Male Dwarf Fighter (Armor Master) 5
LN Medium Humanoid (dwarf)
Init +0; Senses Darkvision(60ft); Perception +1
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Defense
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AC 28(DR3/), touch 11, flat-footed 26 (Tower Shield(4), Full plate(9), natural(1), dodge (1), ring (1), amulet(1), Bracers(1)
hp 50
Fort +7(base2+ability5), Ref +1(base1+ability0), Will +2(base1+ability1)
CMB: +9
CMD: 19
*+1 to the fighter’s CMD when resisting a
bull rush or trip.
*+1 trait bonus on opposed checks against the Bluff and Disguise skills and a +1 trait bonus on saving throws against illusion effects.
*fighter gains a +1
bonus on Will saves against fear.
Defensive Abilities:
Deflective Shield (Ex): At 2nd level, an armor master
specializes in using his shield to def lect attacks. He gains
a +1 bonus to his touch AC, and this bonus increases for
every four levels beyond 2nd (to a maximum of +6 at 20th
level); however, this bonus cannot exceed the sum of the
armor and enhancement bonus to AC provided by the
shield that the armor master is currently carrying. This
ability replaces bravery.
Armored Defense (Ex): At 5th level, an armor master
gains DR 1/— when wearing light armor, DR 2/— when
wearing medium armor, and DR 3/— when wearing heavy
armor. At 19th level, this damage reduction increases
to DR 4/— when wearing light armor, DR 8/— when
wearing medium armor, and DR 12/— when wearing
heavy armor. This damage reduction stacks with that
provided by adamantine armor, but not with other forms
of damage reduction. This damage reduction does not
apply if the armor master is stunned, unconscious, or
helpless. This ability replaces weapon training 1 and 3,
and armor mastery.
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Offense
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BAB:+5
Speed 30 ft.
Attacks(weapons):
Dwarven Waraxe: 1d10+9 (+7 with shield however
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Statistics
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Str 17, Dex 10, Con 19, Int 10, Wis 12, Cha 6
Base Atk +3; CMB +9; CMD 19
Speed 30 ft
Feats Combat Expertise, Stalwart, Iron Hide, Dodge, Endurance, Diehard
Traits Law Enforcer:You receive a +2 bonus on Sense Motive checks to gain a hunch from social situations, and begin play with a pair of masterwork manacles.
Clearheaded (Dwarf Racial Trait): You gain a +1 trait bonus on opposed checks against the Bluff and Disguise skills and a +1 trait bonus on saving throws against illusion effects.
Class Skills:
Climb +4
Craft +0
Handle Animal -2
Intimidate -2
Knowledge (dungeoneering) +0
Knowledge (engineering) +0
Profession(sentry) +9 = WIS(1)+Rank(5)
Ride +0
Sense Motive(not class skill) +3 = WIS(1)+Trait(2)
Survival +9 = WIS(1)+Rank(5)
Swim +4
Languages Common, Dwarven
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Special Abilities
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Racial Abilities(dwarf-vanilla)):
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified
by armor or encumbrance.
Darkvision: Dwarves can see in the dark up to 60 feet.
Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters
of the giant subtype.
Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine
the price of nonmagical goods that contain precious metals or gemstones.
Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid
creatures of the orc and goblinoid subtypes because of their special training
against these hated foes.
Hardy: Dwarves gain a +2 racial bonus on saving throws against
poison, spells, and spell-like abilities.
Stability: Dwarves gain a +4 racial bonus to their Combat
Maneuver Defense when resisting a bull rush or trip
attempt while standing on the ground.
Stonecunning: Dwarves gain a +2 bonus on
Perception checks to notice unusual stonework,
such as traps and hidden doors located in stone
walls or floors. They receive a check to notice
such features whenever they pass within 10 feet
of them, whether or not they are actively looking.
Weapon Familiarity: Dwarves are proficient with
battleaxes, heavy picks, and warhammers, and treat
any weapon with the word “dwarven” in its name as a
martial weapon.
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Inventory
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Full plate Armor weight: 50lb cost: 1,500
Shield, tower(mithral) weight: 23 cost: 1,030
Waraxe, dwarven weight (cold iron): 8lb cost: 60gp
Manacles, masterwork weight: 2lb cost: -
Ring of Sustenance weight: - cost: 2,500
Ring of Protection(+1) weight: - cost: 2,000
Backpack weight: 2lb cost: 2gp
Bedroll weight: 5lb cost: 1sp
tent, one man: 20lb cost: 10gp
Amulet of Natural armor (+1) weight: 1lb cost: 2,000gp
Bracers of Armor weight: - cost: 1,000gp
Everburning torch(3) weight: 3lb cost: 330gp
total weight: 94 lb (100 or less lightload)
total gold: 67gp 9sp