Elf HP 64/64 | AC:18 T:15 FF:13 CMD: 21 | F+6 R+10 W+6 | Low-light Percpetion -2
Well, boon 1 says Jay likes you.
Boon 3 gives you a penalty for letting some assassins escape.
1&2 seem exclusive from each other, as do 3&4
Elf HP 64/64 | AC:18 T:15 FF:13 CMD: 21 | F+6 R+10 W+6 | Low-light Percpetion -2
I'm not quite sure which boons on the chronicle sheet are appropriate btw. I always drive myself nuts after GMing about all the little things I could have done better. I'm going to moving back from Berkeley to Iowa for the fall the week aftter GenCon, but after that I'm happy to run something.
Elf HP 64/64 | AC:18 T:15 FF:13 CMD: 21 | F+6 R+10 W+6 | Low-light Percpetion -2
On the off chance the assassin is still standing Mr. K will force missle him. [dice1d4+4[/dice] If the assassin is down Mr. K will instead instruct his servant to stabilize him. The servant cannot succeed. Assuming the assassin is down, Mr. K will nonchalantly mention "perhaps we may wish to keep this one alive for questioning."
Elf HP 64/64 | AC:18 T:15 FF:13 CMD: 21 | F+6 R+10 W+6 | Low-light Percpetion -2
Mr. K will move up a bit and use his wand of glitter dust on the assassin. Targeting behind to hit only him. Will Save, DC 13 GlitterDust: A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.
Any creature covered by the dust takes a -40 penalty on Stealth checks.
Elf HP 64/64 | AC:18 T:15 FF:13 CMD: 21 | F+6 R+10 W+6 | Low-light Percpetion -2
I'm not sure the assassin can get that far while exhausted.
Exhausted: An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue.
Elf HP 64/64 | AC:18 T:15 FF:13 CMD: 21 | F+6 R+10 W+6 | Low-light Percpetion -2
Mr K. will instead cast Boneshatter (Fort 22) damage: 8d6 ⇒ (5, 5, 6, 2, 3, 1, 6, 1) = 29 on the assassin while drawing the wand of glitterdust. Boneshatter: The target’s bones or exoskeleton shiver and splinter, dealing 1d6 points of damage per caster level (maximum 15d6) to the target, who is also exhausted for 1 minute per caster level from the pain and exertion of the transformation. If the target makes its save, it takes half damage and is fatigued rather than exhausted. Objects made of bone, chitin, or similar material take half again as much (+50%) damage from this spell. This spell has no effect on creatures that lack both skeletons and hard carapaces.
Elf HP 64/64 | AC:18 T:15 FF:13 CMD: 21 | F+6 R+10 W+6 | Low-light Percpetion -2
Cobbling together Gina's memorized spells and linked spellbook, Mr. K plans on copying the following, assuming we survive the adventure: 1:
2:
3:
4:
5:
Total: 870gp. My spellbook isn't nearly as big but you're welcome to copy anything out of it that you like.
Elf HP 64/64 | AC:18 T:15 FF:13 CMD: 21 | F+6 R+10 W+6 | Low-light Percpetion -2
Not sure exactly how far the Mantis got, and not wanting him to escape. Mr. K will draw his wand of glitterdust and cast Dimension Door, taking Noble and Hawthorne with him. Map is on view only at the moment, but I would like to teleport us to just southeast of the top of the ladder, assuming up on the map is north.
Elf HP 64/64 | AC:18 T:15 FF:13 CMD: 21 | F+6 R+10 W+6 | Low-light Percpetion -2
Black Tentacles CMB: 1d20 + 8 + 5 + 5 ⇒ (14) + 8 + 5 + 5 = 32 Including +5 for maintaining a grapple.
Mr. K will yawn a bit an unleash an electric wall facing away from the party on #s: 1, 2 & 4. Electric Damage: 2d6 + 8 + 4 ⇒ (3, 2) + 8 + 4 = 17
Elf HP 64/64 | AC:18 T:15 FF:13 CMD: 21 | F+6 R+10 W+6 | Low-light Percpetion -2
Posting a little bit early to help avoid delays Black Tentacles: 1d20 + 13 ⇒ (13) + 13 = 26
After Hawthorne goes Mr. K will cast haste. Hopefully on everybody, but excluding himself if necessary to get everybody else.
Elf HP 64/64 | AC:18 T:15 FF:13 CMD: 21 | F+6 R+10 W+6 | Low-light Percpetion -2
Mr. K will move up and throw a black tentacles on the further group. CMB: 1d20 + 13 ⇒ (4) + 13 = 17
Err I just re-read the post, about the Mantis going first. I'll still throw a crappy black tentacles, the exact area may change depending on what they do/where they go.
Elf HP 64/64 | AC:18 T:15 FF:13 CMD: 21 | F+6 R+10 W+6 | Low-light Percpetion -2
Bah, I forgot to replace my invisibility sphere scroll after last time I used it. I think we should definitely continue straight in to keep the buffs up. Mr. K nods towards the great hall and moves forward as quietly as possible. stealth: 1d20 + 5 ⇒ (10) + 5 = 15
Elf HP 64/64 | AC:18 T:15 FF:13 CMD: 21 | F+6 R+10 W+6 | Low-light Percpetion -2
Mr. K will nonchalantly stroll up another 5ft while redirecting the flaming sphere again. Force Missile: 1d4 + 4 ⇒ (1) + 4 = 5
"That seemed a bit too easy, did it not?"
Elf HP 64/64 | AC:18 T:15 FF:13 CMD: 21 | F+6 R+10 W+6 | Low-light Percpetion -2
Mr. K will 5ft step up, and nonchalantly snap his fingers, sending a force bolt at number 2 for 1d4 + 4 ⇒ (1) + 4 = 5 damage. Mr. K will then roll his flaming sphere onto number 2 for 3d6 + 4 ⇒ (4, 5, 2) + 4 = 15 damage. Reflex DC 20 negates. If targets go down part way through feel free to change to targets that are still up."
Elf HP 64/64 | AC:18 T:15 FF:13 CMD: 21 | F+6 R+10 W+6 | Low-light Percpetion -2
Opps, forgot to add 4 more damage from evoker bonus on the fireball Mr. K will evoke an acid wall. Damage for those in the wall: 2d6 + 12 ⇒ (5, 4) + 12 = 21
Red Mantis #3 is unaffected.
Elf HP 64/64 | AC:18 T:15 FF:13 CMD: 21 | F+6 R+10 W+6 | Low-light Percpetion -2
Buffs cast by Mr K.
"I am ready." Once we land Mr K will cast an Empowered Fireball on them
Before taking a 5st back away from the party.
Elf HP 64/64 | AC:18 T:15 FF:13 CMD: 21 | F+6 R+10 W+6 | Low-light Percpetion -2
Ack sorry for delay, Paizo forums were telling me no new posts all day. "Nice job with the arcane eye." Mr. K turns to Hraiken "Have you known Torch for a long time, I've always wondered what his real name is?" Mr. K will cast GMW on Savage's Unarmed Strike (+2) as well as Keen Edge on Hawthorne's Glaive. 8 Hours on the GMW and 80 minutes on Keen Edge
Elf HP 64/64 | AC:18 T:15 FF:13 CMD: 21 | F+6 R+10 W+6 | Low-light Percpetion -2
Killasavaranius will take his nose back out of his book.
Elf HP 64/64 | AC:18 T:15 FF:13 CMD: 21 | F+6 R+10 W+6 | Low-light Percpetion -2
Killasavaranius will nonchalantly snap his fingers and flick a force missile at it. Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Elf HP 64/64 | AC:18 T:15 FF:13 CMD: 21 | F+6 R+10 W+6 | Low-light Percpetion -2
Know History: 1d20 + 14 ⇒ (11) + 14 = 25
Elf HP 64/64 | AC:18 T:15 FF:13 CMD: 21 | F+6 R+10 W+6 | Low-light Percpetion -2
Ha, I added appraise when my int went up at lvl 8. Killasavaranius remembers dealing with Torch back in Silent tide... "Greetings once again Mr. Torch. We at the pathfinder society are always, umm, err, pleas--, willing to help out. Tell us, who would be stupid enough to brag about selling you fake goods?"
Elf HP 64/64 | AC:18 T:15 FF:13 CMD: 21 | F+6 R+10 W+6 | Low-light Percpetion -2
Elven:
"My name is Killasavaranius" Killasavaranius looks up from his book, his pale green eyes providing stark contrast to his jet black hair. "You may refer to me as Mr. K." Where is long deep purple coat opens, an unholy symbol of Asmodeous hangs from his neck, over a thin black shirt.
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