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Mudfoot wrote:

What was that healing wand? A new bought-from-the-shop wand of CLW is only 750gp and will do 50x5.5=275 hp on average. Anything else is a waste of money.

If you're shelling out 600gp just to stay alive, your DM is being too harsh. Essentially, if you never get the chance to get ahead because a lot of your wealth is being sucked up by consumables, you'll always be weak and never match up to the encounters he's giving you.

It was a wand with 25 charges. We split the cost so it totalled to about 2500 Gold and healed 2d6+something or 3d6+something. I just calculated the charges we used to the gold cost - so we used 6 out of the 25 charges = 600 Gold. This was just in the first encounter we had in that cave. Our GM told us we should have run after that fight and not try it again (he told it stupid to keep on trying to explore the cave), which would have made us come out with even less gold then before we entered the cave.


Kradlum wrote:

I'm not sure if this is a question for the beginners box, but I think the answer will be the same anyway:

It does sound like your GM is being a bit mean with the gear/treasure. At level 5, in a regular setting, you would expect to have at least 10,000gp worth of loot (http://paizo.com/pathfinderRPG/prd/gamemastering.html#_table-12-4-characte r-wealth-by-level).
Also, a CR10 encounter is pretty tough for level 5, unless the GM really wanted you to run away.

Oh I didn't say it was a CR10 encounter. I meant the monster had Damage Resistance 10 and anything between 5 and 6 attacks with whatever knows damage behind it. It was definetly meant to be an encounter for us to run away from. It threw some Aoe magic at us that reduced all our saves by 10 and additionally wisdom by 10, put my summons to sleep and gave one of our chars negative levels. It wasn't alone either ...

I am constantly dealing with monsters that I just don't know how to handle. I think he is going the route where we need to be clever to beat something and we keep failing all the time. When I asked him about the encounters he said we get "a decent chance to survive them". His expectations seem to just be so different from mine, that I am having a hard time dealing with this. I don't know if more/better gear would even change this, but it would make the standard fights at least easier - until we get to fight the next permanent invisible, flying caster that permanently blinds our chars and vanishes without us having a chance to deal with him after we made him visible. I mean, come on - is this really an enemy a fresh level 5 party fights on an open road ...


Hi there!

I am pretty new to Pathfinder. I played a couple of other Pen&Paper Systems a while back (including D&D Systems) but other than that I have just taken part in a new Campaign as a Wizard.

The problem is, I get the feeling we are kind of overwhelmed by certain monsters our GM uses, in addition to us not being very well equipped.

So we turned level 5 in our last session. My current Belongings are around 1500 Gold, a Handy Haversack (worth 2k Gold), a Masterwork Longbow and some minor stuff like Rope, Bedroll - the Standard Equipment. I think I invested around 600 Gold into Spells. Additionally we paid for a Wand with Healing Spells (we don't have a cleric, i paid 800 as my part) and we travel in a Gypsy Wagon which is kind of our main transportation at the moment.

So I'd say I got around 5200 Gold of Stuff over the time, including usable items. Our Group currently has no magical weapon or armor yet (we mostly got masterwork items), allthough it is not a big deal because we are two Spellcasters.

My first Question would be - is this appropriate for the Level and is this just a basic setup to get more expensive Stuff in the next levels ?

I feel kind of underpowered (which for a mage in the early levels isn't suprising, but I feel the same for our party and their gear as well - we basically survive with our spells and a couple of great plays from our dog-riding melee ranger).

So we got this contract to get some mushrooms out of a cave, with weird plantmonsters attacking us (I think we killed 5 the first time around and another 10 the second time) with 3 attacks per round and some poison that lowers Con/Str. We ran from the cave after our GM threw some Monster in our way with DR10, Spells, huge amount of HP and at least 3 Tentacle and 2 Claw attacks.

We had to use a couple of charges of our healing wand (which amounts to about 600 Gold we used) and later had to heal the Eidolon of our Summoner from the Poison (because Eidolons don't automatically heal, it was decided that we have to use other means to get rid of the poison - else it stays on) for another 400 Gold - while getting 1500 Gold out of it (Though we did get a ton of XP from the encounter).

Next we fight some invisible evil Monster on the street that permanently Blinds our Ranger, Supriseattacks me and instantly vanishes after we make it visible with Glitterdust.

I feel kind of overpowered by the monsters our GM is throwing at us at this level. Especially with the amount of loot we got so far and the prices we are confronted with. Crafting is basically not allowed because we adventure all the time and creation of items (aside from the usual potions) would take to long and therefore can not be done in our campaign.

Am I just being paranoid/unexperienced? The other 2 players of our group have so far not raised any concerns, but their knowledge of the system and Pen&Paper in general far exceeds mine.

What can/should I do? I am constantly being bombarded with monsters that I feel are vastly superior to our group, while the loot we get mostly is some bandits belongings and/or a bigger reward after a story of our campaign comes to a close (the handy haversack was such a reward).

I'd really appreciate any Feedback. Maybe I am just unfair to our GM, but I just feel out of place - especially when he is telling me that more monsters with special abilities are coming our way ...