Faidaeva Vonnarc

Myzaraphiston Synderfell's page

10 posts. Alias of mourge40k.

Full Name

Myzaraphiston Ahrim Synderfell


Drow-descended Half-Elf


Witch 6









Strength 10
Dexterity 15
Constitution 16
Intelligence 23
Wisdom 10
Charisma 7

About Myzaraphiston Synderfell

Myzaraphiston Synderfell
Witch 1; Favored Class Bonus - +6 HP
CE Medium humanoid (Elf, Human)
Init +6; Perception +12 , Darkvision 90 ft.

AC 15, touch 13, flat-footed 13 (+2 Dex, +1 deflection, +1 armor, +1 natural)
HP 50 (6d6+24)
Fort +5, Ref +4, Will +7 (+2 vs Enchantment)

Speed: 30 ft.
Ranged: Heavy Crossbow +5 (1d10, 19-20/x2)
Melee: Bite +3 (1d6)
Spells Known (CL 1st, concentration +12)
0-level: Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Putrefy Food and Drink, Read Magic, Resistance, Spark, Stabilize, Touch of Fatigue
1st-level: Ear-Piercing Scream, Mage Armor, Command, Ill Omen, Enlarge Person, Cure Light Wounds, Unseen Servant, Identify, Jump, Ray of Enfeeblement, Reduce Person
2nd-level: Vomit Swarm, Lipstitch, Harmless Form, See Invisibility, Bear's Endurance
3rd-level: Fleshwarping Swarm, Dispel Magic, Grasping Tentacles, Spit Venom, Beast Shape I

Spell-like Abilities (CL 1st, Concentration +4)
1/day: Dancing Lights, Darkness, Faerie Fire

Str 10, Dex 15, Con 16, Int 23, Wis 10, Cha 7
Base Atk +3; CMB +3; CMD 15
Languages Elven, Undercommon, Common, Abyssal, Aklo, Drow Sign Language

Improved Initiative
Iron Will
Demonic Obedience
Brew Potion

Traits and Drawbacks
Resilient Caster: Your great force of will makes your magic harder to dispel. Your caster level is treated as 1 level higher whenever someone attempts to dispel one of your spells.
Seeker: You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.

Darkvision: Drow-descended half-elves can see in the dark up to 90 feet.
Drow Immunities: Drow are immune to magic sleep effects and gain a +2 racial bonus on saving throws against enchantment spells and effects.
Keen Senses: Drow gain a +2 racial bonus on Perception checks.
Spell-Like Abilities: A drow-descended Half-Elf can cast dancing lights, darkness, and faerie fire, once each per day, using her total character level as her caster level.
Light Blindness: Abrupt exposure to bright light blinds drow-descended Half-Elves for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area.

Intimidate +7
Knowledge (arcana) +15
(Headband) Knowledge (history) +15
Knowledge (nature) +15
Knowledge (planes) +15
Spellcraft +15
Perception +12
Craft (alchemy) +19

Gutbite Belt
Headband of Vast Intelligence +2
Bracers of Armor +1
Ring of Protection +1
Cloak of Resistence +1
Amulet of Natural Armor +1
Wand of Infernal Healing (50 charges)
Heavy Crossbow
20 crossbow bolts
2 doses Suffocating Powder
2 Shadowcloy Flasks
Smelling Salts
Spell Component Pouch
Portable Alchemist's Lab
453 gp

Special Abilities

Patron - Transformation

Petrifern Familiar:
N Diminutive plant
Init –1; Senses blindsight 30 ft.; Perception –2
AC 15, touch 13, flat-footed 15 (–1 Dex, +2 natural, +4 size)
hp 25 (1d8+1)
Fort +3, Ref –1, Will +3
Defensive Abilities toxic secretion; Immune plant traits
Speed 20 ft.
Space 1 ft., Reach 0 ft.
Str 2, Dex 9, Con 13, Int 8, Wis 6, Cha 9
Base Atk +3; CMB –2; CMD 4
SQ petrify
Special Abilities
Petrify (Ex) A petrifern can petrify itself as a standard action in order to defend itself from predators. When it does so, the petrifern’s natural armor bonus to AC increases by 5, it gains resistance 10 to cold and fire, and it can take 20 on Stealth checks to appear as a sprout or fallen tree branch. While petrified, the petrifern can’t move or take any actions. A petrifern can remain petrified indefinitely, and can cease its petrification as a standard action.

Toxic Secretion (Ex) Petriferns secrete a bitter toxin meant to make them distasteful to predators. Once per day when a creature touches a petrifern, the plant can release its toxin, causing the attacker to become sickened for 1d4 rounds if it fails a DC 11 Fortitude saving throw. The save DC is Constitution-based.

Evil Eye: The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch's Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect.

Cackle: A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.

Cauldron: The witch receives Brew Potion as a bonus feat and a +4 insight bonus on Craft (alchemy) skill checks.

Flight: The witch grows lighter as she gains power, eventually gaining the ability to fly. At 1st level, the witch can use feather fall at will and gains a +4 racial bonus on Swim checks. At 3rd level, she can cast levitate once per day. At 5th level, she can fly, as per the spell, for a number of minutes per day equal to her level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments. This hex only affects the witch.