About Myrka
Myrka
Female half-orc hunter (primal companion) 1 (Pathfinder RPG Advanced Class Guide 26, 97)
NG Medium humanoid (human, orc)
Init +6; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 10 (1d8+2)
Fort +3, Ref +4, Will +2
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee greataxe +3 (1d12+4/×3) or
. . shortspear +3 (1d6+3)
Hunter (Primal Companion) Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—hunter's howl[APG] (DC 13), lead blades[APG], summon nature's ally I
. . 0 (at will)—create water, detect poison, purify food and drink (DC 12), stabilize
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Statistics
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Str 16, Dex 14, Con 12, Int 12, Wis 14, Cha 11
Base Atk +0; CMB +3; CMD 15
Feats Improved Initiative
Traits beastkin
Skills Acrobatics -1 (-5 to jump), Climb +4, Handle Animal +4, Heal +6, Intimidate +2, Perception +6, Stealth +3, Survival +7, Swim +4; Racial Modifiers +2 Intimidate
Languages Common, Gnoll, Orc
SQ animal companion (hyena named Craven), nature training, orc blood, primal transformation, wild empathy +1
Other Gear hide armor, greataxe, shortspear, 114 gp
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Special Abilities
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Animal Companion (animal companion (hyena named Craven)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Darkvision (60 feet) You can see in the dark (black and white only).
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Primal Transformation (1 minutes/day) (Su) As a swift action, activate eidolon evolutions on animal companion (or self if companion dies).
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Hyena and Half Orc Prisoners in adjoining cells bonded when they escaped from a gnoll tribe and learned to rely on one another.
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Craven
Hyena (Pathfinder RPG Bestiary)
N Small animal
Init +3; Senses low-light vision, scent; Perception +5
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Defense
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AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
hp 15 (2d8+2)
Fort +4, Ref +6, Will +1
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Offense
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Speed 50 ft.
Melee bite +2 (1d4)
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Statistics
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Str 10, Dex 17, Con 13, Int 2, Wis 13, Cha 6
Base Atk +1; CMB +0; CMD 13 (17 vs. trip)
Feats Improved Natural Armor
Tricks Attack, Come, Down, Fetch, Heel, Hunting, Seek, Track
Skills Acrobatics +3 (+11 to jump), Perception +5, Stealth +11
SQ animal focus, come, hunting
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Special Abilities
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Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Come [Trick] The animal will come to you on command.
Hunting [Trick] The animal has been trained for hunting.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Trip (Ex) You can make a trip attempt on a successful attack.
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