 Constitution d6 ☐+1 ☐+2 Intelligence d8 ☑ +1 ☐+2 ☐+3 Wisdom d6 ☐+1 ☐+2 Perception: Wisdom +3 Charisma d8 ☑ +1 ☑+2 ☐+3 Arcane: Charisma +1 BAYLOCK Dexterity d8 + 1d6 + 3 Stealth: Dexterity d8 + 1d6 + 3 Disable: Dexterity d8 + 1d6 + 3 Diplomacy: Charisma d8 + 1d6 + 5 Die Bumps: 1/1
Acquired #3: Thriae Hive 1-4
I'm running Season of the Goblins: We Be Goblins Too! (Adventure 2)
This is a perfect chance to push your We Be Heroes goblins further! We have a Poog, a Mogmurch, and a Siathorn so far. I can take up to 3 more gobs! I will stop recruitment, end of day 7/14/19. This is a casual game. Players update whenever convenient so the normal daily commit needed for most games does not apply.
Elinnea wrote:
I am mustering a group for Season of Tapestry Tides in Outpost II and have 3 of a possible five gathered. We are looking for 1-2 more players to join true heroes like...Poog and Nok-Nok and Amli.
WilderRedbeard wrote: I'm currently in a Season of the Shackles and a Season of Tapestry's Tides game and have signed up for RetroCon but I'm looking for another online play-by-post game. I would be starting a new Tier 1 character. I have not played any other seasons (only RotRL, S&S and MM base set adventure paths) so I am interested in pretty much anything else. Let me know if there are any other games starting up! wkover wrote:
I would love to get into another thing, but I'm trying to pace myself so. So I'm down to play in Season of the Righteous, Plundered Tombs, or Tapestry's Tides. The only caveat being that I will slow way down during RetroCon. Alternatively, I would be good to BR anything, but after RetroCon.
Deck Handler // Searching for: Item 5 > Spell 5 > Blessing 5
Excited! So there's even a little bit of the game that the BRs are playing a level above us. Pretty cool!
Deck Handler // Searching for: Armor 6
Salim climbs his way back into the Goblin Fortress. The Mistress must be close. He points a torch down a corridor and sees the body of one of the Skeletons that he and the Sage looted earlier stood erect in from of him. They keep coming back. Pharasma is not keeping her end of the bargain He lifts the Dogslicer + 1 overhead Reveals, when a Tickwood Boar Banished from Balazar charges the undead thing. That crazy gnome must be here. Combat 11: 1d8 + 3 + 1d6 + 1 + 1d4 + 1 ⇒ (5) + 3 + (6) + 1 + (3) + 1 = 19 Monster Defeat: Shuffle in Potion of Ruggedness The beast barrels through the bones sending it off balance so that it's a simple matter to destroy the thing. Salim's Troubadour Discarded stands outside a chamber. He points inside, horrified. "I think she's what you are looking for." Mistress Etaina sits propped up on a crudely made shrine, green belly pulsing brighter and brighter, her face full of strain an ecstasy. BYA Who someones a random monster: 1d3 ⇒ 2
Salim approaches cautiously, more unsure of himself than ever. Reveal Patrician's Armor Charisma 7: 1d8 + 1d4 + 1 ⇒ (8) + (4) + 1 = 13 For a moment, she's the innocent girl she was before Lamashtu took hold. She's terrified. "Help me!" she screams. Salim hurries to her side. "We can stop this together. I won't leave you," he assures. A surge of pain rushes through Etaina. Calmly at first than more and more desperately she repeats, "Cut it out. Cut it out. Cut it out! Cut it out!..." Her whole body pulsing and bubbling green and blue. ...just like the goblins do before they- Salim ducks for cover as Etaina explodes. Goblin Fortress Closed, Shrine of Lamashtu open Salim wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X] +1 [ ] +2 [ ] +3 [ ] +4 (Finesse) Melee: Dexterity +2 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d6 [ ] +1 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Divine: Wisdom +0 Charisma d8 [ ] +1 [ ] +2 [ ] +3 Diplomacy: Charisma +2 Favored Card: Weapon
Thanks for the preview blog, Mike! While there are great shout-outs above, I'd like to also give ups to my stellar programming team lead by Ottawa-based Kevin Smith; with Commander George Wang who wrangles each new rule with steely-eyed determination and our online team that are making magic happen, Nate McDorman and Keno SanPablo. Our QA team deserves extra special recognition, given the depth of the game, lead by Stephanie Bogart (who I couldn't do without) and assisted by new daddy David Lockwood (and very very recently Kevin Bellardi). Producer, Ryan Rucinski has jumped onto the team recently to help get us out the door. I've also been assisted on the Design side by Ryan Rodriguez. And another new addition to the design team, Michelle Flamm who's going keep you playing this game forever... Also a super special thanks to our small band of elite external playtesters. We haven't been able to support a full open beta, so having a small dedicated group to test things while we work has been essential. We've asked them not talk about the game publicly just yet. For now, you should know that we love 'em!
zayzayem wrote:
The answer is: "very carefully." I can talk about it a little in terms off Pass and Play (not saying much about online multiplayer yet). Our system allows you to make cards and powers available at the end of your turn for others to use. It also allows you to ask for help when needed. When we play our weekly games of WotR, we've started using the end of turn system regularly...to the point of putting an exclamation point on a post-it and attaching it to our heads... ...which may make more sense when the game is released.
This. ..sort of. Local Heroes was actually relatively easy to implement. There's actually a lot of stuff that worked well and didn't require that much effort to get 'technically' right. The real challenge comes in how you convey all of that to the player consistently. And yep, refactors happen. To try and combat this, the team plays the physical game a couple of times a week. It helps us understand what new complications are down the line so that we create scripting tools that are flexible enough to handle more situations than initial card power requires. Genuine thanks from us for appreciating the mountain we are climbing. It's like anything in the end, start with a small piece and make sure it's good, then build on top of it.
I thought I jump in here and say hello! Vic has spoken true in all of comments on this thread. If you have any questions specifically about the digital version, feel free to direct them at the Obsidian forum. Also if anyone missed it Pocket Tactics posted a quick update with screens. In the next few months, we will begin beta testing. I'll make sure you all know how to sign up! And a note about my avatar... We just started WotR and I am rocking Alain this go around (opposite to my S&S Ranzak). So I'm representin'. |