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![]() Good and bad, I’ve seen much of what’s been said already. Some of the best GM responses I’ve seen, and this goes for PbP and pre-written modules more than other venues and style, is responsiveness to the situation in game and checking of rules or GM discussion. Good GMs in other styles can quickly call a rules break and make a ruling without dragging out the call, but PbP usually allows more time to think and good GMs I’ve seen can make the calls without any interruption of the game. If say, someone notices a Skill challenge is particularly tough and the party is getting knocked out by the environment, like in Pact World Warriors, good GMs I’ve seen go and find the GM discussion and immediately adapt the outcome. In this specific instance, that involved responses like getting the players to focus on getting only one or two across (a player idea), handing victory to the one character that made it, playing up how good the “rescue” looks to those watching, and weaving that into the rest of the scenario. The GM also mentioned in ooc that they were looking into the issues, which is apparently common in the scenario, and the writer may have missed the difficulty for low-level characters. The game is no longer archived, but it was GM Jasonomicon at Roll for Combat that I’m looking at here. I’m dealing with a few more situations like that right now, from both perspectives. I will note that I do not expect GMs to be proactive in this respect. There is a big difference between being prepared and anticipating all contingencies, the latter is unnecessary and consumes too much energy. ![]()
![]() Man, that swarm. The Play-by-Discord group I’m running has a Solarian and about 6 or seven grenades among them, I let them re-arm the explosion trap which they disarmed earlier, and they still, through reflex saves and low damage rolls still haven’t taken it down. If they still haven’t done it with the second Solarian nova, I’m going to have the fey offer an out like some of you have done. ![]()
![]() There’s a few things I like to see and can point out in a good GM. First, a GM is always learning. Players look up to the GM for learning the game and the rules, probably more than they are willing to try themselves. And a GM may know the rules better than the players, they might not. A good GM is Always learning the way their players play, the rules for their play, and the Sorts of things that are easy, challenging, or impossible for them, to best highlight their story and stories you or the authors of what you are running have put down for the game. A good GM reads the players, learns what they are having fun with, and plays that up, and likewise plays down what they are not having fun with. In PbP, this can often be seen with pushing through the mechanics that are dragging on play in this format. Adaptability is one word for it, but I see that as a part of learning. A good GM asks for feedback, or asks for help when a rule or other text is needed, and learns who to ask. A GM in a campaign or sandbox, or dungeon crawl learns hooks and lines, learns both character and player motivations, and highlights and presses those. You never know for sure what’s going to be memorable, or even what characters will do in any, and I repeat any, situation, so you adapt and improvise, and if something looks good, you learn where to look to build it out for the current or next session. There’s more, but I’m sure we’ll have a good discussion. ![]()
![]() More Aid Tokens, from Discord: Type: Burst of Healing
Passing From: Discord Table GM Gum 10-11
Type: Coordinated Maneuvers
Passing From: Discord Table GM Gum 10-11
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![]() Type: Burst of Healing
Passing From: Discord Table GM Gum 10-11
Type: Coordinated Maneuvers
Passing From: Discord Table GM Gum 10-11
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![]() Hi all, My table (on Discord) had a player drop. Too much family commitment to play, right now, so the Discord Table is down to 4 players. Because there's no adjustment, I'd prefer to get those seats filled. So, if anyone knows anyone with a lvl 10-11 that wants to play, even if it means jumping quickly onto a new platform, we could use it before we get too far into the game. ![]()
![]() Good day, I'm Gum B, also known as BBlackwood or BB on Discord. I'm a mentor for this event, will be hanging out here and on Discord's Roll for Combat server, and I'm looking forward to sharing my experiences. I've been playing since 2016, and GMing almost as long. I'm a PhD neuroscientist, and since science moves me around a lot, I've been running and playing a lot of Play by Post in the last few years (since OutPost 1) as this platform has really begun to shine. I'm interested in the psychology of playing and managing games, and the creativity and other skills that RPGs can bring out in anyone. ![]()
![]() Hi all, I've worked with Tyranius and Ferret before in running games, particularly PF1 tables at Roll for Discord, and I've requested some Season 0-3 scenarios to run, so hopefully that scratches some of the RetroCon itch. And absolutely, with Discord notifications I can at least answer most questions that come up quickly and get us moving. Looking forward to seeing a bunch more of you on Discord. ![]()
![]() GM Weenerton wrote:
Indeed, no voice in my games currently. Weenerton has played with me before. There’s only one spot left for 6-18 last I checked, but plenty for Quests. ![]()
![]() Hello Flaxseed Pathfinders, I bring greetings from the Roll for Combat Lodge. I go by BBlackwood there, and I have run and played at tables in several of the recent online conventions. I would like to invite people to join us over on Discord for some play-by-post gaming of a different sort. Firstly, I am recruiting for newbies, whether in general or who haven't tried Discord much as a platform. For this, I will be running The Silverhex Chronicles quests. Bring a level 1 character. Secondly, for the more experienced, but definitely open to those that haven't tried Discord, I will be running PFS6-18 From Under Ice. Since I would like to run this for more experienced players, we will be trying to run high tier, so preferably bring a 3-5. Recruitment Sheet From Under Ice Feel free to message me here or track me down on Discord with Questions, there I am BB GumBlackwood#8523 Cheers,
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![]() I would also say that if it is blatant and they receive warning, proceed to Jinxing a player or the whole team as if they had attacked Grimpfkin as well. Considering my players went from considering throwing a bomb before meeting Grimpfkin to giving him a kiss or compliments to pass the final test, I think I did well getting across the zaniness of a high level fey. ![]()
![]() Tried hard to portray that the face spirits would respond to more than Social rolls. All but 1 PC rolled their (low bonus) social skills, several ticked off the associated spirits despite knowing what they disliked, and the non-social roll was the only one that rolled above a 10, so maybe the single success should be a lesson in listening to the environment. ![]()
![]() My table was happy to be done with the aquatic adventures, those jellyfish really slowed them down, and a crit they couldn't negate (already having negated one) took down the Investigator (-3, stabilized, healed) on the ship. Right now they're trying to punch Atalazorn out of the sky and slinging Power Rangers and other meme-y quips, so big change. ![]()
![]() Even with the gift Hippocampi, my 1-2 table seems to be floundering. They didn't make the "half party needs to make easy ride check" to avoid, so now they're facing the jellyfish, which do not look fun for this party. The ninja is particularly peeved. I will have to remind them of all the boons they have available, and maybe the option to flee and join the other front.
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