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Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() He didn't really answer her question. But such was to be expected. It was still clear he was responsible for killing innocent people, which certainly gave Talu something to work with. "Spirits, rise up!" she calls, and two of them take form. The first does not attack Keff directly, but takes the form of an albatross guiding the Pathfinders' attacks. It would be easy for him to dismiss, and she hopes he does. The other forms takes shape opposite of Norbwald and strikes at the lion. That one would also be easy for the lion to destroy, but every time he does that is an attack that doesn't land against the Pathfinders. ◆◆ Cast albatross curse. Everyone gains a +1 circumstance bonus to hit him. He can Strike the albatross, which automatically hits and kills it, but then he must make a Will save (DC 19) against the Misfortune effect.
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Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() "You don't seem very committed. Why are you after the goblins in the first place?" Space bends around her as she hurries forward. The lion is still too far for her to reach with most of her spells, so Talu takes a shot with her little crossbow instead. "And that's why I don't do that." ◆◆ Cast Warp step
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Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() "Here," Talu gives Zaighar a talisman she's put together, a small pouch with ritual components, "I don't think it looks too likely we'll encounter any hauntings, but this may help protect you if we do." Hey remembered to use Root Magic this time. Also changing some prepared spells. She was hoping the big folk would be able to track the cats, but when they don't seem to having any success she tentatively goes to take a look. They were quite large animals, and running all around while injured. How hard could it be? Survival (untrained): 1d20 + 1 ⇒ (16) + 1 = 17 ![]()
Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() "Lend me your strength, spirits." Natalu creates and consumes a thrall to recover a focus point. "Was anyone else hurt?" she asks, directly primarily at the goblins. "See, we can handle it." Talu leaves tracking the fleeing cat to the other Pathfinders, though. "They came from different directions, didn't they?" ![]()
Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() "Just a little more, lend us your aid." Another spirit rises up next to the cat and swipes at it. Then, as Talu beckons, it lunges towards the lion and fades from view, attempting to siphon away some of its energy to share with her injured ally. ◆ Create Thrall Spell Attack: 1d20 + 9 ⇒ (4) + 9 = 13 for void damage: 2d6 ⇒ (2, 6) = 8
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Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() "No, don't worry! We can handle it!" Probably. But this was such strange behavior for animals! Talu really should have called out her dog... no time now. She hurries back towards the cat near the tents. "Fallen spirits, help me protect your living family!" she calls out, surrounding the cat with spirits. Which would make it harder for the other Pathfinders to get closer, and there isn't that much room for her to work, either. Hopefully she won't regret that... ◆ Stride
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Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() "Yeah, that was nothing. See? We can do this! That's not normal behavior for cats, so we need to defend the camp, but we can also figure out why they're doing it and put a stop to it." ![]()
Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() "Thank you for your assistance, spirits. Continue on your way." Talu looks over Clarence. "I could tend your wound, though I'm not sure you really need it." Embarrassingly, Talu isn't sure she can treat Norbwald without magic, and he seems to have that covered. And with how little damage we've taken, I think his chalice really covers it anyway. Next she peeks into the wagon to check on the goblins. "Fire's out! We're sorry, that spread a little quicker than I would have expected. Anybody hurt?" ![]()
Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() Natalu can't move as much water or sand as the others, but perhaps her small size and ability to fly in short bursts can help her get at angles they can't. Reflex: 1d20 + 8 ⇒ (5) + 8 = 13 ![]()
Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() "Hm. That wasn't so bad." Talu hurries over to the wagon to see if there's anything she can do. This one is... probably on the bigger people. ![]()
Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() Talu moves forward, calling out to the spirits as she does. Two more arise to strike at the bandit leader and one of his minions. ◆ Stride
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Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() Talu hops out of the wagon and hurries forward. "Spirits, let us help each other. I can give you form, however fleeting, so you can help me protect these people." There's something there... probably not one of the goblins at this point, but a previous victim of the bandits perhaps? "Your chance for one last good deed, spirit," she offers as she gives it shape. Ghost-like, but more solid, it rises behind the closest bandit and swipes at him. ◆ Stride
↺ Inevitable Return if an enemy within 60 feet (currently Red or Green) dies: Talu whispers "Surely you don't want this to be the last thing weighing on your soul?" Another spirit rises.
Create a Thrall in the enemy's space. ![]()
Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() Talu can't fly for long, but even short bursts allow for some interesting (and hopefully entertaining) aerobatics. Acrobatics: 1d20 + 8 ⇒ (9) + 8 = 17
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Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() "You're taller than--right, not important. I know there are dangerous beasts in the area, and I suspect that's what's been attacking your family. I understand that what's already happened is very upsetting by itself, but it is something we can deal with. Nobody else is getting hurt. Except probably us but I can fix that." Singing? Really? Well, if that's what he wants, he just might get it. ![]()
Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() Rather small even compared to the goblin, a little sprite perches on the desk. "Oh no, that's awful! Do you know what's attacking them? Do you have any enemies, or anyone opposing the deal?" She wears flowers in her hair and a pink skirt with a floral pattern under her chain shirt. While she has no physical wings, when she hopped on the desk she did so supported by a pair of wings made of light that briefly appeared. She nods around at the other Pathfinders. "I'm Natalu, or Talu for short. I work with restless spirits, giving them a.. last chance at a good deed so they can pass on more peacefully. If these goblins are being murdered, they'll probably be ready to lash out at their attackers and protect their family, but spirits have no way to do those things unless they get 'stuck' and rise as ghosts. That's not exactly good for them, either. I can help." Nature: 1d20 + 6 ⇒ (16) + 6 = 22 ![]()
Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() You should be about as powerful as a level 2 character, but not quite. You won't have level 2 wealth (which often comes with a +1 weapon), feats, or other features. That last part doesn't matter for many level 1 characters, but it does matter a little to spellcasters, Rogues, and Investigators. And it matters for 9th-level characters getting a bump--no attribute boosts. Depending on class and level, it might also be a smaller HP increase. Anyway, the rule for playtest characters is "For the playtest character to take a character option that would normally require a Boon, the playtest character must have all of their credit assigned to a character that has access to that character option." I'm not sure if Mentor Boons are really a "character option," but it doesn't say anything one way or another so I'll assume it's valid: I have two Glyphs. ![]()
Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() 2389841 "Aw, I though there were gonna bring out something dangerous," says Natalu.
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Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() "Oh, that thing works pretty good!" Natalu's new force field generator does its job. He sprays the undead with laser fire, then takes an additional shot. Force field takes 17 damage. It's not fully depleted, so it recovers 4 on Nat's turn.
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Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() Natalu has it right where he wants it! Unfortunately, the reverse also seems to be true. He kicks his armor's force field into gear while continuing to spray laser fire into the beasts. ◆ Raise Force Field. It has 20 HP. If Natalu takes damage, it's subtracted from the field's HP first. If depleted it shuts down, but if not depleted it recovers 4 HP on his turn and lasts up to 1 minute. If he's hit by a crit while it's active, he gets to attempt a DC 19 flat check to turn it into a regular hit.
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Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() "WHAT??? OH IT CAME CLOSER, THAT'S SO MUCH--sorry, was I shouting?" Well... uh oh, he got what he wanted. Natalu lowers his hand-held cannon and holds up his rotolaser instead, firing jets of laser haphazardly (so it seems at least) into the mass of undead. ◆ swap hands
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Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() Fortitude: 1d20 + 22 - 1 ⇒ (7) + 22 - 1 = 28 Failure, deafened 1 round
"WHAT?" says Natalu, "OH GOOD, THE ANNOUNCERS STOPPED BABBLING." These things... hit hard. Fortunately, so does he. He might have to activate his force field at this rate, though... These things aren't coming closer, eagerly walking into a hail of laser fire. "DARN RIGHT RUDE!" Nat moves a little closer, but has to keep using his cannon at this range. "YOU COULD AT LEAST GET A LITTLE CLOSER TOGETHER!" Although if they could weaponize sound, the silencer upgrade on his stellar cannon may make it the superior choice anyway. ◆ Stride
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Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() Oh! Look at all the targets! Bit far, though. Natalu moves forward while fidgeting to bring all of his weapons to bear. Still too far for the rotolaser, he fires a (silent) blast from his stellar cannon instead. [free] All Hands on Deck. Natalu can use four hands as active this round, and chooses which pair to keep active at the start of his next turn
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Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() "Stop biting people!" Natalu give the shark a withering glare. Before shooting it some more. ◆ Demoralize Intimidation: 1d20 + 21 + 1 ⇒ (15) + 21 + 1 = 37
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Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() Two of those are only on a crit (and I've if those is from a Part of that is that you're not used to it. I find PF2 easier to resolve. ![]()
Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() I think part of my feedback might be that the Soldier's special attack is too complicated...
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Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() These things have good reach, which makes sense since they're so big. It would probably make sense to back up a big, maybe switch to using his stellar cannon. Natalu giggles as he unleashes another hail of laser fire. ◆◆ Auto-fire. Apparently I overlooked errata a few weeks ago and have been doing Primary Target incorrectly. I make the attack first: rotolaser vs Red Shark: 1d20 + 19 ⇒ (19) + 19 = 38 for fire: 2d8 + 2 ⇒ (3, 8) + 2 = 13 and sonic damage: 1d6 ⇒ 5. If the attack hits and the target's Reflex save is a success, they get a failure instead.
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Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() "Ooh, they came closer! They wanna play. Okay!" Natalu adjusts his grip on his rotolaser and unleashes a hail of laser fire on two of the sharks as he laughs and laughs. "They're just too big for me to get 'em all," he observes. ◆ Grip weapon
Reaction if Primary Target goes down: Collateral Witness. Natalu fixes his gaze on the other enemy he damaged and silently promises that it's next.
Demoralize: 1d20 + 23 ⇒ (15) + 23 = 38 ![]()
Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() I forgot to mention it, but Natalu does reload his his stellar cannon during the downtime. And I assume he could charge the battery for his rotolaser, although it was still pretty full.
Natalu's feet don't touch the floor very well. He takes a quick shot at the nearest shark. Zero-G???? No. So that's what the spell amp was for. The skittermander takes a hand off of his gun to pull out the amp and inject himself. His feet definitely don't touch the ground now, but at least he feels less... untethered. ◆ Strike Blue Rotolaser: 1d20 + 19 ⇒ (3) + 19 = 22 for fire: 2d8 + 2 ⇒ (2, 6) + 2 = 10 and sonic damage: 1d6 ⇒ 4
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Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() "Gosh! Well, uh... I got this big gun. And I got this other big gun. And I got a sword! Some of you folks out there don't have enough hands, which is why I gotta carry enough weapons to pick up the slack. A lot of really biiig monsters don't seem so big, as long as you've got big enough guns!" Natalu holds up both of his firearms and laughs and laughs. Intimidation: 1d20 + 21 ⇒ (18) + 21 = 39 ![]()
Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() "Aw, s'just a li'l guy. Maybe we're being too mean. You wanna give up little guy?" But unless it surrenders pretty quickly, Natalu sprays it with laser fire again. This time aiming to keep it off Aleon a little. ◆ Demoralize (Intimidating Prowess) Intimidation: 1d20 + 21 + 1 ⇒ (16) + 21 + 1 = 38
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Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() "You don't have to stand with it, you know. Let it come closer!" Although it's already close enough. Natalu laughs as he fires a burst of laser fire. Aleon is directly between him and the monster, but eh. It's a big target, he can shoot around him. Somehow, the laser makes a much bigger boom. (It's because of magic.) ◆ Switch Active Hands
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Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() "Ye'r doin' great, Aleon! Just keep it right there. Almost close enough..." Natalu moves closer. The drone's just a little too far away to get it and the monster. Oh well. He fires another round at the monster. ◆ Stride
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Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() Yes, it needs a critical success to avoid being suppressed.
"Hey, don't push me around!" Natalu bounds forward again. One step back and two steps forward. Still too far to effectively use his rotolaser, but at least Aleon isn't even in the blast zone this time. "Let's try it gain!" ◆ Stride
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Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() Ooooh, they started farther away from the monster than Nat was hoping. Out of rotolaser range. He switches his focus to his stellar cannon and fires. Aleon is almost in the blast, but Natalu is mostly careful so it's fine! ◆ Switch Active Hands
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Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() "Woo! Monsters!" the heavily-armored skittermander brandishes a large weapon adorably... but still menacingly. "Hiiii! I'm Nat. I'm here to fight because, uh, because one of my followers said it would be funny. YEAH!" Intimidation: 1d20 + 21 ⇒ (14) + 21 = 35 ![]()
Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() Uh oh. So it's not just mean cats. Natulu can barely see the skeletons, so focuses on the bad kitties. "Together--now!" Nat unleashes an arrow as Prindle steps foward, then the bird tears at the dark lion. ◆ Pincer Attack. Everyone can Step as a free action. Any enemy adjacent to a squadmate after this Step is Off-Guard to melee attacks. Prindle Steps next to black even if nobody else does. And other allies are already adjacent to both lions even if they choose to Step 0 feet, so both should be Off-Guard.
Pincer Attack:
You signal an aggressive formation designed to exploit enemies’ vulnerabilities. Signal all squadmates affected by your commander’s banner; each can Step as a free action. If any of your allies end this movement adjacent to an opponent, that opponent is off-guard to melee attacks from you and all other squadmates who responded to Pincer Attack until the start of your next turn. Guiding Shot: Your ranged attack helps guide your allies into striking your enemy’s weak point. Attempt a Strike with the required weapon. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn gains a +1 circumstance bonus to their roll, or a +2 circumstance bonus if your Strike was a critical hit. ![]()
Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() A little leery about sending an injured chicken into an open area he can't see, Nat tells the bird to stand his ground for now. Instead he focuses on the other lion. He signals Amiri, and fires an arrow to give her an opening. ◆ Guiding Shot Shortbow: 1d20 + 9 ⇒ (13) + 9 = 22 for piercing damage: 1d6 ⇒ 6. If hit, next to attack target gains +1 circumstance. If crit, add deadly: 1d8 ⇒ 8 and increase to +2 circumstance.
Guiding Shot:
Your ranged attack helps guide your allies into striking your enemy’s weak point. Attempt a Strike with the required weapon. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn gains a +1 circumstance bonus to their roll, or a +2 circumstance bonus if your Strike was a critical hit. Strike Hard!:
You command an ally to attack. Choose a squadmate who can see or hear your signal. That ally immediately attempts a Strike as a reaction. Drilled Reactions: Your time spent training with your allies allows them to respond quickly and instinctively to your commands. Once per round, when you use a tactic, you can grant one ally of your choice benefiting from that tactic an extra reaction. This reaction has to be used for that tactic, and is lost if not used. ![]()
Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() True, but I only have one tactic that uses a reaction, and it's single-target and two actions.
Pincer Attack users free actions anyway. ![]()
Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() "Prindle, circle around and get it!" The chicken circles around and comes at the other lion, snapping with his beak, while Nat moves a little closer so he can see more of the cave and has a better shot.
◆ Command an animal
Pincer Attack: You signal an aggressive formation designed to exploit enemies’ vulnerabilities. Signal all squadmates affected by your commander’s banner; each can Step as a free action. If any of your allies end this movement adjacent to an opponent, that opponent is off-guard to melee attacks from you and all other squadmates who responded to Pincer Attack until the start of your next turn. ![]()
Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() Realized I skipped something: Warfare Lore + Twitchy (Initiative): 1d20 + 12 ⇒ (14) + 12 = 26 Warfare Expertise:
Your knowledge of war and strategy grows and guides your decisions in battle. You gain expert proficiency in Warfare Lore. You can use Warfare Lore to Recall Knowledge about most creatures regardless of type, but typically only to determine whether they can be reasoned with, their most notable offensive abilities, and whether one of their saving throws is particularly weak. The GM can decide to allow additional questions to be answered when Recalling Knowledge with Warfare Lore as appropriate to the situation. In addition, as long as you are observing at least one opponent when initiative is rolled, you can use Warfare Lore for your initiative roll. Twitchy: You are naturally suspicious and wary of danger, especially when you suspect someone might be leading you into an ambush. You gain a +1 circumstance bonus to AC and saves against hazards, and to all of your initiative rolls. If at least one of your opponents is using Deception or Diplomacy to determine their initiative, your bonus to initiative from this feat increases to +4. ![]()
Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() While traveling, Natalu rides Prindle and keeps his sword and shield at the ready. But that's only because he'd rather do that than walk. Once they've arrived without being ambushed, he dismounts and makes sure his banner is secured to the animal. He readies his bow instead and sends the chicken on ahead while he hangs back. ...and then offers Amiri his wayfinder. "Maybe you can, but better not to. Isn't it?" ![]()
Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() E then. With Prindle at, uh, GHLM. Nat keeps his bow out and Investigate. (Unless it's a long walk. Then Nat would ride Prindle in the back and Defend with sword and shield out.) ![]()
Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None
![]() Perception (Sense Motive): 1d20 + 7 ⇒ (15) + 7 = 22
"O think he's telling the truth... But why would someone do that?" Okay. The enemy is big cats. You can distract cats by giving them things to climb! Crafting: 1d20 + 9 ⇒ (16) + 9 = 25
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