You're skipping the final step of four +2s distributed freely, people with a penalty can thus hit 16 (though not 18). Just for the record.
Tarik Blackhands wrote:
That doesn't change my point. Sub it out with an actual regional language if you want, the premise stands. I just want to ask the damn guard captain where the kobold nest is, I don't want to waste valuable playing time finding some nitwit who speaks both Ulfen and whatever the hell my character does.
If it changed your point, my identity would be somewhat different. I'm just being me (ie: pedantic corrections for the sake of technical accuracy).
Doktor Weasel wrote:
Actually, eating sentient creatures isn't Evil. Not by the rules. Look at Lizard Men, they eat people who they kill and are Neutral. It's every bit as icky as wearing their skin, but it isn't evil.
Now, using magic to gain power from it is Evil, and murdering someone to eat them is super Evil, but eating a dead body? Not usually an Evil act.
While the basic point is completely correct, this is not technically accurate. Dragons get all good saves. Larger dragons have very low Dex scores making Reflex their effective low save, but their Base Saves all follow the 'High Save' progression.
Generic Villain wrote:
Actually, Arazni is a Marshal.
The point otherwise stands, though.
It's similar with Queen Ileosa - she's only 6th level (and NE) by default, but if the CotCT AP happens then she becomes LE and significantly higher level.
Actually, in the original at least (I obviously can't speak to the new hardcover), she's still NE to the end. She just gains a lot of levels.
She makes bargains with Devils, but she's not actually loyal to them or anything, just opportunistic and ambitious.
Nutcase Entertainment wrote:
Convincing to drink a first mug, then a second, then a third... aww, come on, one last one... aww come on, (another) last one... < repeat until the drinker snap out of it or roll under the table. Diplomacy is doing it in a friendly manner, bluff could be lying about how strong the drink is, intimidate might only be needed at the start, or all the way, and none of those are magical. a possessor probably has ranks in at least one of them.
Actually, you can't do this mechanically with Bluff. Bluff can only convince them that the drink is weaker than it actually is, not cause them to take any particular course of action in regards to it.
Also, Diplomacy is not mind control and cannot force someone to do things against their will or that they believe are wrong. So that strategy is of limited use. Ditto Intimidate now that I think on it.
Leandro Garvel wrote:
DM of the Rings is another similar webcomic (but a Lord of the Rings RPG campaign rather than Star Wars) which is just as good, and made by the same people.
Actually, no. They're both good, but while DM of the Rings inspired Darths and Droids they are not made by the same people.
For the record, many of these bonuses are available in the APG, as well as many other books (the ACG and OA both contain them for all the corebook PC races on the new classes therein, for example).
That certainly doesn't mean you have to use them, but they aren't restricted to that particular book by any means.
[pedantic note]Actually, his curse was undone by any moment of perfect happiness. That being sex was basically coincidental.[/pedantic note]