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![]() Hello everyone, I really enjoy the spontaneous casting of the wizards in (for example) DnD 4th and 5th and the spontaneous casting of the arcanist really feels like what the wizard should have been from the start. With that said, I really like the school mastery/arcane bond that comes with the wizard as well as the bonus feats/discoveries. The prepared spell kindda thing kind of discourage me. I wondered if anyone had sugestions as to how i could modify the casting stats from the arcanist (which are too powerful in my sense to just apply to the wizard) and then apply them to the wizard. Thanks!! ![]()
![]() Hey there! Long story short, I want to use the wound/vigor points system but I still want to use the mythic system in my game. The abilities of mythic characters are often based on HP so I wanted to know if my "translation" of the mythic abilities into wound/vigor versions was correct. Thanks in advance! ***slight change to the wound/vigor system*** You have a number of wound point equal to your Con score. If you drop to 0 wound point you are wounded (staggered, etc). If you do any action you lose 1 WP and have to make a dc10 Con check. If you fall unconscious you lose 1 WP per round. If you have a number of negative WP equal or greater than your Con score you die. Hard to kill (mythic) : when you drop below 0 and fall unconscious, you dont lose WP each turn. You also dont die until double negative Con score. Recuperation (mythic) : when you rest 8 hours, as long as your not dead, you regain half-level worth of WP and all VP. If you rest 1 hour and spend 1 Mythic point you gain the benefit of a usual 8 hour rest (1 WP and all VP). Please give me some feedback! Thanks ![]()
![]() Hi there! I'd like to make a character that is like the prince from the Prince of Persia serie (fighter with high acrobatics bonuses). But I would like to be able to make the jump-on-enemy thing. Is there already a check for this kind of action? Is it a CMD/CMB thing or a new action or a skill check? What are the advantages or the drawbacks? My suggestion : Acrobatics check against CMD, defender gets an attack of opportunity, success means you get on the opposite square around the attacker and can make one attack against flat footed AC. What do you think? ![]()
![]() Hi! I have a tricky question (i think) for someone who knows the staff creation rules quite well. I went over the creation rules and I tried to make recreate the maths but it doesn»'t seem to work. I took the staff of minor arcana (8000gp, CL8, shield and magic missile) and I tried to make the equation but it doesn't seem to match. So the creation rulkes states that the base cost is 400gp x the level of the highest spell x the level of the caster plus 3/4 of 300gp x the level of the highest spell x the CL plus 1/2 of 300gp x the level of any other spell x the CL. Therfore, the equation for the staff of minor arcana should look like this : 400gp x 1 x 8 +
This can be reduced to this equation: 400gp x 8 +
This gives us: 3200 + 1800 + 1200 = 6200 It is important to remember though that one of the spell can be casted with 3 charges so you devide it's cost (1200) by 3 which leaves us with this equation 3200 + 1800 + 400 = 5400 This is not half of the usual bas cost (8000gp) nor the actual base cost... Where am i wrong please! ![]()
![]() Hi! I'm going to play a Mystic Theurge in a PF game but I have a few questions about caster levels. I did my homework and searched a bit on the message board and here is what I found : if you have 2 caster classes, you combine your levels when it comes to meeting prerequisites (ex : for Item Creation feats) but keep them appart when casting spells (casting a healing spell only uses your cleric caster level, not you wizard's). Am I right? If I am right, is there a way I could get them to add togheter? Thanks! ![]()
![]() Sorry if I am 2 months late but here is my proposition : Every limb has a break DC, hardness and Hit Points. I suggest the hit points Dwarfakin already told us about but use 1/5 of the HP for the limb HP. Hardness 5 would be the best (since it's the same as bone weapons). The break DC is 10 + creature's constitution. I would rather use the sunder Combat Manoeuver check instead of a called shot (since it's not a shot really and because it implies attacks of opportunity). I would also not allow range bonebreaking (I'm just saying, I know it was not your question). Desroying a bone always inflict damage equal to it's hit points to the... wearer? (sorry didnt find another word) Any exceeding damage from the sunder attempt is wasted. Broken limbs (half HP) impart a penalty (-1/4 (or -1/8 for quadrupede) your speed per leg and -2 on attack/damage per arm). Destroyed limb (what we would call broken bones IRL) cannot be used and inflict penalties to speed(-1/2 speed (or -1/4 for quadrupedes) per leg) Striking the head could imply a penlaty to the CMB (like a called shot) but would still be a sunder attempt. Breaking a skull makes the creature sickened and destroying it makes the creature unconsious. Finally, I would make this whole ability a feat with prerequisite Improved Grapple, Improved Unarmed Strike, Str 15 and BAB +5. ![]()
![]() Hi, Quick question here : I'm considering using primal magic during one of my quests. Do you think it is a good idea to give out XP for dispelling/surviving such events (just as traps)? Other question : When a Primalist wizard triggers a primal event, does it affect him or does the event occur where the spell (which triggered the event) was targetting? ![]()
![]() I'm looking for advises about how to desing a character that can throw a shit load of daggers/throwin knife in the same round. I am thinking about the idealistic rogue which may hold 4 daggers in the same hand and throw them all around. So my first question : is it possible to throw multiple daggers/throwing knife at the same time? Then : does multishot apply? is it possible to throw multiple daggers if you have multiple BAB? ![]()
![]() I'm looking for advises about how to desing a character that can throw a shit load of daggers/throwin knife in the same round. I am thinking about the idealistic rogue which may hold 4 daggers in the same hand and throw them all around. So my first question : is it possible to throw multiple daggers/throwing knife at the same time? Then : does multishot apply? is it possible to throw multiple daggers if you have multiple BAB? ![]()
![]() I dont want these fighters to be too much over power. Riding a real Gargantuan Roc is quite an advantage and it is written that almost only giants are able to handle real rocs. The reason I wanted to give some rangers/druids roc mounts was to make it realistic and not to give my players that much of a hard time defeating them. ![]()
![]() Hi there, I think the title speaks for itself... So first question : the beast rider can, at 7th level, use any mount of natural size Large or Huge. I just wanted to make sure that it included the Roc, which size is garagantuan except for the aanimal companion with the maximum large size. Second question : does taking the Boon Companion feat give you the right to take such a mount (question 1) at 3rd level (since you then have an effective cavalier level equal to 7). A 3rd level druid with this feat would be able to ride a bear, so could a beast rider do so at the same level. Thanks alot! ![]()
![]() I haven't read all the posts on this thread and I may repeat something someone already said but I am going to tell my opinion anyway : For spontaneous casters (oracles, sorcerer, inquisitor, etc.) : any spell known he had may be learned For memorizing (wizard, magus, etc.) : any spell he preapred that day or the day before (if you killed it during his 8 hours rest). ![]()
![]() Hi, I searched a little and didn't find anything on the subject so I just thought I should ask : may animal companions give birth? I know this sounds silly, but I think some players may want, some day, a little wolf patch following their mom into battle. I think there are two ways to see this through : 1) The animal companion's a supernatural animal. Since it is bound to disapear following the will of it's "owner", it may not give birth. If it could (which means you basically waited a couple of months in-game to wait for it to happen), the baby-whatever would probably disapear whenever you would dismiss your Animal companion. 2) yes they can. The baby-animal do not get any bonus from being the kin of an AC but can still live after their parent disapeared. You do not get any benefice from giving birth to animals and they don't necessarily follow you after the AC is dismissed. If anyone thinks like No2, then, do you think a druid could shapeshift into an animal, do it with an animal (or even with its animal companion) and have pup with this animal (YAY, zoophylia). For example, could a male druid transform into a bird-like animal (lets say an axebeak) and fertilize his female animal companion axebeak's egg? I know this sounds creapy, but I was only wondering if there was something I was missing about animal companions and animal transformation.... Thank you to answer my creapy post ![]()
![]() Hi, I've been reading a bit about casting divine spells and using a shield/weapon. I am actually having a debate with some of my friends and I would like to be sure about some things: 1- When casting a spell, a cleric need to hold his holy symbol in one hand, right? May he use that hand to make somatic component or must he use another hand? 2- Altough the frind I am arguing with uses a buckler to protect himself (which leaves him a free hand for somatic/DF component), I have been reading that you can cast a spell using a light shield by releasing the handle (since the description says you can carry items in the shield hand, I kind of understand since the hand is more free then with the heavy shield). 3 - Can a shield be a holy symbol or is it only a Holy Vindicator ability? Thanks a lot ![]()
![]() Hi, In the black blade's progression table, there's a column named "enhancement bonus". Is it a real constant bonus or is it only a reminder of the damage bonus granted by the Black blade strike ability? If it is a constant enhancement bonus, does it mean that the weapon is magic (i know it's pretty stupid but it changes a lot the way you use the magus's arcane pool). Thanks!!! ![]()
![]() Hi! Me and my players have been wondering about wearing multiple armors. I saw some drawn characters in the books (like the fighter ine the CRB) that wear, for instance, a breast plate on top of a chain mail. We had a particuliar way to calculate it : You add the two ACP -1, you take the worst max dex -1 but you add the two armor bonues. The main (and only) reason why we wanted to try this, is because we basically think it is awesome to have a mercenary with a chain shirt and leather armor (ACP = -3, bonus = +6 and Max dex = +3) then someone with a breast plate. It also gives great options to someone who may only wear light armors. Here are the for and against I've gathered so far with my friends: For:
Against:
What do you think? ![]()
![]() Sorry for the double post... I wanted to clarify something about the two-weapon thingy that seems to bother some people : when you have enough money, it is easy to have a lot of pistols. Only use Quick draw and you can take out your already loaded double-barrel pistols and fire up to 4 shots (and even make a pistol whip). Indeed, I hunt sometimes with my father and we use a nose-filled (or I don,t how the f&@& you may call them) rifle, and even if you jump with it or shake it like a mad man, the bullet/powder stay inside. Therefore, if you are level 9 (and your GM lets you gain some money), you are suppose to have something like 40 000 (see Character Advancement : http://www.d20pfsrd.com/classes/character-advancement). A MWK pistol takes three days and 1200 gp to build. This means a freaking lots of mwk double barrel pistols! You can load them all and keep them on you so that you can do the 4 shots I talked about in your round, then drop them the other round (free action) and get neww ones (swift action). You can even fire another time at you enemy's face. If you don,t like the way a two-weapon gunslinger works, don't bother using it, but I find it pretty usefull! ![]()
![]() Ok, I wanted to read everything everyone wrote but I gave up, so here is my answer to the original post : 1 - I would clearly use a pistolero! I don't understand why you say that you "lose nimble". I have read the rules over and over and I can't find that rule. On the other hand, I really like te precision dammage (which you eventually can do at will if you take the signature deed for up close and deadly)and the two-handed pistol thing. 2 - Here are my selection of feats for one of my pre-made character (human gunslinger): 1) Deadly aim & Rapid reload
I leave the other feats empty because I still like to be a little spontaneous! 3 - I don't understand why you say you need Str to use a chain shirt. I've never heard of such a thing. Again, can you tell me which page this rule is on please? Meanwhile, I would suggest that you start with a studded armor and eventually buy yourself a mithral chain shirt (which is supposed to be lighter, so I guess you would need less Str as well). 4 - Here are the ability scores I recommend (if you don't need the str for any armor) Str: 9
5 - I don,t know if you give a f!$& but I'll also tell you about my strating gear : -Battered pistol (with 20 ammo and powder that my GM gives me)
You have a cool equipement for only 70.5 gp (which is wayyyyyyy above the gunslinger's average) I hope I could help you! ![]()
![]() Azaelas Fayth wrote: @Nagaruo365: What makes you think a gun is anymore useless against DR10 than any other weapon? See it this way : a warior with 16 str hits with his two handed weapon. If he hits and only make 10 dammage (which is uneffective) he adds his str bonus plus any bonus we may have (power attack, weapon focus, etc.) and he may do so up to 4 times a round at 15h level. At the same level, on the other hand, a gunslinger may only fire his two handed firearm 2 times. If he hits as well as the fighter, he gets (10 on his roll) he is also uneffective. He may always make more damage with feat (such as focus shot), but that reduces his number of attacks to one and, it you don't have a player that has a strong INT (which is not always the case for a gunslinger). I didnt meant to hurt you when I told gunsligners were lame. I would simply never play one. I can't imagine a gunslinger killing an elder dragon, while my wizard is kindda great for that... ![]()
![]() Kalridian wrote:
Against a DR10, a gun is useless while a greataxe/sword may still be usefull... That's the only reason why I think so. Other wise, for human Vs human it is usefull. Thanks for everyone's responses, tough. I'll ponder upon it untill my next GM session. ![]()
![]() Hi! As a GM, I often think about changing the rules. Here is a question I pondered about yesterday : shouldn't a bayonnet for a two-handed firearm be stronger than a bayonette made for a one-hnaded gun and a crossbow. I know that the size of the blade is still the same, yet I told myself : there is not a single two-handed polearm that deals under 1d8 dammage. Furthermore, the gunsligner is (based on personal belief) a very lame character and I'd like to offer the opportunity to have a powerfull bayonnette to a character who would like to be a gunslinger. I want someone else's opinion. So what do you think? ![]()
![]() Hi! First, I'll just say I'm sorry if anyone ever posted a thread about this. I've searched for an answer before posting this and found nothing. Oh, and sorry for my low quality English! I would eventualy like to try a druid character but I wonder : are all animal companions battle trained and riding-trained? I really like the axe beak because it is exotic and looks like an austrich (but cooler). But I wonder if I could get my character to ride it (or if it will flee during a battle). Thanks a lot! ![]()
![]() Hi, I really love wizards! It is in fact one of my favorite classes. I think it is sad that wizard are such dicks in battle though (low spells and low attack). I tought about mixing a wizard with a magus (a skirnir since I find it realy interesting). This way, I could eventually gain Broad study and cast wizard spells while using weapons. But there is a problem : I have two arcane bonds. Here are my questions about it: 1 - Does broad study allow me to cast wizard spells with the bond shield? 2 - I "do not suffer an arcane spell failure chance when casting magus spells while using a shield" but at 8th level, I gain the ability to "perform somatic components for magus spells, forfeiting the shield’s bonus to AC until the beginning of his next turn" while wearing a shield. Does that mean I can't use a weapon and shield AND cast a spell befor that level? I may have more questions eventually! Thanks if you take the time to answer! And sorry for my low level English! ![]()
![]() Darkwing Duck wrote:
If what you say is true (about the time it would take to complete the dongeon) I assume your GM is a dick. If making a 1-level dongeon is so hard for a no-healer party, then HE should question his GMing. You should be able to get trough an easy quest. There are no pre-made quests that defines what a good party is. That's the difference between Wow and Dnd or PF : you don't have to play according to the game, the game is created according to you. **SORRY FOR THE 3 POSTS BY THE WAY ^^"** ![]()
![]() I also read the problem about players wanting healing but not wanting a healer... If my players would like to play that kind of party I would kindly agree. I don't know if some GMs make their homework, but if you read a little bit the game mastering guide (which I haven't read entirely BTW), it is easy to build a dungeon easy enough for a group with no healer or support casters to get trough at 1st level. You just put A LOT of easy monsters so the CR is still high and the battle still tricky but it is easy to get trough. For instance, making a dungeon with 500 goblins to kill in separated groups of 5 is really easy for 1st level players and it boosts your XPs. So you, if you want to play a group of barbarian, go for it. You don't have to change the concept of you character. Your GM should change according to your desires. ![]()
![]() Ok I can't seem to understand the problem here. Se here are some things I'd like people to clarify for me. First of all, a wizard could NEVER be able to cast Cure spells, so I don't see why there is actually a debate here. I'll copy/paste the rules so you clearly understand what I mean. "Use a Scroll: Normally, to cast a spell from a scroll, you must have the scroll's spell on your class spell list. Use Magic Device allows you to use a scroll as if you had a particular spell on your class spell list. The DC is equal to 20 + the caster level of the spell you are trying to cast from the scroll. In addition, casting a spell from a scroll requires a minimum score (10 + spell level) in the appropriate ability. If you don't have a sufficient score in that ability, you must emulate the ability score with a separate Use Magic Device check. This use of the skill also applies to other spell completion magic items. Use a Wand, Staff, or Other Spell Trigger Item: Normally, to use a wand, you must have the wand's spell on your class spell list. This use of the skill allows you to use a wand as if you had a particular spell on your class spell list. Failing the roll does not expend a charge." Second of all, I really don,t get why a wizard, which is most of the time the character entitled to magic item use and creation, would not be able to use such goods. There is also a paradox between the fact that a wizard can't make UMD checks BUT may still start the game with a wand or staff... WTH? It doesn't work! This would be the worst choice ever if we fallow the logic of most writers here. My GM and I agreed once that could naturaly use any magic item that was on his spell list (as it is suppose to be) if he has the spell in his spellbook. What I would also propose is this : you can allow your players (or propose your GM) that if you have the item creation feat, you can use the item.
About Therwil BeblodTherwil Beblod
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