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MundinIronHand |
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![Tordek](http://cdn.paizo.com/image/avatar/11550_620_22.jpg)
I was the swashbuckler on the grassy knoll......
Playing the swashbuckler was a great deal of fun. Full of flavor, skills that seemed to fit the character concept well, and usefulness in combat.
I rolled well, and with a rapier and gaining improved critical, it allowed me to do some nice damage. My initiative was the highest in the group due to keeping at least 1 panache point, which allowed me to get into combat quickly.
Derring-do was fun to use and gave the confidence to try and move through an enemies square to set up a nice flank. Ended up not needing it as I rolled high enough anyway but it is a great way to get to try something risky once in a while.
Due to the newness of the class I forgot to try and intimidate any enemy I struck, but I'm sure it would have been useful if it stuck.
I was able to regain 3 panache points, 2 from crits and 1 from killing blow. This helped as I only had 2 to start with.