Shalelu Andosana

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Submitted and done. Just hope I didn't goof on the format or language skills.


I think the black pudding only eats the characters weapons and armour except on a natural 1 on the reflex save. The armour if your PC got hit or grappled and the weapon is your PC struck the pudding.


We are running lifes Bazaar like many others and we have the following fellowship.

Gondar DunMorag LG Dwarven Fighter 2.
A part time officer of the citywatch/Couldron army. Recently lost his cusine to a hungry mimic and has not dealt with the issue yet.

Kaldûn Bess LN Tiefling Wizard 1.
Passing himself off as human for now but the charade is getting difficult to pull off. Feeling the pull of his fiendish blood towards Law and Evil. He has a great fear of not "fitting" into human society.

Blix wrote:


DRAAK VON HEL CN Human Warmage6,"You look trustworthy, would you care to join us on our noble quest?"

2 newcomer in the spirit of "You look trustworthy, would you care to join us on our noble quest?" ;)

Meôrel LN Elven Scout 2 and Elhina NG Elven Druid 2.

These two elfs have worked with Fario and Fellian and it seems they have made a good impression. Both are being scout for the striders but are still in the tryout period.

The group has/(had) only 4 members and the going in Jzadirune has been though but with Fario and Fellian as backup we'll see if it gets easier. I'm planing on playing the devils box after Lifes Bazaar to give them some added levels and lighthearted fun before the Couldron area takes a turn for the worse. :)


Chris and Rikkus, you are of course both right. As Rikkus says we can always modify the Hydra to several 3d6 sprays or we could use a different creature. I will probably go with a completely different encounter using some of the new fun bad boys from MM III. We'll see how that works out.


Rikkus wrote:
My_Lego wrote:


Secondly those heads really do produce one 21d6 blast. Both in the SRD and MM the cryo-Hydra produces one jet, not several and that jet does 3d6/head. That means that the pegs are a real hazard if the hydra rolls well, just hope that to many characters are not cought in the jet. But since the blast is not really that large the whole group probably won't get deep frozen. :)

Even James stated the that it is 7 different 3d6 blasts, not a single 21d6 blast. Just because the blasts are all released at the same time, they are being released by multiple heads, most likely in multiple directions.

However I could see a DM allowing only one save regardless of the number of blasts caught in, due to the fact you are dodging them all at the same time, and are considered the same attack. I'd also agree with multiple saves since they are also seperate breaths coming at different angles and such. I would say that this should be discussed as a group and become a 'house rule' and not a...

We might have to agree to disagree on this issue. What I am supporting my belief on is the line from MM 1 page 157.

"Each jet deals 3d6 points of cold damage per head. A successful Reflex save halves that damage"

That implies one of two things a seven-headed hydra sprayes 7 jets each dealing 21d6 och damage for a blasphemous amount of mr. Frozt or the hydra as an entity breaths one jet that does 21d6 of cold damage. I can't really see any other options from the text in either MM or the SRD but I may be missing something here.


Well Maveric, if your characters try to sunder it's heads and take damage from a AoO they don't lose their sunder attempt.

Secondly those heads really do produce one 21d6 blast. Both in the SRD and MM the cryo-Hydra produces one jet, not several and that jet does 3d6/head. That means that the pegs are a real hazard if the hydra rolls well, just hope that to many characters are not cought in the jet. But since the blast is not really that large the whole group probably won't get deep frozen. :)


Thanks everyone.

We just started Lifes Bazaar yesterday and it went well, but that hydra has been a great concerne of mine. We have a tiefling wizard in the group and I don't really know how the characters are going to develop so I'll have some faith ;) but I can just see them all walking merrily down those stairs and then ... BAM!!! You see the picture.

I'll let you know when they hit the Hydra. :)


I am about to begin DM'ing AP1 and I have a question.

The Cryohydra in Zenith Trajectory is a CR 8 monster supposed to challange a lvl 6 party, right? This mean little guy does 21d6 cold damage DC 18 ref half in a cone every 1d4 rounds.

I can just see the party being all but wiped out from the 73 points of damage in the first round. So, am I missing something or should the cryohydra maybe be changed to something.. less lethal?

The AP seems to have several TPK situations of similar magnitude but the Zenith Trajectory seems to have an alarming amount.

//My Lego