Tabaxi
DarkvisionYou have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray Feline AgilityYour reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns Cat's ClawsBecause of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike Cat's TalentsYou have proficiency in the Perception and Stealth skills
Bonus Languages tabaxi
CLASS & SPECILIZATION:
Monk
Proficienciesno armour proficiencies/simple weapons, short swords/strength saves, dexterity saves/acrobatics, insight Unarmoured Defensewhile not wearing armour and not wielding a shield, your AC equals 10 +Dex modifier +Wis modifier Martial ArtsYour practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons (shortswords and any simple melee weapons that don't have the two-handed or heavy property). You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:
* Use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
* You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
* When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.
* Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama).
BACKGROUND:
Soldier
Proficienciesathletics, intimidation/bone dice, vehicles (land) Bonus Languagedwarven Military RankYou have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized. Specialtyscout Personality TraitI can stare down a hell hound without flinching. IdealGreater Good. Our lot is to lay down our lives in defense of others. (Good)/Live and Let Live. Ideals aren't worth killing over or going to war for. (Neutral) BondI fight for those who cannot fight for themselves FlawI have little respect for anyone who is not a proven warrior
EQUIPMENT:
CP: 0 . SP: 0 . GP: 10 . PP: 0
bokken (practice sword/use quarterstaff)
- engraving: Given on this Day of ? for Distinguished Service to Mittenz, Cadre Commander, Scout Cadre Vespertine - "Service, Vigilance, Cunning"
10 darts
explorer's pack (bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of hempen rope)
Left deltoid tattoo: Scout Cadre Vespertine (Vespers Bootless Bastards)
The Command log of Lt. Havold Charmers
a bone dice set
a set of common clothes
a belt pouch containing 10 gp