Jolis Raffles

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Organized Play Member. 97 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.



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Claxon wrote:

Well be default there aren't really penalties for having a non-lethal attack aside from certain enemies being immune to non-lethal damage. The penalty that you might be thinking of is -2 to attack rolls for trying to deal lethal damage with a non-lethal weapon.

But assuming you aren't fighting something that is immune to non-lethal then you don't need to worry about that either.

Yes, that was the penalty I wanted to avoid. But if it's barely going to come up (if at all), I'd rather assume that I'll be suboptimal in the rare fight against constructs than change my build around the need for a monk dedication feat!


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I'd recommend archaeologist bard. Achaeologist's luck compensates your lower BAB (even more so with fate's favored trait, which is a must) and is golden fluff-wise. You get whip proficiency, and several extra feats through rogue talents (you'll need them to use your whip in all the awesome ways).

Many skills and great knowledge bonuses. You also get better trapfinding than a rogue, which is a must (although it could be argued that Mr. Jones actually activates all traps he runs into and then just manages to survive them, but then again that's what trap sense -and archaeologist's luck- is for). High charisma, of course. If you chose your spells right, you can really be a great Indiana.

Combat maneuvers might not be optimal at high levels no matter what class you choose (especially in campaigns with more enemy monsters than enemy humanoids), but if that's the way you want to go archaeologist is a great choice. I mean, it's actually called archaeologist.


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Hi everyone. I'm soon to start Kingmaker. The rest of my group includes a druid, a zen archer, and a phalanx soldier (with another player still undecided).

I've read that ideally one of the players should be the king, and that having a high charisma is useful in that role. Since none of the other characters seem a good fit in that regard, I thought about taking the crown myself. A charisma-based character with high diplomatic skills is what I'm going for. I would like to be the party face (with maximized diplomacy and sense motive) and the group's library (with an almost absolute chance to succeed in any important knowledge check), because I figure those would be important skills for the king's work (I have never played the campaign, so please correct me if you think I'm wrong). On combat, I would like to focus on controlling with debuffs and other spells.

All these things considered, I was thinking about building a psychic searcher oracle with the lore mystery. Lore mystery makes me a beast with knowledge skills, and psychic searcher greatly improves my social capabilities (especially now that the ACG errata has made clear that inspiration is based on charisma). I would like your advice on things that you think can be improved in order to fill these roles, and on the blank feats that I still haven't decided (possibly some metamagic?). If anyone has played the campaign and feels some things will be useless/greatly missed, I would also appreciate a spoiler-free heads up.

Human psychic searcher oracle. STR 12, CON 14, DEX 8, INT 12, WIS 10, CHA 17+2 (20 point build). Curse: Haunted. Mystery: Lore.

Feats: Noble Scion - CHA to initiative (1), Extra Revelation - Focused Trance (1, extra human feat), Steadfast Personality (3), Extra Revelation - Empathy psychic talent (5), Extra Revelation - Eidetic Recollection psychic talent (7), ? (9, 11, 13, 15, 17).

Revelations: Sidestep Secret (1), Perceptive Tracking psychic talent (4), Lore Keeper (7), Automatic Writing (11), Think on it (15).

What do you think? Many thanks in advance for your help!


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Ok, it seems quite clear. I guess I was confused with the Arcanist rule mentioned by Vrischika.

Thanks a lot everyone for your help!


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Hi, everyone! Are there any bard archetypes that work well for a ranged build? Arcane Duelist seems moslty melee-oriented, since apart from Arcane Strike (which is nice) none of the other feats seem useful for an archer.

Archaeologist is great, but i want to focus in archetypes that don't lose bardic performance.

Anything I'm missing?