The Fifth Archdaemon

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It seem s pretty clear that INA improves your Natural attack damage and that FCT REPLACES your Natural attack damage with your monk unarmed damage. I think the part that says you may use you monk unarmed damage in place of your natural attack damage says no, you either use your improved natural attack damage or you replace it with your unarmed strike damage.

Also based on your responses, it doesn't sound like your looking for an answer of weather or not you can do this, it sounds more like you just want someone to agree with you.


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Well the increased cell growth isn't gonna make you wolverine or anything, if anything it'll increase healing by a couple days at best.
It also helps relieve stress.


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Alexander Augunas wrote:

Well, if we're going off of cats for an example, I'd imagine it would be something that happens when the catfolk is relaxing or receiving a positive stimulus; massages, back/foot rubs (pawrubs?), that sort of thing. A primal instinct that the catfolk has trouble suppressing when their guard is down, perhaps.

But as others have said, its really your choice as the PC. How over the top do you want to go? It really depends what you're comfortable with.

Actually it wouldn't just be from positive stimuli. When a cat is hurt or injured they have a tendency to purr as well, many tests have shown that a cats purr stimulates cells causing them to heal faster, this effect has even been proven to increase cell growth in other animals and even humans near the cat while it purrs.


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Lord_Malkov wrote:
MrTheThird wrote:
TheSideKick wrote:

tetori, dimensional agility, abundant step (qinggong) and a colossal red dragon...

so we get surprise attacked by a colossal red dragon. my tetori saves against both frightful presence and the breath weapon as it strafes by us.
i abundant step over him and trustrike grapple his ass as he plummets to the ground, the barbarian and fighter run over and start beating the s!$! out of him while my tetori snapping turtle clutches the dragon into a pin maneuver.

the dragon didnt stand a chance.

needless to say the GM was so pissed he got up from the table and started watching TV. when he cooled down i asked him what was wrong he said " YOU GUYS ARE ONLY LEVEL 15 YOU SHOULDNT HAVE WON THAT FIGHT!! you screwed up all my plans". he is a gm who doesnt like fudging things and we killed the red dragon who was supposed to be the main antagonist, after our first encounter lol.

How is any of that even possible?

Pretty simple really... dimensional assault line of feats lets you attack after using dim door and the like. Teleport next to the dragon or on top using abundant step. Use an ioun stone for truestrike and grapple the dragon.

Once you have a flier grappled, they either need to escape or pass a fly check to stay up. Dragon attacks the tetori, misses an attack, this allows the tetori to make a grapple check with snapping turtle style/snapping turtle clutch as an immediate action. He uses that check to pin The dragon both interrupting the dragons full attack and preventing it from flying. Dragon has no choice but to fall to the ground into the waiting arms of melee buddies.

But how is you tiny little medium sized self preventing the colossal sized dragons wings from working and how are you able to pin it for that matter? Is this rules cheese, are you enlarged or is something else happening here that I'm missing?

I'm not trying to be rude or anything, I would truly like to know.


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Are you serious? What you need to understand is that people don't like to be told they are wrong, specially a GM who's interpretation of a rule helped him create the interesting scene he has opened up for you.
If it's a player messing up the rules then that is the GM's call to do something about it not yours and by saying "well the rules say this" your undermining the authority of the GM.

The biggest issue I have with rules lawyers is the fact that with all your expansive knowledge of the rules you forget the most important one, and no this isn't something someone just made up, it is in the rule book.

ALL RULES ARE SIMPLY GUIDELINES FOR THE GM TO FOLLOW AND ARE SUBJECT TO THE GM'S INTERPRETATION.

What this means is that what the GM says ARE the rules and if a GM doesn't correct a player on his interpretation on a rule then his interpretation is the rule. If you have any objections about a call, save them for after a game or for during a break in the game, because interrupting the game just to tell someone they are wrong is an a*$$!&@ thing to do no matter how you word it.

The best and only solution for your problem is to simply understand that what the GM says IS the rule and stop interrupting the game


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Why isn't it a monk archetype yet and if anyone has made it a homebrew archetype please pot it I and I'm sure others would like to see it.