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Short version: the player steering the ship in the town building wants a statue, but the rooms and teams section says the price is just for the area not the statue. Not sure why it says statue then says it doesn't include the price of statue. I figure it would be 4 goods and 1 labor and take a couple of weeks for someone to craft what he's looking for. Does that seem right, maybe scale the earnings potential up a bit to reflect the additional cost to get the statue build. Longer versions: this guy pretry much does all the party collaboration for how they are building up their town and we were joking about an NPC they had resurrected. That it would be funny if he had a statue of his brawler holding a baby cherub version of the NPC to put outside the arena hes building. It was so funny we ended up going with it, but then I saw they could make like 100 statues with the current price listed in the rooms and teams price, buf then noticed it doesn't include the cost of a statue. I tried googling the boards but only found someone trying to make animated golems cheaply and get by their DM, then someone suggestions it was like art work for value. I usually just give out gold and gems, then got side tracked a bit trying to calculate the weight of a marble statue, finding the price of marble in pathfinder, then remembered I used to get pretty great help from the boards. So here I am, just trying to make a decent price for a funny rifing joke we had.
Hey I just have a question about specifically how gaze attacks work, for a medusa specifically, but also in general as there is the one in the 2nd book as well. I know the description says on the universal rule but I just wanted some conformation of this. It says that its a 30 ft radius and that everyone has to make a save on their turn if they are within range, unless they make special efforts to avoid looking at the creature. But how would you explain that to the party? Mechanically it functions just a 30ft aura basically right, because of all around awareness in table top stuff? Would you say you feel overwhelmed looking into that creatures eyes and for a medusa you feel you body ache as all at once if feel like every part of you starts to shout out in pain. I mean I know all my players know what a medusa is, but there characters may not be so familiar. I could explain the mechanics on averting their gaze, but how would their characters know that? Then as the gaze description says, the monster can actively try to gaze at someone, that is just them using their standard action to do so right or is that a free action once per turn?
So I really haven't used the Night Swan in my game, outside of her stealing some 500 GP worth of stuff from the party. I didn't think it made sense for her to just know what the party was doing and so have some kind of ambush set for them. They were going to try and track her down after she robbed them but I had the inquisitor show up and that was the first time he questioned their "Loyality", even though all they had done is help people, so they weren't quite able to track her horse back to the main town. I'm thinking of having them start looking around Loaithadar and rolling to gather information about info and find there have been more robberies committed in that town than anywhere else. Maybe setting a trap or something for her to steal and then catching her. I've already done away with the auto hate for them being best friends with Oketra so she will just be neutral to them and maybe they can talk to her and explain that they just want to help, even though she sees helping people as stupid. Any thoughts or suggestions? I would also love you hear how you used this NPC in your game!
I'm running an AP right now (War for the Crown) and my party just went through an encounter with some Ghoul's. Basically they were fighting the main ghoul and it was just hitting someone, getting them paralyzed then moving on to the next player because I figured it would just keep paralyzing people. But my question is after you get paralyzed from the first time form a specific ghoul or ghast are you not able to be paralyzed from that ghoul or ghast again? That's how I ran it other wise it would have been a TPK because I was rolling super hot, and that's not fun for the night. I could have swore I remembered reading that somewhere or something a while ago, but haven't been able to find anything to support that except rule 0. Oh also, why are Elves immune to ghoul paralysis? Not super important, just wondering about that. Thanks for your time!
Hey I have a question about the new crafting system from unchained. Lets say your crafting a long sword 15GP and its a DC of 10 and you make 1 GP of progress per day. Say you have a craftsman with a +20 to his check so taking 10 you get 30 so that's 5 GP of progress a day so it would take 3 days to make a long sword. Now if your making a master work long sword it costs 315GP base market Price DC 15, using the same craftsman taking 10 you get 30 and 8GP worth of progress a day so it takes 39.375 days or 40 days to make a Master work sword. Right? Then if you get into adamantite weapons, base price +3000 so 3015 that includes master work quality. DC 20 so 12 gold progress a day so 251.25 days to make or 252 rounded up. Or does it go from the masterwork price of 315 for how long it takes to make 27 days? I mostly want to know how long these things take to make so when my PC's want an item I can tell them how long it would take to make it "roughly"
Hey I couldn't find a better spot to ask this so here it goes. 1. Can you make wands with meta magic feats tied into their "spell level" like a wand of maximize magic missile? Or a staff with Maximize magic missile? (Kind of want one for my wizard so he can have an easy thing to use on some rounds) 2. Do you need the meta magic feat for crafting the appropriate meta magic rod? IE: Maximize Thanks
Through out the adventure I have a feeling my players may want to repair or reprogram various robots. I know this is pretty much a complete GM call as to what they can have access to use, but I feel one of my players playing a android wizard will really want to "fix up" as many of them as possible to try and use them to reconstruct his heritage. Adventure Path Stuff:
Like fixing up all the repair robots from book one and more likely he will want to do things to fix up the android facility in book 3. So any advice on crafting a nanite swarm to fix the equipment or just advice on how he may be able to fix the place up. So I'm just looking for what if anything people have used in their own campaign's. I was thinking some kind of craft mechanical checks VS HD of creature + 15(or some other number that seems fair) and then trying to work in the scrap value James mentioned in his forward about the game he made and a bunch of the Iron Gods Tech is biased off of. Any info would be helpful, and thanks in advance.
Choking Tower Spoilers:
Can you use Teleport Structure to move the Choking Tower after you have murdered... "Released" all the tormented souls from the building and also "released" the current occupants from their cells. Using a scroll to cast the spell or having the rogue UMD it? Also I guess the same question but with the space ship too. Thanks
Hello, I remember reading something a little while back about the modules each starting around a specific year or something and then unfolding over a certain time line. I was just wondering if anyone had any information about this. I was thinking about running a home brew campaign and since I have ran several of the module sets and other groups of friends have ran other I was thinking I could run this one in that "living" world. With each set of campaigns having taken place. Any information or suggestions would be awesome and a big help. The champaign's I have completed as a GM are; Kingmaker, Council of Thieves, and Second Darkness(the world didn't end 8P). Thankfully enough my players saved the world so I don't have to worry about any of that. $mith
I was looking over the last AP and got to her, and she seems like an ok challenge but I have a few questions. 1. Is she staying in her room the whole time unless the PCs break her hold on the land and it gets shunted back to the real world? 2. Is that room she in basically a 10x10 room? 3. If she gets pushed back to the real world isn't this kind of a disapointing fight, I mean she really can't make the concentration check to cast spells...ever. Unless I read it wrong.
Hey guys whats happening as the title says I like to have the bad guys at the end of modules die a pretty epic death, I feel like it adds a bit more to the story and to what the PCs are doing if they have interesting deaths instead of hitting –their con and falling over. But I think I kind of blew the rest of my budget in the 3rd module, I’ll give you the buildup. Also once they “die” I just describe a cut scene to them.
Trolls!- The party had fought their way to the trolls base and murdered their way through to the last two and were really low on everything so they pulled back and healed up. I was a bit mad about that so I decided to WOW boss them up a bit. They came back and started fighting the main troll guy and everything was ran as normal, the rock troll came up behind them and attacked, nothing special there, I did double there regen, but they do a lot of damage so that was just to keep it challenging, when they pretty much CC the trolls, one with glitter dust and the other with laughter I let them notice the main troll had a necklace made out of green hair, and that it seemed familiar. Once the trolls were CCed I had the necklace activate and it covered the trolls in a soft green fire, mechanically it doubled there regen again, got rid of the glitter dust and laughter, and the rock trolls hands got bigger and he did a bit more damage, oh and they got more hp. So once they killed them the main trill said “I’m sorry I could not serve you better” and then the green fire consumed him and left behind the necklace. The cleric picked it up and rolled a 1 on a will save so he put it on and started getting burned and saying things like “I praise you my queen” so the fighter grappled him and pulled it off and threw it to the floor and it just burned up.
They all really seem to like them so I like doing that but I just feel that after the lich I’ve kind of painted my self into a corner. So that’s where I’m at, I’m not quite sure what to do for armag, or the king, the nymph will be something cool. Just waned to throw these out there and get some feed back. Thanks, $mith
Basically just asking if you can take a 5ft step while you are slowed, or not I guess any other free actions, talking I mean you can cast spells with a verbial componant and there not even effected. Got into a bit of a nerd fight about it, players playing bards make me think of things that were never an issue before.
Hey whats up has this happened to any of you in your adventures, I’m running KM and I have a party ranger who is pretty much dedicated to befriending every single animal monster they come across. They just got done with VV and when the Elasmosaurus popped up and bit him he just made a really high wild empathy check and calmed it down and started talking to it. I don't have a problem with how he handles these things, in fact I love it I think its quite a nice bit of role playing. I'm just looking for suggestions on how to handle them coming across wild animals and him calming them down and befriending them, and then talking to them, I don’t quite know how to RP a creature with INT 2, i mostly have them talk about food and that’s really about it. Also as far as Magical Animals what rules really apply there? When something has INT 3 does that mean you have to diplomacy it instead? He does understand that its mostly for RP purposes and its not like hes walking around with a army of creatures that he just throws at enemies so I’m not worried about that. As always any help would be great and thanks for taking the time to read my Post $mith
So my party wants to make the Perlivash the Faerie Dragon their royal assassin...oddly he would be quite good at it if you go with the RAW rules for it, also who would suspect a faerie dragon as your royal assassin. Yeah it seems silly to me but I was just posting to get some feed back. Also they were considering the kobolt chief, and that made a lot more sense to me. One last thing what about recruiting the fay creatures, like the dryad, or the nix sorc, just thought I would put that out there too. Any feed back would be great $mith
Hey everyone Im starting a new champaign and I was kind of thrust into GMing it but thats not a big deal, i'm just looking for some advice. So I was going to play in the LoF path and the party was going to be: Bard, Cleric (healing focused/Item Crafting), Druid (Spell focused, Sky Domain or something), Ranger, Rogue (TWF), Sorc, and a Wizzzzard. I was going to be a sword and board fighter. So that leaves me with running a game for 7 people, some of which I tuned for party "working togetherness" But now I just wanted to see what people thought, I really want to do the kingmaker champaign for a few reasons:
LoF: reasons
CoT: Reasons
So thats what I got, my GMing history is pretty much "normal" parties of 4-5, I know how to deal with inter party fighting and drama and what not. I'm a pretty nice GM I dont punish players for being creative, although the bard might be tempting, I do what I can to work with players who want to do things outside the rules. I used to run stuff in Eberron like crazy so I'm good with seeing champaign world "issues" I guess thats really it, buying them really isnt an issue at all, just wanted to know what people thought and any feed back would be helpful. Thanks,
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