About MyrgarStat block is at the bottom of the page. --------------------------------------------------------------------------- -- A married couple of researchers, magical scientist type people, wanted to conduct a nature vs nurture experiment, and decided to capture a baby goblin to raise from near birth. They plotted out a plan to raise it like a child in a typical human society, and put their plan into action after consulting several experienced child rearers. (What you common folk might call "mothers.") They paid several of the village warriors already combating a local goblin problem to bring back a live goblin baby that they could raise. The experiment went fairly well for the first few years. The goblin child, Myrgar, though sharing some goblin-like tendencies such as fascination with fire and a ridiculous amount of energy, loved his "parents" deeply and respected their rules. (Although curiosity sometimes got the best of him, he never broke the rules for the simple sake of breaking them.) With that said, the day finally came when Myrgar brought up the topic of leaving the house. The two researchers had thought at one point that exposure to the town's population would provide an unnecessary variable in their study, but little by little came to accept that keeping a growing goblin cooped up in their house would lead to inevitable disaster. So one day, they agreed that Myrgar could leave, as long as he never left their sight. Big mistake. Upon seeing the two researchers walking side by side with a goblin, whispers and rumors ran rampant through the town. Some said that the researchers were aiding the nearby tribe of goblins in ambushing the town. Others thought that the couple had been put under a spell. It was generally agreed that something must be done, but no one could agree upon what. A town guard decided to take it into his own hands. He seized Myrgar from the couple on one of their walks, not caring about their cries of protest in the slightest. The guard interrogated the goblin fiercely, at several points threatening violence. Myrgar had no idea what was going on, of course, and at one point broke down in tears, begging the guard to explain what was happening to him. Myrgar didn't understand everything that was said, but something about a battle and goblin scum and human deaths... When Myrgar still pled to know nothing, the guard finally gave up and returned the goblin to his home with strict orders not to leave. The conversation that followed Myrgar's returning to home was the most important turning point in his life. After demanding to be told what was going on, the researcher couple had to inform Myrgar for the first time that he was a goblin, not a human, and was thus treated differently from humans. After a long conversation regarding the difference between different species of humanoid, Myrgar asked the dreaded question. If he wasn't the child of the researchers, who were his parents? Long poking and prodding of his caretakers' minds revealed to him the truth. His mother had been slaughtered so that he could be the test subject for the developmental study. A goblin was the perfect subject, as they were, according to what the researchers stated, "primitive, animalistic creatures" who needed to be taught how to live properly or be executed. Completely shocked and outraged, Myrgar fled from his first home, never to return. After fleeing from his home, Myrgar found himself lost in the massive forest surrounding his home town. On the verge of starvation, he learned that his stomach could tolerate food of which he never thought was even digestible. Hard, armored insects, mushrooms (that very likely would have been poisonous to any creature with a stomach not as resilient as a goblin's), even rats were fair game. All through this period of pure survival, Myrgar longed to find goblins that he could call his family; he longed to find out where he came from. The opportunity was much closer than he expected.
What followed involved lots of dangerous games involving fire, setting a pile of leaves on fire, and then settling down to pray... around a fire. A few goblins of the Bushfire tribe had reasoned with their leader that if Myrgar could be made to worship Zarongel, he would be redeemed for his trespassing and be set free. Myrgar had no idea of this deal, but was so intrigued by the ceremonies of the goblins that he asked of his own accord to be taught the ways of Zarongel. During the next several months, Myrgar studied under the tribe's resident cleric of Zarongel and found that as he studied, he felt stronger as well. Before long, he was casting several basic clerical spells granted to him by the great Zarongel. Something still greatly disturbed Myrgar about his relatively happy life at this point, though- humans and goblins were constantly at each other's throats. Having lived amongst both races, Myrgar truly felt for both of them, despite his "parents'" awful deeds. One day, Myrgar left his tribe with fond farewells. (And a fond bit of fire-play.) He wanted to continue his quest for understanding of himself and the world around him. He wished to travel as far as he could, to the ends of the earth, to try and understand the ways of every race of Golarian, to understand their actions, and to survive in a world full of so much hatred. --------------------------------------------------------------------------- --------------------------------------------------------- Myrgar's Notable Traits -Asks lots of questions; very curious and seeks understanding
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Feats:
Traits:
--------------------------------------------------------------------------- ----------------------------------------------------------- Clerical Abilities (Animal/Travel Domains) Channel Negative Energy 1d6, 4/day, Will Save DC 12
Spells per day:
Spells prepared:
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Weapons: Light Crossbow, Morningstar
--------------------------------------------------------------------------- -------------------------------------------------------- Carrying Capacity: Light: less than 32.5 lbs; Medium: less than 64.5 lbs; Heavy: less than 97.5 lbs On person: Studded Leather Armor, Light Crossbow, 10 Bolts, Dog Paw Necklace (holy symbol), Morningstar CP: 0
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