![]() ![]()
![]() We are running lifes Bazaar like many others and we have the following fellowship. Gondar DunMorag LG Dwarven Fighter 2.
Kaldûn Bess LN Tiefling Wizard 1.
Blix wrote:
2 newcomer in the spirit of "You look trustworthy, would you care to join us on our noble quest?" ;) Meôrel LN Elven Scout 2 and Elhina NG Elven Druid 2. These two elfs have worked with Fario and Fellian and it seems they have made a good impression. Both are being scout for the striders but are still in the tryout period. The group has/(had) only 4 members and the going in Jzadirune has been though but with Fario and Fellian as backup we'll see if it gets easier. I'm planing on playing the devils box after Lifes Bazaar to give them some added levels and lighthearted fun before the Couldron area takes a turn for the worse. :) ![]()
![]() Rikkus wrote:
We might have to agree to disagree on this issue. What I am supporting my belief on is the line from MM 1 page 157. "Each jet deals 3d6 points of cold damage per head. A successful Reflex save halves that damage" That implies one of two things a seven-headed hydra sprayes 7 jets each dealing 21d6 och damage for a blasphemous amount of mr. Frozt or the hydra as an entity breaths one jet that does 21d6 of cold damage. I can't really see any other options from the text in either MM or the SRD but I may be missing something here. ![]()
![]() Well Maveric, if your characters try to sunder it's heads and take damage from a AoO they don't lose their sunder attempt. Secondly those heads really do produce one 21d6 blast. Both in the SRD and MM the cryo-Hydra produces one jet, not several and that jet does 3d6/head. That means that the pegs are a real hazard if the hydra rolls well, just hope that to many characters are not cought in the jet. But since the blast is not really that large the whole group probably won't get deep frozen. :) ![]()
![]() Thanks everyone. We just started Lifes Bazaar yesterday and it went well, but that hydra has been a great concerne of mine. We have a tiefling wizard in the group and I don't really know how the characters are going to develop so I'll have some faith ;) but I can just see them all walking merrily down those stairs and then ... BAM!!! You see the picture. I'll let you know when they hit the Hydra. :) ![]()
![]() I am about to begin DM'ing AP1 and I have a question. The Cryohydra in Zenith Trajectory is a CR 8 monster supposed to challange a lvl 6 party, right? This mean little guy does 21d6 cold damage DC 18 ref half in a cone every 1d4 rounds. I can just see the party being all but wiped out from the 73 points of damage in the first round. So, am I missing something or should the cryohydra maybe be changed to something.. less lethal? The AP seems to have several TPK situations of similar magnitude but the Zenith Trajectory seems to have an alarming amount. //My Lego |