Napadan |
I just got an adventure planned that for the first level or so will have a railroad, but that's because I made everyone have a good reason to join in. Everyone was put in jail for some reason and was going to rot there, but had the chance to earn freedom by essentially stopping a war. Not everyone was guilty of a crime, some were framed. Starting off with a railroad that lets them chose later works really nice with almost every group. If they chose not to help with what come next it does mean that draconic demons will be summoned and will cause mayhem across the county, but they would be a high enough level to face one before I threw them against any. So eventually they will go back to the story I started with, just not in the same way. And if they do try to avoid it by doing something like sailing somewhere, they run into one that damages the ship and they land on an island that ends up being a secret headquarters of the people summoning them.