Prankster Illusionist

Namfoodle Daergyl's page

50 posts. Alias of PrismaticMonk.


Race

Gnome Druid 1 | AC: 15 | HP: 9/9 | HD: 1/1 | Pass Perc: 13 | Saves: S+1 D+2 C+1 I*+5 W*+5 C*+1, *Advantage against magic

About Namfoodle Daergyl

Forest Gnome Druid 1
Alignment: Neutral Good
Deity:
Ht: 3'8" Wt: 100 lbs
Hair: Ivory
Skin: Golden Oak Yellow
Eyes: Golden Yellow
Speed: 25ft
Sight: Darkvision (dim light within 60 feet as if it were bright light, and in darkness as if it were dim light)
Saving Throws: STR+1, DEX+2, CON+1, INT*+5, WIS*+5, CHA+1
Gnome Cunning: Advantage on INT, WIS, CHA saves against magic.

STR 12 (+1)
DEX 15 (+2)
CON 13 (+1)
INT 16 (+3)
WIS 17 (+3)
CHR 12 (+1)

Proficiency: +2 (*marks proficiency expertise)
Skills: Athletics* +3, Nature* +5, Perception* +5, Survival* +5
Tools: Herbalism Kit, Pan Pipes

Defense:
HP 9
AC 15

Offense
• quarterstaff +3 (1d6+1)
shillelagh +5 (1d8+3)
Spellcasting +3 (DC 11)

Background (Outlander): You grew up in the wilds, far from civilization and the comforts of town and technology. You've witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don't know the specific features of the terrain, you know the ways of the wild.

Feature (Wanderer): You have an excellent memory for maps and geography and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Trait (I'm driven by a wanderlust that led me away from home and feel far more comfortable around animals than people.)
Ideals (The natural world is more important than all the constructs of civilization, but of those constructs of civilization, it is each person's responsibility to protect the greater whole.) (Neutral Good)
Bond (I will bring terrible wrath down on the evildoers who destroyed my homeland.)
Flaw (I remember those who insult me and my chosen paths, nursing silent resentments for the unthinking, unfeeling ways of "civilized" peoples.)

Spells (Cantrips)
• Minor Illusion
• Druidcraft
• Shillelagh

Spells (1st Level) 2/day
• Cure Wounds
• Animal Friendship

Equipment:
• a potion of healing
• two sets of traveler's clothes,
• a headband made of stag antlers
• a hunting trap
• a quarterstaff with a druidic focus attached to one end
• a slingshot with 20 bullets
• a wooden shield
• an explorer's pack
• leather armor
• a set of pan pipes
• a herbalism kit
• two healer's kits
• an additional backpack
• 6 days of rations
• 3 waterskins
• a purse containing 14 gp, 3 sp, 6 cp

Experience Track
• 70 xp
• 25 xp