
Race |
| HP: 26/57| AC: 22 (11 Tch, 21 Fl) | CMB: +8, CMD: 22 | F: +14, R: +7, W: +7 | Init: +1 | Perc: +8, SM: +5 |
Classes/Levels |
| Speed 60 ft fly| Bloodrage: 4/14 | Flex: 0/4 | Spells: 1st 0/2 | Active conditions: Shield, bloodrage, resist fire 10, fly |
Gender |
Male CG Vanaran Bloodrager 5/Brawler 1 |
About N'Aranav
N'Aranav
Male vanara bloodrager (blood conduit) 5/brawler 1 (Pathfinder RPG Advanced Class Guide 15, 23, 82, Pathfinder RPG Bestiary 3 280)
CG Medium humanoid (vanara)
Init +1; Senses low-light vision; Perception +8
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Defense
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AC 19, touch 13, flat-footed 18 (+6 armor, +2 deflection, +1 Dex)
hp 57 (6d10+17)
Fort +11, Ref +7, Will +5; +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary; Resist draconic resistance
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Offense
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Speed 30 ft., climb 20 ft.
Melee unarmed strike +10/+5 (1d6+4) or
. . net +5/+0 (entangle)
Special Attacks blood casting, bloodrage (14 rounds/day), claws, martial flexibility 4/day, spell conduit
Bloodrager (Blood Conduit) Spells Known (CL 6th; concentration +8)
. . 1st (2/day)—corrosive touch[UM], frostbite[UM], shocking grasp
. . Bloodline Draconic
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Statistics
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Str 16, Dex 12, Con 14, Int 8, Wis 12, Cha 14
Base Atk +6; CMB +9 (+11 trip); CMD 22 (24 vs. trip)
Feats Eschew Materials, Improved Trip, Improved Unarmed Strike, Power Attack, Raging Vitality[APG], Reckless Rage[ACG]
Traits armor expert, magical knack
Skills Acrobatics +10, Climb +15, Handle Animal +6, Intimidate +6, Knowledge (arcana) +4, Knowledge (local) +3, Perception +8, Sense Motive +5, Spellcraft +3, Stealth +3, Survival +5, Swim +7; Racial Modifiers +2 Acrobatics, +2 Stealth
Languages Common, Vanaran
SQ brawler's cunning, martial training, prehensile tail
Combat Gear wand of cure light wounds, wand of shield; Other Gear +2 lamellar (leather) armor[UC], net, amulet of mighty fists +1, cloak of resistance +3, ioun torch ioun stone[APG], ring of protection +2, masterwork backpack[APG], 1,530 gp
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Special Abilities
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Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (14 rounds/day) (Su) +4 Str, +6 Con, +2 to Will saves, -2 to AC when enraged.
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Climb (20 feet) You have a Climb speed.
Draconic Resistance (Ex) Gain Acid resistance 1 and +5 natural armor.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Magic Claws (Ex) 2 Magic Claw attacks deal 1d6 damage.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Prehensile Tail (Ex) Can retrieve small stowed objects as a swift action.
Reckless Rage Additional -1/+2 to power attack when raging
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Spell Conduit (Su) As a swift action after hit with unarmed strike or a bull rush, grapple, pin, reposition, or trip, cast touch spell (auto hits).
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