Well, I already posted how Muga died above. As far as having a concept, his past life, this character has 720 posts. And this roleplay picks off at level 8, literally exactly after those 720 posts leave off. There's a full bio on his page explaining his backstory, and if you care to read through a couple thousand posts worth of roleplaying, you can learn a lot about him. I feel like his concept's pretty solid. But forgive me for thinking you probably won't go and read all 3,300 posts of that roleplay from the point Muga joined. But hey, if you want, here's the link!
Me saying "I think Muga will have the Sword Word" is a way of me trying to summarize those 3,300 posts of roleplaying so that you don't have to read them. Muga's sword, and the idea of an attachment with your weapon are all incredibly important to him. Muga risked death once, challenging a captured enemy to a duel. He had carried their weapon with him, wrapped and kept safe, but not used, because it was still theirs in Muga's eyes. After the immediate crisis was over, he returned it to them and fought them honorably one on one. Risking death because Muga thinks your personal weapon has more meaning than 'this helps me kill harder'. Now if you mean that the circumstances of death are going to affect what Words he gains, I'm not opposed to that. I wouldn't mind Fire or something involving it as a word. Or Technology or something like that if it's related to the Adventure Path and not the specific to exactly how you died (given Furkas' tendencies, I'm thinking Lingering Fireball, but I didn't see his statblock). But if Muga DOES NOT get the Sword word, that itself is going to be a major part of his story arc. Aka figuring out the mystery of "Why do my divine powers not match me in any shape or form". This is not a bad thing. It could be fun. But if that's the case, I'd prefer if you were up front and honest about it. If, for example, you gave everyone a mismatched Mythic Rank in a type that doesn't match their class in a campaign, that could be very interesting to see what they do with it, but it should not be a surprise.
Really? So we'll get random powers not related to our character? I have a hard time imagining a guy with these as his Samurai Edicts would not get Sword. Edicts:
"Those willing to draw blood will have their own drawn in return"- Muga believes that anyone who plots the death of another will some day have it return on them. Muga has no moral compunctions against killing anyone who would fight. Likewise, he doesn't hold other's slaughters on the battlefield against them either. Those who would kill, in his opinion, have thrown away all rights to mercy or justice, instead choosing to depend on their own strength. However, the counterpoint to this is one of the few shreds of decency Muga still has. Those with no will to fight or kill, whether by their hand or their machinations, do have the right to expect mercy and should not be killed, perhaps even protected.
I thought choosing Words was sort of a "If I was to sum up this character in two words, what would they be?" sort of thing.
If I may, I'd prefer abilities that present NEW ways to fight, rather than simply adding numbers. This is exactly the sort of thing I'd want:
This is exactly the sort of thing I don't want:
Going through walls? Cool. Dealing max damage making this an abusable vital strike component, not so cool.
Death and Back Again:
"Pssssh, like your god kitty'd let you die. You've got to be the most badass servant he's got on this plane." "When the woman who makes everyone immortal leaves, I'll concern myself with that." "Oh, certainly I believe in higher powers. I just don't bother them for help when I don't need it." "I don't plan on dying, but I have no need to shrink from valor.... Or fun." It's kind of ironic, when your first battle's the same as your last. It was so long ago, it seemed, when the gunpowder choked that village, he could still feel the heat of the flames.. But this time, he was looking up from the ground, rather than down on those who had fallen on his blade. He'd fallen a few times before and been brought back from the brink by Valtyra. She and Serenae or whatever her name was, pretty much made them immortal. Grammanar could blow a hole in the side of a mountain with that techno-gun of his. And Yvell? Well, Muga hated to admit it, but Yvell was three times the warrior he was. Muga might slightly edge Yvell out in pure swordsmanship, but Yvell was a stalwart, unbreakable bastion, and a leader of men beyond peer. Yvell was more than just a sword that cuts. Muga? He was simply the second blade at Yvell's side. And honestly, he liked it that way. No commitment. He could live however he liked, with full faith that Yvell'd save Torch even if Muga fell. But here, and now? In this choking tower? The fading cackle of a mad ghost wizard? Valtyra wasn't gonna bring him back this time. Grammanar wasn't gonna wipe that smug smirk off the wizard's face. And Yvell wasn't gonna save the world from the Iron Gods... And maybe it was all his fault. As he departed this life, a final thought passed through his darkening eyes. ~Damn, I shoulda left some money with Mitsui, I'm not gonna need it where I'm going.~ ~~ As he rejoined this life, it felt different this time. Whenever Valtyra pulled him back, it felt warm. This felt like someone was poking him with a stick. "Hey, mind cutting that out?" Muga's eye opened, to see the situation, as he parried the pitchfork aside and rubbed an eye. ~~ ~Why me? And not any of the others? Out of all of us, why would they pick me?~ Fun Moments from Muga's Original Game:
Grammanar: Ugh, barrels of blood? What is this place? Muga: I've got a hunch it's a mad wizard's tower. No conclusive evidence yet, but it's my gut feeling. Muga: Eh, the wonders of technology cease when you hit them hard enough. Muga: Eh, the worst that can happen is getting embarrassingly clotheslined into unconsciousness followed by inglorious death. Right then! *charges* Muga: Here Kitty Kitty Kitty. *holds nodachi behind back while waving arrow like cat toy*
*after party attempts to negotiate with mad ghost wizard*
Muga: I'm afraid Jevik came down with a terminal case of giant-bear-eating-him.
So, checked around and found I had a campaign that stopped at exactly level 8.
Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip) Farewell, Demonmoose! It was fun. ~~ Aright folks, do we like this dynamic enough that we're willing to find some way to keep the roleplaying going, or shall we bid the characters farewell?
Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip) Yvell Endymion wrote: That's the plan accordingly, such that Muga and I fair better against swarms. Wait, who said I'm paying for one for you? I said I'd foot the bill for me getting one. :P
Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip) Grammanar Gun-Runner wrote: "Ugh, barrels of blood? What is this place?" "I've got a hunch it's a mad wizard's tower. No conclusive evidence yet, but it's my gut feeling."
Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip) Sure, let's go with plan throw a table at them. Maybe something that wide could hurt them a bit. Hit: 1d20 + 8 ⇒ (13) + 8 = 21
Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip) "Yeah, thanks. It's kinda weird that we've gotten the ability to become stronger with bloodshed, but rarely grow abilities like all the other beings of the world."
Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip) Readied Slashy Slashy: 1d20 + 17 ⇒ (14) + 17 = 31
Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip) More Slashy Slashy: 1d20 + 18 ⇒ (5) + 18 = 23
Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip) "Hmmm..." Muga glances at himself, still a bit bruised and battered from the last combat. "Eh, the worst that can happen is getting embarrassingly clotheslined into unconsciousness followed by inglorious death. Right then!" Muga moves forward and attacks. Slashy Slashy: 1d20 + 18 ⇒ (17) + 18 = 35
Lethal 11, Nonlethal 45
|