Kellid

Naoko Kami's page

2 posts. Organized Play character for Diharhan.


Race

Male NG 2 | HP: 15/16 | AC: 14 (Touch:12 Flat:12) | CMB:+6 CMD: 18 | F+5, R+3, W+2 | Init:+2 | Low-light Vision, Scent; Perc:+4, SM: +0 | Speed: 40 |

Strength 20
Dexterity 14
Constitution 16
Intelligence 8
Wisdom 11
Charisma 7

About Naoko Kami

Garr Nesteruk (Bear Form)
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Male 1
NG Medium Human (Humanoid)
Init: +2; Senses: Low-light Vision, Scent; Perception: +4
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DEFENSE
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AC: 14, Touch 14, Flat-footed 12 (+2 Dex, +2 NA)
HP: 16 (1d12+4)
Fort: +5, Ref: +3, Will: +2
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OFFENSE
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Speed: 40ft.
Melee: Bite +5 (1D6+7) or,
Bite +5 (1d6+7), Claw +5 (1d4+7), Claw +5 (1d4+7)
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STATISTICS
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Str: 20, Dex: 14, Con: 16, Int: 8, Wis: 11, Cha: 7
Base Atk: +1; CMB: +6; CMD: 18
Feats: Power Attack,

Skills:

Armor Check Penalty: 0 (In Bear Form)

Skill Ranks: 3
Ranks: Climb, Perception, Survival

Legend:
*Armor Check Penalty applied.

Acrobatics*: +2
Appraise: -1
Bluff: -1
Climb*: +6
Craft: -1
Diplomacy: -2
Disable Device*: +2
Disguise: -2
Escape Artist*: +2
Fly*: +2
Handle Animal: -2
Heal: +0
Intimidate: -2
Knowledge (Arcana): -1
Knowledge (Dungeoneering): -1
Knowledge (Engineering): -1
Knowledge (Geography): -1
Knowledge (History): -1
Knowledge (Local): -1
Knowledge (Nature: -1
Knowledge (Nobility): -1
Knowledge (Planes): -1
Knowledge (Religion): -1
Linguistics: -1
Perception: +4
Perform: -2
Profession: +0
Ride*: +2
Sense Motive: +0
Sleight of Hand*: +2
Spell Craft: -1
Stealth*: +2
Survival: +4
Swim*: +5
Use Magic Device: -2

Languages:
SQ: Equipped Gear: N/A

Other Gear:
N/A

Light Load: 133 lbs; Medium Load: 266 lbs; Max Load: 400 lbs
Current: -lbs
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SPECIAL ABILITIES
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Medium: Garr is a Medium creature and receives no bonuses or penalties due to his size.
Normal Speed: Garr has a base speed of 30 feet.

Languages: Garr begins play speaking Common.
Power Attack: (Prerequisites: Str 13, base attack bonus +1)
Garr can make exceptionally deadly melee attacks by sacrificing accuracy for strength. Garr can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.