Exorcist

Namae Aldori's page

3 posts. Alias of MattZ.


Age

16

Strength 12
Dexterity 17
Constitution 13
Intelligence 10
Wisdom 13
Charisma 16

About Namae Aldori

Namae Aldori
Human paladin (oath of vengeance) 2 (Pathfinder RPG Ultimate Magic 60)
LG Medium humanoid (human)
Init +3; Senses Perception +1
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 24 (2d10+4)
Fort +7, Ref +6, Will +7
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Offense
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Speed 30 ft.
Melee mwk aldori dueling sword +6 (1d8+1/19-20)
Special Attacks smite evil 1/day (+3 attack and AC, +2 damage)
Paladin Spell-Like Abilities (CL 2nd; concentration +5)
At will—detect evil
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Statistics
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Str 12, Dex 17, Con 13, Int 10, Wis 13, Cha 16
Base Atk +2; CMB +3; CMD 16
Feats Exotic Weapon Proficiency (aldori dueling sword), Weapon Finesse
Traits swordlord's page (brevoy), weapon of peace
Skills Acrobatics +4, Diplomacy +7 (+9 vs. people from chosen country), Intimidate +5 (+7 vs. people from chosen country), Knowledge (nobility) +4, Knowledge (religion) +4, Profession (baker) +6, Sense Motive +5, Spellcraft +4, Stealth +6
Languages Common
SQ lay on hands 4/day (1d6)
Combat Gear bladeguard[APG], weapon blanch (cold iron)[APG], weapon blanch (silver)[APG]; Other Gear mwk parade armor[UE], mwk aldori dueling sword[ISWG], chest, huge[APG], furs[APG], good lock, hot weather outfit[APG], noble's outfit, signet ring, 235 gp
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Special Abilities
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Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Lay on Hands (1d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Smite Evil (1/day) (Su) +3 to hit, +2 to damage, +3 deflection bonus to AC when used.

Dumah
Cat (Pathfinder RPG Bestiary 131)
NG Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +5
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Defense
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AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 8 (1d8-1)
Fort +1, Ref +4, Will +4
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Offense
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Speed 30 ft.
Melee bite +5 (1d3-4), 2 claws +5 (1d2-4)
Space 2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 1st; concentration -1)
At will—divine guidance
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Statistics
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Str 3, Dex 15, Con 8, Int 6, Wis 12, Cha 7
Base Atk +1; CMB +1; CMD 7 (11 vs. trip)
Feats Weapon Finesse[B]
Skills Acrobatics +6, Climb +6, Diplomacy -1, Intimidate +0, Knowledge (religion) +2, Perception +5, Sense Motive +5, Spellcraft -1, Stealth +14; Racial Modifiers +4 Climb, +4 Stealth
SQ improved evasion, share will
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Special Abilities
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Divine Guidance (At will) (Sp) An emissary can cast guidance at will.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Share Will (1/day) (Su) When your or familiar fails a save, the other can roll in their place, but failure affects both.