The Scribbler

Muga's page

727 posts. Alias of hallowsinder.


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Golarion cosmology is crowded.


Muga would care if Shizuru was dead, as she's a goddess he respects (swordplay is in her portfolio), but he wouldn't exactly have anyway of knowing this.


Well, I already posted how Muga died above.

As far as having a concept, his past life, this character has 720 posts. And this roleplay picks off at level 8, literally exactly after those 720 posts leave off.

There's a full bio on his page explaining his backstory, and if you care to read through a couple thousand posts worth of roleplaying, you can learn a lot about him. I feel like his concept's pretty solid. But forgive me for thinking you probably won't go and read all 3,300 posts of that roleplay from the point Muga joined. But hey, if you want, here's the link!
http://paizo.com/campaigns/DemonmoosesIronGodsAPOrange/gameplay&page=27 #1333

Me saying "I think Muga will have the Sword Word" is a way of me trying to summarize those 3,300 posts of roleplaying so that you don't have to read them. Muga's sword, and the idea of an attachment with your weapon are all incredibly important to him. Muga risked death once, challenging a captured enemy to a duel. He had carried their weapon with him, wrapped and kept safe, but not used, because it was still theirs in Muga's eyes. After the immediate crisis was over, he returned it to them and fought them honorably one on one. Risking death because Muga thinks your personal weapon has more meaning than 'this helps me kill harder'.

Now if you mean that the circumstances of death are going to affect what Words he gains, I'm not opposed to that. I wouldn't mind Fire or something involving it as a word. Or Technology or something like that if it's related to the Adventure Path and not the specific to exactly how you died (given Furkas' tendencies, I'm thinking Lingering Fireball, but I didn't see his statblock).

But if Muga DOES NOT get the Sword word, that itself is going to be a major part of his story arc. Aka figuring out the mystery of "Why do my divine powers not match me in any shape or form". This is not a bad thing. It could be fun. But if that's the case, I'd prefer if you were up front and honest about it. If, for example, you gave everyone a mismatched Mythic Rank in a type that doesn't match their class in a campaign, that could be very interesting to see what they do with it, but it should not be a surprise.


Really? So we'll get random powers not related to our character?

I have a hard time imagining a guy with these as his Samurai Edicts would not get Sword.

Edicts:

"Those willing to draw blood will have their own drawn in return"- Muga believes that anyone who plots the death of another will some day have it return on them. Muga has no moral compunctions against killing anyone who would fight. Likewise, he doesn't hold other's slaughters on the battlefield against them either. Those who would kill, in his opinion, have thrown away all rights to mercy or justice, instead choosing to depend on their own strength. However, the counterpoint to this is one of the few shreds of decency Muga still has. Those with no will to fight or kill, whether by their hand or their machinations, do have the right to expect mercy and should not be killed, perhaps even protected.
"The first tool of mankind truly designed just for warfare and slaughter, the sword has acquired our taste for blood"- Muga has a reverence for the sword and other similar cultural weapons that explicitly originated for combat, unlike bows or spears originally for hunting. He will respect the blade of an opponent as part of that opponent, not something to be stolen or weakened by treachery, but to be met head on in colliding battle. He will never attempt to disarm or steal a "true" weapon from an opponent, whether in battle or out of it. If he chooses to spare someone for being a worthy opponent, for example, he will allow that opponent to leave with his "true" weapon regardless of how stark raving stupid it is to do so.
"We walk our path to death alone."- Muga does not believe in fighting as a unit anymore. He fights alone. He's not so prideful as to reject healing when wounded or magical assistance when he fights an opponent similarly assisted. Still, he's not a team player. If you change your plan to coordinate with his actions, he can't do anything about that, but he won't likely go along with plans to double team any warrior he believes is worthy of respect. (Has Loner Drawback, -1 to AC when adjacent to an ally or aiding another.)

I thought choosing Words was sort of a "If I was to sum up this character in two words, what would they be?" sort of thing.


If I may, I'd prefer abilities that present NEW ways to fight, rather than simply adding numbers.

This is exactly the sort of thing I'd want:
Contempt of Distance
Constant
Your movement action can take you to any point in movement range,
provided the path is unobstructed and there’s a target to hit at the
end of the move. A hero could thus dash straight to a rooftop or balcony without navigating the physical route there. Foes too far away
to reach in one round can be pursued over multiple rounds, but they
must be attacked once reached. Tis pursuit can even extend into the
air, supporting the hero until they defeat their enemy or choose to
disengage, whereupon they land safely at a point below.

This is exactly the sort of thing I don't want:
Shattering Hand
On Turn
Commit Effort. Your melee damage rolls and Fray dice are always
the maximum possible. You can destroy barriers as thick as five feet
of stonework in front of you in one round’s action, smashing them
with a blow or as part of your movement action. Magical substances
may resist this power.

Going through walls? Cool. Dealing max damage making this an abusable vital strike component, not so cool.


Presuming Muga interests you, I've got a bit of a question of how you'd like to use combat focused Words. For example, being one with the sword is definitely Muga's thing, but picking the Sword word will have a lot of abilities will need translating into Pathfinder combat.


Death and Back Again:

"Pssssh, like your god kitty'd let you die. You've got to be the most badass servant he's got on this plane."

"When the woman who makes everyone immortal leaves, I'll concern myself with that."

"Oh, certainly I believe in higher powers. I just don't bother them for help when I don't need it."

"I don't plan on dying, but I have no need to shrink from valor.... Or fun."

It's kind of ironic, when your first battle's the same as your last. It was so long ago, it seemed, when the gunpowder choked that village, he could still feel the heat of the flames.. But this time, he was looking up from the ground, rather than down on those who had fallen on his blade. He'd fallen a few times before and been brought back from the brink by Valtyra. She and Serenae or whatever her name was, pretty much made them immortal. Grammanar could blow a hole in the side of a mountain with that techno-gun of his. And Yvell? Well, Muga hated to admit it, but Yvell was three times the warrior he was. Muga might slightly edge Yvell out in pure swordsmanship, but Yvell was a stalwart, unbreakable bastion, and a leader of men beyond peer. Yvell was more than just a sword that cuts. Muga? He was simply the second blade at Yvell's side. And honestly, he liked it that way. No commitment. He could live however he liked, with full faith that Yvell'd save Torch even if Muga fell.

But here, and now? In this choking tower? The fading cackle of a mad ghost wizard? Valtyra wasn't gonna bring him back this time. Grammanar wasn't gonna wipe that smug smirk off the wizard's face. And Yvell wasn't gonna save the world from the Iron Gods... And maybe it was all his fault.

As he departed this life, a final thought passed through his darkening eyes.

~Damn, I shoulda left some money with Mitsui, I'm not gonna need it where I'm going.~

~~

As he rejoined this life, it felt different this time. Whenever Valtyra pulled him back, it felt warm. This felt like someone was poking him with a stick.

"Hey, mind cutting that out?" Muga's eye opened, to see the situation, as he parried the pitchfork aside and rubbed an eye.

~~

~Why me? And not any of the others? Out of all of us, why would they pick me?~

Fun Moments from Muga's Original Game:

Grammanar: Ugh, barrels of blood? What is this place?
Muga: I've got a hunch it's a mad wizard's tower. No conclusive evidence yet, but it's my gut feeling.

Muga: Eh, the wonders of technology cease when you hit them hard enough.

Muga: Eh, the worst that can happen is getting embarrassingly clotheslined into unconsciousness followed by inglorious death. Right then! *charges*

Muga: Here Kitty Kitty Kitty. *holds nodachi behind back while waving arrow like cat toy*
~Later~
Yvell: *Sees Muga standing over dead metal-eating cat monster* You fought this?
Muga: No, we had a contest to see whether my sword or his claws were cuddlier. He won.

*after party attempts to negotiate with mad ghost wizard*
Muga: Yes, this tack has always worked for us. I see nothing that can go wrong. Surely this is just a misunderstanding!

Muga: I'm afraid Jevik came down with a terminal case of giant-bear-eating-him.

So, checked around and found I had a campaign that stopped at exactly level 8.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Farewell, Demonmoose! It was fun.

~~

Aright folks, do we like this dynamic enough that we're willing to find some way to keep the roleplaying going, or shall we bid the characters farewell?


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)
Yvell Endymion wrote:
That's the plan accordingly, such that Muga and I fair better against swarms.

Wait, who said I'm paying for one for you? I said I'd foot the bill for me getting one. :P


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"If I'm getting the magic gizmo at cost, sure, let's do it."


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"I'm carrying about five thousand gold in my pockets."


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"Do we need to stock up on grenades before we engage this guy?"


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)
Grammanar Gun-Runner wrote:
"Ugh, barrels of blood? What is this place?"

"I've got a hunch it's a mad wizard's tower. No conclusive evidence yet, but it's my gut feeling."


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"Isn't it like the wizard's motto to be prepared?"


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Once more into the table: 1d20 + 6 ⇒ (12) + 6 = 18


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Doing that: 1d20 + 6 ⇒ (3) + 6 = 9


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Sure, let's go with plan throw a table at them. Maybe something that wide could hurt them a bit.

Hit: 1d20 + 8 ⇒ (13) + 8 = 21
No idea what that'd be for damage


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Are there any tables or doors I could try to smack them with?


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Nope, not a clue.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Fort/Will: 1d20 + 9 ⇒ (20) + 9 = 291d20 + 5 ⇒ (19) + 5 = 24

Woooh! I get to pretend to be a paladin for a fight!


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Well, bellyflop or firesword? :P


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Muga's initiative modifier changed to +4 with the rework. Not that it matters, with that rolled 2, but for future reference.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"Yeah, thanks. It's kinda weird that we've gotten the ability to become stronger with bloodshed, but rarely grow abilities like all the other beings of the world."


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Muga shrugged, "Blurf.", as he spat out a significantly less dramatic spray of blood.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Fort: 1d20 + 9 ⇒ (10) + 9 = 19

"BLEAJGH." Muga coughs up a spout of blood, the loss of which would kill a lesser man, and a smokey elemental thing.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"I dunno, it won't be able to dodge in such a confined space."


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Well.. by completely do you mean I now have nothing to attack because the enemy is completely in my lungs and attacking my lungs would be a bad idea?


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Fort: 1d20 + 9 ⇒ (1) + 9 = 10

Welp, I'm the best. Around. Nothing's ever gonna keep me down.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

That seems about as likely as me trying to sword the enemy.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Readied Slashy Slashy: 1d20 + 17 ⇒ (14) + 17 = 31
Damage: 1d10 + 18 ⇒ (3) + 18 = 21
Slashy Slashy: 1d20 + 17 ⇒ (13) + 17 = 30
Damage: 1d10 + 18 ⇒ (8) + 18 = 26
Moar Slashy Slashy: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d10 + 18 ⇒ (2) + 18 = 20


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Muga moves to back up Yvell, ready to strike at anything that moved close to him.

Readied action


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Hey, I might beat that perception by blind luck!: 1d20 ⇒ 12


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"Eh, the wonders of technology cease when you hit them hard enough."

"But yeah, it's a cool thing."


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Autograpnel time?


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Muga goes ahead an lays a slice down into the robot, just to see how resilient this model's metal is.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

11 Lethal, 11 Nonlethal Damage

"Huh, well, apart from not dying, I called that one pretty well."


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

So... Do I get a heal from Valtyra or do I keel over once the rage turns off?


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"Fair."

Climb: 1d20 + 11 ⇒ (16) + 11 = 27


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"After you." Muga sets Yvell down. And collapses as soon as Yvell stops raging song.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Is the pit like just a drop down to one of the previous floors or its own thing?


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Grab: 1d20 + 13 ⇒ (11) + 13 = 24


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"Maybe we should have just shot at it from range." Muga yells up at Yvell, readying an action to catch him.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

I don't have Amplified Rage? Is that what you're currently granting via teamwork?


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Going from 70 hitpoints to 78 does not help against a total of 84 damage.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Niice damage!


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Mmm, right you are, Muga instead lies unconscious on the floor.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

More Slashy Slashy: 1d20 + 18 ⇒ (5) + 18 = 23
Damage: 1d10 + 18 ⇒ (5) + 18 = 23
More Slashy Slashy: 1d20 + 15 ⇒ (4) + 15 = 19
Damage: 1d10 + 18 ⇒ (7) + 18 = 25
More Slashy Slashy: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d10 + 18 ⇒ (6) + 18 = 24


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"Hmmm..." Muga glances at himself, still a bit bruised and battered from the last combat.

"Eh, the worst that can happen is getting embarrassingly clotheslined into unconsciousness followed by inglorious death. Right then!"

Muga moves forward and attacks.

Slashy Slashy: 1d20 + 18 ⇒ (17) + 18 = 35
Damage: 1d10 + 18 ⇒ (4) + 18 = 22

Lethal 11, Nonlethal 45


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"Heh, someone liked crossbows. Surprised they're not all guns and special bullets."


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"I'm a bit worried about the plurals in relation to wizards."

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