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Goblin Squad Member. Organized Play Member. 12 posts. No reviews. No lists. 1 wishlist.


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Ah, cool, thanks Shadow!
Makes much more sense :)


Shadow

I've got the Community Bestiary, have had for a while, but wasn't able to find anything statted up for each of the encounters as listed in the books, any of the NPCs, etc.

The only things I could find were the magic items, and the raw monsters when I went to Import Stock Hero -> AP67 - Reign of Winter

I read your above post, and realise now that the actual "combats" are in their own .POR files.

But on the actual install of the Community Bestiary inside of Herolab, whereabouts are they installed to? Just did a search on my computer, but couldn't find any RoW related POR files. Found all the other ones for other adventure paths, but no RoW.


Chovox wrote:
A description of a truly horrible game

That....... That sounds like a terrible game.

Definitely sounds like he wants to live out some grand story that's been bouncing around in his head, and looks like he's built things to make sure they go his way.
There's no way that gamers that take up that game won't get PO'd with it.

And he asked you to give up your characters to this game, and THEN asked you to sit out? That's really slack.
I'd be EXTREMELY hesitant to play with this guy if he was the DM. Sounds like a power fantasy, and woe betide anyone that doesn't play along :s


teverin wrote:

Thanks everyone for the quick answers =)

I have one more question, which might be better suited for the advice section but I figured I'd toss it out here.

The Alchemist I am going to be making is a DM PC, so I need to figure out a way to keep separate my knowledge from my characters (if that makes sense). Have any of you had to deal with this before?

Depending on why you want a DMPC in the party. If it's purely to balance out the party numbers so the rest of the party doesn't get trounced, or to shore up a section of their knowledges, then consider making him mute.

He could of been in an alchemical explosion accident that robbed him of his voice, thereby limiting his input, and making sure it's a LOT harder for him to give away the plot.

Kind of a hamfisted way I know, but can work very well.


Eric Clingenpeel wrote:

I made a spreadsheet for crafting alchemical items. Check it out here.

One thing about crafting is you can only work 8 hours per day, so you wouldn't divide 24 by 4 you'd divide 8 by 4 giving you 2 hours. Now, using the swift alchemy it drops to 1 hour. Now, because you have a good alchemy bonus to make things faster crafting you can add +10 to the DC to make it faster. Doing this raises how much work you can do which speeds things up. With your skill you'd be able to make alchemist's fire in 35 minutes based on my spreadsheet. :)

Woohoo!

Thanks Eric, this has saved me doing some crappy maths while at the table!

But on a lot of the items, the cells for Days, Hours and Minutes to Take are all showing #DIV/0! instead of the proper calculations. Looks like their Ave Results are empty and there is a flow on


ChrisRevocateur wrote:
You might want to make it a little more clear on the purchase page just how long a $20 subscription lasts.

It does tell you, on the second row of the payment table on the purchase page. It states "12 Month Forum Access"

And seeing that this option is only ticked for the $19.99 Subscription option, that's how long a subscription lasts :)


Shade325 wrote:
bashgame wrote:

Couple of questions regarding the Swashbuckler.

With regards to Weapons Training, does the Swashbuckler get to select one weapons group and then receive a +1 bonus to attack and damage rolls with weapons in that group, or do the bonuses progress as they do for the fighter ability, increasing by 1 every four levels?

With regards to bonus feats, is the Swashbuckler meant to have some fighter-level equivalency for qualifying for certain combat feats, as several of the bonus feats in their list require certain levels in the fighter class, or are these feats included in the list for multiclass fighter/swashbucklers?

TIA for your response.

Never saw a response to the above and would really like to hear one. What was the intent here. Get the full fighter ability. Get a +1 to attack and damage, get a single weapon group (probably light blades) that follows the fighter progression of an additional +1 to attack and damage every 4 levels?

Thanks,

Shade325

I was wondering about this as well. Anybody have an answer?


Adding yet another glowing recommendation for TOS+.

I use it on a laptop, and it has made gaming life so much easier, and neater! No more worrying about smudging sheets, not printing off the latest level, wondering just where all the numbers go on your sheet. You just choose your options, fill in your skills, feats and spells, and voila! All the minutia, all the number crunching is done for you!

TOS in its base form is fairly simple to use, and for the more advanced uses, the small but vocal community that has sprung up around it is more than willing to lend a hand.

I'm an avid fan of Richard's work, and TOS+ will be a part of my gaming life for as long as I have a computer, and play D&D/PF!


Looking through the warlord class, and I've noticed that the "Hold the Line" ability specifies it starts at 3rd level in the description, yet the table has it starting at 2nd. Where should it be?


I have a group that I am now DMing for, but I need some advice on what adventure to pick up and run.

The group already have characters created for my game, just need a game to run them in!

They are 8th level, and based in Greyhawk. Ideally I would like them to be at 8th, but moving them up 1 or 2 levels isn't an issue either. They are well-rounded, with all the usuals (the fighter, thief, mage and cleric).

Expedition to Demonweb Pits caught my eye, but I think someone else will be running that soon. Expedition to Ruins of Greyhawk looks good, but the big gaping holes in it are a little daunting for me. I can handle making little details up on the fly, and rearranging the story if need be, but inventing big slabs of dungeons just does my head in!

Im looking for something with more than just a dungeon in it. I want to give the PCs something more to do than swing a weapon, so something with different sorts of encounters and scenarios would be cool.

Is there any 3rd party stuff as well that I should be looking out for, from some of the big OGL producers? I'm still getting my feet wet in all that stuff, so I'm not sure where to be looking.


Aaaaaand of course, I just re-read that passage as well, and for some reason, that line never clicked.

I think the confusion was that I never took that line in, and the excel sheet I use breaks the skill allotment down by class (and level), rather than just a group of your class, and cross-class, skills.

Thanks for the info guys, muchly appreciated. Now to go crawling back to my DM :) Looks like I'm designated snack-bringer for a few sessions!


I'm having a debate with my DM about the creation of a Bard 1 / Cleric 1, specifically the class skill bonus and what triggers it.

Stealth is a Bard class skill, but it is cross-class for a Cleric. I did not put a rank in Stealth at first level (the Bard level), yet I put a rank in to Stealth at second level (the Cleric level). When the DM looked it over, he told me the Stealth rank on my Cleric level should have the +3 bonus, as it is a class skill due to the previous class.

Now, I know 3.5 didn't work that way, but I haven't read anything too concrete about this ruling in PF. Is the DM right though? Does having a previous skill as a class skill mean that that skill will be considered a class skill going forward in to other classes that might have the same skill as cross-class?

It's not a major bone of contention, just an interpretation of the rules that could use correcting :)