This Class was originally made for 3.5, I never got around to posting it on the wizards forums...because they suck.
Well I've done a little modifying for the Pathfinder RPG and I just want to know what you all think.
If this isn't the place for this, I'm sorry I'm still pretty new to the forum
Blood Witch
Lvl. BAB Fort. Ref. Will Class Features
1 +0 +2 +0 +0 Acid Blood 1d6
2 +1 +3 +0 +0 Tier 1 Blood Magic
3 +2 +3 +1 +1 Acid Blood 2d6
4 +3 +4 +1 +1 Defensive Blood 1
5 +3 +4 +1 +1 Acid Blood 3d6
6 +4 +5 +2 +2 Acid Resistance 20
7 +5 +5 +2 +2 Acid Blood 4d6
8 +6/+1 +6 +2 +2 Defensive Blood 2
9 +6/+1 +6 +3 +3 Acid Blood 5d6
10 +7/+2 +7 +3 +3 Tier 2Blood Magic
11 +8/+3 +7 +3 +3 Acid Blood 6d6
12 +9/+4 +8 +4 +4 Defensive Blood 3
13 +9/+4 +8 +4 +4 Acid Blood 7d6
14 +10/+5 +9 +4 +4 Acid Resistance 40
15 +11/+6/+1 +9 +5 +5 Acid Blood 8d6
16 +12/+7/+2 +10 +5 +5 Defensive Blood 4
17 +12/+7/+2 +10 +5 +5 Acid Blood 9d6
18 +13/+8/+3 +11 +6 +6 Tier 3 Blood Magic
19 +14/+9/+4 +11 +6 +6 Acid Blood 10d6
20 +15/+10/+5 +12 +6 +6 Defensive Blood 5
Skills: Bluff, Concentrate, Craft, Decipher Script, Heal, Intimidate, Knowledge (Arcana), Perform, Profession, Search, Sense Motive, Slight of hand, Spot, Survival, Use Magic Device.
Skill points at 1st level 3 + Int mod. X4
Skill points per level 3 + Int mod
Hit Die type - D12
Abilities
(All abilities the Blood Witch uses requires her to deal at least 1d4 points of damage to herself unless stated otherwise)
Acid Blood (10ft) - At first level a Blood Witch’s blood becomes a highly potent acid. When struck by a standard slashing or piercing weapon the attacker takes 1 point of acid damage per wound the Blood Witch has, so if the Blood Witch has been Hit 5 Times the next attacker will Take 5 points of acid damage. In addition to this ability as a standard action the Blood Witch can fling a bit of her own blood dealing 1d6 acid damage at 1st level and an additional 1d6 damage for every other lvl thereafter.
Defensive Blood - Every time the Blood Witch is struck by a melee weapon 1 point of acid damage is dealt to the weapon ignoring hardness, +1 additional damage every 4 levels
Strong Blood - At 14th level any time the Blood witch would be poisoned or diseased ,the Blood witch is cured 1d4 rounds later.
Blood Magic
Blood Magic Requires A sacrifice of blood (1d6 damage) to cast among any other sacrifices that may be stated in the spell description.
Tier 1 Blood Magic
Healing Vita - As a standard action the Blood Witch can rub her blood on the wounds of an ally creating an effect similar to a cure light wounds spell with a caster level equal to Blood Witches's class level.
Stolen Vita - On your next attack you gain an amount of HP equal to the amount of damage you dealt with a slashing or piercing weapon. Stolen Vita takes a standard action to use and must be used before you attack.
Sticky Blood - As a standard action you can fling a gob of blood at an opponent creating a effect Similar to a tangle foot bag with the following changes,the Duration is equal to 1 +Con mod, Break DC equal to 10 + con mod + dealt to .
Blood Baby - As a full round action a Blood Witch can create 1d4 blood babies at the cost of 1 point of temporary constitution damage. On command a Blood Baby will charge at an opponent screaming and crying, on contact the Blood Baby will explode in a loud squishy POP, covering the opponent in a potent acid dealing 3D6 acid damage and an additional 1d4 acid damage per round for 1d6 rounds.
Tier 2 Blood Magic
Healing Vita 2 - By dealing extra 1d3 points of damage to herself the Blood Witch can fling a bit of blood at one of her allies as a standard action causing an effect like cure light wounds with a range of 20 ft Caster level equal to Blood Witch class level.
Improved Stolen Vita - Same as Stolen Vita except that you heal and amount Equal to 1.5 times the amount damage dealt.
Blood Trap - At the sacrificing 1 point of temporary constitution damage you can create two 5ft pools of blood. When ever an opponent comes within 5ft of a pool multiple hands will reach out and attempt to grapple the opponent (Str. and Dex. scores are equal to the blood witches con score for determining its CMB and CMD). If it succeeds it pulls you into its square and holds you there until you break its grapple in addition to this the target also take 1d6 acid damage every round he fails to escape. Blood Trap is a full round action that provokes attacks of opportunity
Wall-O-Blood - By sacrificing 1d6 temporary Con the Blood Witch can create a massive wall (50ft long by 30ft high) of writhing hands and faces that appear to be made up entirely out of Blood. Any opponent that comes within 10ft of the wall gets snatched up (Str. and Dex. scores are equal to the blood witches con score for determining its CMB and CMD) and pulled into the wall, at this point the wall begins dissolving the opponent(5d6 damage per round, the opponent can choose to exit at either side) until there is nothing left but pile of GOO, which is then added to the walls life span (Wall lasts for 2d10 rounds +1d6 rounds every time an opponent is dissolved ). Wall-O-Blood is a full round action that provokes attacks of opportunity
Tier 3 Blood Magic
Healing Vita 3 - Functions the same as Healing Vita 2 Except you must deal 1D6 damage to yourself and it causes an effect like Cure Serious Wounds with a range 50ft, caster level equal to Blood Witch level.
Vita Transportation - Every time you suffer at least 10 points of damage you may choose to create a blood pool. This pool is 5ft in diameter and you can create up to four of them. after you have created at least two and are in the same square as a blood pool you can as a free action teleport from one blood pool to another. Each pool can be used 1 time +1 use per point of con mod the Blood Witch has.
Melty Blood - On successful touch attack the opponent must make a Fort save (DC 10 + con mod+ half Blood Witch level)or his bbecomes a highly potent acid dealing 1d10 con damage per round for 1d4 rounds.
Weapon/Armor Proficiencies:
Blood Witches are proficient with Knives, Daggers, Short swords, and are not proficient with any armor or shield.
[Edit]Sorry about the lay out but I don't know how to fix it