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Naitier Tanal
Xenoarchaeologist Copaxi Mystic 4
CG Medium humanoid (copaxi)
Init +1; Senses Perc +13, SM +3,
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Defense
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EAC 14, KAC15
SP 21 HP 22 RP 4
Fort +2, Ref +2, Will +7
Starship-Combat Version of Skills
Diplomacy (4 ranks) +9
Mysticism (4 ranks) +11
Engineering (4 ranks) +7
Feats
Skill Focus (Perception)
Spell Focus
Languages Common (sign, tactile), Copaxi, Kasatha, Terran, Dwarven, Celestial, Ysoki, Infernal
Other Abilities
Connection: Arcane
Scouring Aura (Su)
Whenever you cast a spell, you emanate magical energy for a number of rounds equal to your Wisdom modifier (minimum 1). During this time, enemies that enter or begin their turn in a space adjacent to you take fire damage equal to the level of the spell you cast. When you would take damage from an attack or spell, you can end your scouring aura as a reaction to reduce the damage dealt by an amount equal to twice the level of the spell you cast (minimum 0 damage).
Healing Touch (Su)
Once per day, you can spend 10 minutes to magically heal an ally up to 5 Hit Points per mystic level.
Spell Echo (Su)
As a reaction whenever you cast a spell that has no effect (such as the affected creatures all succeeding at saving throws or being immune), you can spend a number of Resolve Points equal to half the spell’s level (rounded up) to capture the spell’s magical energy and retain it as a spell echo for a number of rounds equal to your Wisdom modifier (minimum 1). Once during this time, you can cast the captured spell a second time by expending the spell echo instead of expending a spell slot. You can have only one spell echo at a time.
Combat Gear pulsecaster pistol, survival knife
Other Gear graphite carbon skin, mk 1 serum of healing (2), spell gem of comprehend languages
Hygiene Kit
Personal Comm
Industrial Backpack
Travel Clothes
Inspiring Static Arc Pistol
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Special Abilities
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Blindsense
Copaxis’ sensitive polyps grant them blindsense (scent)—the ability to detect trace chemicals and scents in their environment—out to 30 feet. A copaxi ignores the Stealth bonuses from any form of visual camouflage, invisibility, and the like when attempting a Perception check opposed by a creature’s Stealth check. Even on a successful Perception check, any foe that can’t be seen still has total concealment (50% miss chance) against a copaxi, and the copaxi still has the normal miss chance when attacking foes that have concealment. A copaxi is still flat-footed against attacks from creatures it can’t see.
Gravity Adjustment
Copaxis retain some of their ancient connection to the gravitational forces of the universe. A copaxi can adjust their personal gravity as a standard action. This adjustment remains in effect until the copaxi spends another standard action to return to their environment’s natural gravity. Entering an environment with a different gravity also cancels the copaxi’s ongoing adjustment. A copaxi can treat high or low gravity as standard gravity or treat standard gravity as high or low gravity. These adjustments only affect the copaxi and anything the copaxi is carrying; they do not affect thrown weapons. The copaxi cannot adjust to or from extreme or zero gravity.
Naitier is an aggressive spellcaster and expects any foes to fall before their spells run dry. They lead with small weapons or 0-level spells, then use their 1st level spells to heal allies or deal major damage to enemies that are easier to hit. In any case they try to keep enemies within 5 feet after casting a 1st level spell to deal fire damage.
[dice=Survival Knife vs KAC]1d20+3[/dice]
[dice=Slashing Damage]1d4+1[/dice]
[dice=Inspiring Static Arc Pistol vs EAC]1d20+3[/dice]
[dice=Nonlethal Electricity Damage]1d6+1[/dice]
In ship combat, they prefer to serve as Captain or Mystic Officer. As a Captain, they use diplomacy to guide crewmates before pressing them with intimidation.