Starknife

Myttenz 1st's page

No posts. Alias of Jibril Johan Sameh.


Full Name

Mi'tenz Eutherian

Race

Tabaxi

Classes/Levels

Monk lvl1 | AC 15 (no armour +3dex +2wis) | HP 9/9 | Init +3 | P. Perception 12, P. Insight 12 | Exhaustion lvl0/Madness lvl0 | Inspiration: 0/2

Gender

Male (he/him)

Size

Medium

About Myttenz 1st

ABILITIES
Str 12 . Dex 17 . Con 12 . Int 9 . Wis 15 . Cha 8 .

DEFENCE
HP 9
AC 15 (unarmoured +3dex +2wis)

SAVES
*Str +3 . *Dex +5 . Con +1 . Int -1 . Wis +2 . Cha -1

OFFENCE
speed: 30'; climb 20'
initiative: +3
melee: +5 quarterstaff/bokken (1d6+3/1d8+3) | bludgeoning, versitile | 4lbs
ranged: +5 dart/mini-kunai (1d4+3) | finesse, thrown (20'/60') | 1/4lbs

SKILLS:

*Acrobatics (dex) +5
Animal Handling (wis) +2
Arcana (int) -1
*Athletics (str) +3
Deception (cha) -1
History (int) -1
*Insight (wis) +4
*Intimidation (cha) +1
Investigation (int) -1
Medicine (wis) +2
Nature (int) -1
*Perception (wis) +4
Performance (cha) -1
Persuasion (cha) -1
Religion (int) -1
Sleight of Hand (dex) +3
*Stealth (dex) +5
Survival (wis) +2
-
bone dice
vehicles (land)

RACE:

Tabaxi
Darkvision You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray
Feline Agility Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns
Cat's Claws Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike
Cat's Talents You have proficiency in the Perception and Stealth skills
Bonus Languages tabaxi

CLASS & SPECILIZATION:

Monk
Proficiencies no armour proficiencies/simple weapons, short swords/strength saves, dexterity saves/acrobatics, insight
Unarmoured Defense while not wearing armour and not wielding a shield, your AC equals 10 +Dex modifier +Wis modifier
Martial Arts Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons (shortswords and any simple melee weapons that don't have the two-handed or heavy property). You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:

* Use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
* You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
* When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.
* Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama).

BACKGROUND:

Soldier
Proficiencies athletics, intimidation/bone dice, vehicles (land)
Bonus Language dwarven
Military Rank You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.
Specialty scout
Personality Trait I can stare down a hell hound without flinching.
Ideal Greater Good. Our lot is to lay down our lives in defense of others. (Good)/Live and Let Live. Ideals aren't worth killing over or going to war for. (Neutral)
Bond I fight for those who cannot fight for themselves
Flaw I have little respect for anyone who is not a proven warrior

EQUIPMENT:

CP: 0 . SP: 0 . GP: 10 . PP: 0
bokken (practice sword/use quarterstaff)
- engraving: Given on this Day of ? for Distinguished Service to Mittenz, Cadre Commander, Scout Cadre Vespertine - "Service, Vigilance, Cunning"
10 darts
explorer's pack (bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of hempen rope)
Left deltoid tattoo: Scout Cadre Vespertine (Vespers Bootless Bastards)
The Command log of Lt. Havold Charmers
a bone dice set
a set of common clothes
a belt pouch containing 10 gp