
Mustrum_Ridcully |
Psion wrote:"Per Encounter" wouldn't be ideal, but perhaps with some sort of recharge mechanic, a division between "combat" spells that are quickly used and "utility" spells that are more permanent features, or even things like Reserve Feats.
Something like reserve feats to make nuissance encounters less draining and let wizards feel they are contributing when they don't want to pull out "the big guns" would not be unwelcome, though. Trying to change to 4e "per encounter" wholesale, on the other hand, would be. I consider the "immediate power versus long term power" aspect that existed from 1e-3e to be a fundamentally viable balancing strategy.
As far as I understand it, the 4E "per encounter" is a "recharge" mechanic - take 5 minutes of rest and go on. "Per Encounter" is actually more a descriptor of the philosophy then the actual implementation.
That aside:
Recharging all spells in one encounter is probably horribly unbalanced.
One idea might be: Casters can gather "spell tokens/points". Spend a swift action, gain one token. Spend a move action, gain thre token, spend a standard action, gain five spend a fullround action, gain seven. You can only use one kind of action to gain tokens.
Casting a spell requires tokens worth twice their level. So, casters can continue to cast spells and build up tokens, until they finally release one of their "big guns". Or they build up a lot of token in the first round, to make a "big boom" at the end. The question is how you avoid people "charging" up. But maybe you don't need to - just limit max token by caster level (maybe 2 x caster level, so a caster can always begin combat with his highest level spell, and then has to build up again).
The exact token cost and gains might need some considerable fiddling, but it's an idea.
But for "real" backwards 3.5 compatibility, I think only Reserve Feats are a real option. You change too many assumptions otherwise.