About NakotreExperience 1,300
Skills Computers +9, Engineering +10, Life Science +9, Mysticism +5, Perception +5, Physical Science +9, Profession (Maintenance Worker) +5, Sense Motive +5 Starship-Combat Version of Skills
Feats Tight Fit Languages Azlanti, Common, Draconic, Megalonic, Triaxian, Vesk Other Abilities Darkvision (60 ft.), Efficient Sabotage (1/day), High Grav Worlder, Plodding, Tough Hide (DR 5/—) Combat Gear NIL Grenade Launcher (1 Incendiary (I), 1 Shock (I), 3 Frag (I)), Tinker-Class Crisis Wrench, Vesk Brigandine (I)
Theme Knowledge (Vaster): All your life, you’ve had to fix essential machinery with the wrong parts and makeshift tools. Reduce the DC of Engineering checks to repair items by 5, which also applies to the following starship engineer actions: hold it together, patch, and quick fix. If you have all the proper parts and tools, you can halve the time it takes to repair an item; this stacks with the reduced time required to repair an object you crafted, so you spend only one quarter the original time required when repairing something you made. Engineering is a class skill for you, though if it’s a class skill from the class you take at 1st level, you instead gain a +1 bonus to Engineering checks. In addition, you gain an ability adjustment of +1 to Wisdom at character creation. Spell Cache (Su): As the culmination of your early study of the fundamental forces of the galaxy, you have created a spell cache that allows you to store and access spells. Your spell cache could be a device such as a handheld computer or technological implant; an item such as a ring or staff; or a symbol such as a brand, tattoo, or other permanent modification to your body. While you don’t need your spell cache to cast your spells, once per day, you can activate your spell cache to cast any one spell you know and are capable of casting, even if you’ve expended all your spell slots for that spell’s level.
If your spell cache is damaged, it is restored to full Hit Points the next time you regain your daily allotment of spell slots. If the spell cache is lost or destroyed, you can replace it after 1 week with a special ritual that takes 8 hours to complete. Magic Hack:
You have carefully studied the forces that define magic and can manipulate them. You learn your first magic hack at 2nd level, and you learn an additional magic hack every 3 levels thereafter. When casting a spell, you can apply no more than one magic hack that affects the attributes of a spell (such as distant spell or extended spell). If a magic hack allows a saving throw to resist its effects, the DC is equal to 10 + half your technomancer level + your Intelligence modifier.
-------------------- Spells -------------------- Level 0 5 Known DC15 Adhere, Detect Magic, Ghost Sound, Psychokinetic Hand, Token Spell Level 1 3 Known (3/day) DC16 Dampen Spell, Grease, Incompetence
1. When the Drift Crisis is about to commence, I'd like Nakotre to have a moment where he realizes what is about to happen and says "Well, this is gonna suck." I feel like it'd encapsulate his personality perfectly!
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1. Qulhota, Nakotre's younger sister, is more settled than he is, having a permanent residence on Absalom Station, yet she's somehow more excitable too, happy to live "where the action is!" Nakotre can always count on being able to crash on her couch between contracts and residencies.
1. One of the most vivid memories Nakotre keeps is when he cast his first spell. He immediately ran to his parents and demonstrated it, causing an accident that made a terrible mess in the kitchen. His parents laughed and told him they were proud of him, then they worked together to clean it up.
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