Half-Orc

Mrachni's page

344 posts. Alias of Oladon.


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Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Attention lurkers: this game has been moved to Myth-Weavers under a new GM.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Attention lurkers: this game has been moved to Myth-Weavers under a new GM.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

So I've got a volunteer... a reasonable guy, in fact. I know him from the MUD I help administer, though I've not known him for more than a few months.

The only proviso (so far) is that he only runs games on myth-weavers, so we'd have to relocate to that site. I've already got an account there, so that's not a problem for me -- how do you all feel about it? Deal-breaker?

The volunteer and I had the following conversation (pardon the language; posting it as-is):
<Prospective GM> tells you 'I can do about 1 per 2 days, realistically. And I can't do weekends just cause that's my family time (I post from work). I'm pretty easy going to deal with. I'm not a serious GM in the least (no heavy dramatic roleplay from me), and generally stick with simple and easy.'

You tell <Prospective GM> 'Hrm, what do you mean by the roleplay bit?'

<Prospective GM> tells you 'In the world of TV shows, I'm closer a long ways from the Breaking Bad or the Sopranos and closer to something like Doctor Who or crappy ass sitcoms. I roleplay, but I don't do the drama side for crap.'

<Prospective GM> tells you 'Getting drama from me would be like getting Sci-Fi from Shakespeare- it'd feel false and hacked on. I do lighthearted roleplay just fine.'

You tell <Prospective GM> 'Seems fine to me... the players are generally the ones doing any dramatic roleplaying, at least in my experience.'

<Prospective GM> tells you 'There's a forum here: http://www.myth-weavers.com/forumdisplay.php?f=24380 you and the other players can chat me up there if ya like'

You tell <Prospective GM> 'Whatcha want us to chat you up about? ;)'

<Prospective GM> tells you 'Make sure you all have the same expectations I do. Never know when a guy might rule that taking 10 sucks :P'

Edit to make the link a link. You can click on The Uncommon Room for the Q&A thread he started for us. I've begun by asking about his house rules.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Hey, peoples.

In addition to the names I gave in the PMs I sent, I've got a friend who's got a friend who may be willing to GM for us, or failing that may be able to find us a GM. My proposal is that we decide on a new GM by this weekend (whether it's one of the other current volunteers, or someone new that my friend's friend provides).

Does that seem reasonable?


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Alright, guys. Sending out PMs to get your feedback on our prospective GMs; if you have anything you'd like to ask them, either post it in the thread, PM it to them (and then let the rest of us know, preferably by PM), or PM it to me and I'll ask. After that, please PM me your thoughts/preferences with regard to the prospects, and I'll try to facilitate a (private) group discussion/decision.


Zatqualmie Fire-Top wrote:
You ran in to a giant moving cauldron. How much more information does he need?

What he said.


Pfft, you're hard-headed enough not to even notice that.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

It's not looking so good.


I thought he was seeking oregano?


Oglon wrote:
Exataerg is one of the Gnomes' gnames. I remembered one.

I remembered that one, too, of course.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Hehe. You guys are great.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Thanks.

A strategic bump or two might be in order... I find that sometimes the time of day makes a huge difference in who sees the thread.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Posted GM recruitment thread here.

Keep an eye on it if you don't mind, so we can answer any questions and interrogate any poor saps^H^H^H^H^H^H I mean prospective GMs who post.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

I can post a GM Recruitment thread in a few minutes, provided no one else wants to take it over. I'll double-check with Oglon and make sure he's on board, and post a link to the recruitment thread here as soon as I have it up.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Can't say I'm not disappointed, but it was fun while it lasted.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

A hippie might be fun...

For the knows-stuff role, I'd lean more toward a professor with "friends" in low places.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

What about an academic of some sort? Maybe a college professor? Knows a ton -- heh, just read Makvor's edit, which is basically the same as this suggestion. Might be more fun as a gamer, though.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

How can we help? A PbP (or live game) should be fun for the GM as well as the players... is there anything we can do to make it more enjoyable for you?


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Is there even enough meat on those bones to count, Quaylon? The stew will be practically vegan...


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

You might be surprised at my cooking ability, young half-elf. Could you spare a pinch of oregano?


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

I sure hope not! I wasn't done making stew...


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Do tell!


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Mrachni puts the spices in the cauldron.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

This is a token post so that nobody goes and forgets about this game. :)


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Thanks for communicating with us, GM. :) Some GMs don't, and then they end up just disappearing.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Perception for Shorty: 1d20 + 4 ⇒ (10) + 4 = 14

Aww, just missed it.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

We need some new dice, I think.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Round: Surprise, effects: none

Mrachni tries to ascertain the nature of the threat, both physically and temperamentally.

Perception: 1d20 + 4 ⇒ (9) + 4 = 13
Knowledge (Arcana?): 1d20 + 5 ⇒ (11) + 5 = 16

If the creatures seem intent on killing, Mrachni will step in front of the closest one and swing at it with his sword. 5-foot step in front of it if it seems intent on killing/mauling, then attack.

Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Edit to add a sense motive, though I don't know if it'll help. :)
Sense Motive: 1d20 + 4 ⇒ (10) + 4 = 14


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Mrachni ignores the tiny girl's fear of him and draws his sword, looking out into the undergrowth.

Perception: 1d20 + 4 ⇒ (3) + 4 = 7

Oy.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

"Who is coming?" Mrachni looks back toward the undergrowth where the halfling had appeared.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Mrachni glances at the girl, then at the undergrowth, then back at the girl. He moves to her side, and gently offers her his hand to stand up.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Appraise: 1d20 + 1 ⇒ (12) + 1 = 13


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

You showing those to anyone else for help with your appraisal? ;)


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Sorry, forgot to mention that if no one else noticed the magical Soulspeaker, Mrachni would pick it up. Can he tell what it does?

Spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24

Edit: Mrachni would disregard the gems and trinkets; not sure about anyone else.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Mrachni will attempt to lead the way to the dwarven ruins.

Survival: 1d20 + 9 ⇒ (12) + 9 = 21


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Mrachni will wait for the others' agreement, then follow.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Mrachni looks at the cauldron for a moment, no emotions visible on his face. After a moment, he answers the gnome's question with a nod. "Let us go."


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

So... what're we doing?


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Mrachni looks at the door, then back at the cauldron, and shakes his head at the others.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

You could live like a prince! You won't be able to see, but you could live like a prince...

(A free hug to the first person who recognizes the [slightly-altered] quote without searching.)


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Does the cauldron look like it would fit out the door?


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Only for non-crucial rolls.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Mrachni raises one eyebrow at the gnome. "I do not believe the cauldron would accommodate my size, even if I wished to bathe therein."


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Mrachni comes to the door of the cottage to figure out what Quaylon is babbling about. Looking around, he frowns and speaks in a strange language: "Sehrli aşkar!" Casting detect magic.

After letting his gaze wander across the room, he looks back to Quaylon. "I see no one." he says.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

If so, I hope for her sake that Zat's given up his ideas of a bath...


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Mrachni, watching the clearing for threats, calls out: "Is all well? Have you found the rat's tail?"


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Mrachni's still outside in the clearing.


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Mrachni, hearing Makvor's warning, calls back: "What have you found?"


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Perception for Quaylon: 1d20 + 4 ⇒ (3) + 4 = 7

Mrachni begins examining the ground around the clearing, looking for any tracks that weren't made by this group.

Survival: 1d20 + 9 ⇒ (7) + 9 = 16


Male Half-orc Cleric 1 | HP 11/11 | AC 15 Tch 11 FF 14 | Fort +5* Ref +2* Will +8* | CMD 12 | Init +1

Mrachni hesitates at the edge of the clearing, watching.

Perception: 1d20 + 4 ⇒ (9) + 4 = 13

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