Mogmurch

Moxie Swiftstitch's page

4 posts. Alias of Kana.


Full Name

Moxie Swiftstitch

Race

Goblin Necromancer 1 | 16/16 HP | EXP: 0 | STR: +0 DEX: -1 CON: +0 INT: +2 WIS: +1 CHA: +1 | Followers: 0

Classes/Levels

Hexed Canopic Jar 1:
Drunk, the one Armed Dwarf!
Hexed Canopic Jar 2:
Sparkles, the Drow
Hexed Canopic Jar 3:
Nothing!

About Moxie Swiftstitch

Look: Crazy Eye, Deathmask, Death Tattoos, Sitch Lines

Strength: 9 (+0)
Dexterity: 8 (-1)
Constitution: 12 (+0)
Intelligence: 16 (+2)
Wisdom: 15 (+1)
Charisma: 13 (+1)

Damage: D4
Armor: 0
HP: 16/16

Alignment: Chaotic (Kill a creature purely to collect it's corpse)

Race: Goblin (Roll 3d6 instead of 2d6 when you sneak. Choose the two highest dice as your result.)

Bonds:
________ doesn't seem to fear me, I must see to that.
I can't help but think what a powerful corpse ________ would make.
________ always leaves a trail (or should I say buffet?) of corpses.

Hexed Body Part:

All Seeing Eye
When your hexed eye is detached, you can still see through it.

Replacement Parts:

Your knowledge of stitching together corpses allows you to
reattach body parts, such as severed limbs, eyeballs, or teeth. It
takes you a few hours and you’ll need the original body part or
one that is similar to the original. Besides stitch lines and a slight
odor, the body part is as good as new.

Starting Moves:

Corpse Collector
When you spend a few minutes collecting a corpse to use later, you can store it in one of your
3 Hexed Canopic Jars. Even though a jar is only about the size of your fist and almost weightless,
each can magically hold one corpse of any size. Opening a jar drops the corpse in front of you.

Raise the Dead
When you seek to use the blackest of magics to reanimate the dead, choose a nearby corpse
or one from your collection and roll +INT. Only one corpse can be controlled at a time and it
must be around humanoid size or smaller. ✴On a 10+, the Animated Corpse rises under your
control and you have 3 Power. ✴On a 7-9, also choose one:
• The flesh resists you, start with 1 less Power.
• You draw unwelcome attention or put yourself in a spot. The GM will tell you how.
• Magic barely holds the corpse together and afterwards, the corpse will disintegrate.
When you run out of Power, the Animated Corpse collapses. If there's anything left, you can
attempt to raise it again.

Attack Command
When you order the Animated Corpse to perform a harmful action, such as attacking or
using a special move, roll +INT. ✴On a 10+, the action is successful and it deals 1d6 damage.
✴On a 7-9, the same, but you lose 1 Power.

Flesh Wound
The Animated Corpse ignores most lower damage attacks, but when the Animated Corpse
takes a significant hit, the GM will tell you an important appendage (such as a claw, limb,
or jaw) that may come loose. Spend 1 Power to keep the corpse together or the appendage
will be destroyed.

Piece of Mind
When you or an Animated Corpse eats part of a sentient creature’s brain, the GM will tell
you an interesting piece of knowledge the creature possessed.

Curse
When you use dark magic to curse someone or something, tell the GM what you're trying to
achieve. Curses are always possible, but the GM will give you one to four conditions, such as:
• It requires the blood of ______
• It will require a lot of money
• You'll need a rare component
• The best you can do is a lesser or limited version
• It will take days/weeks/months before the curse takes effect
• ______ will know or hear about it
• You'll need to travel to _____

Advanced Moves:

Monstrous
Animated Corpses under your control deal 1d8 damage. When you use Attack
Command, on a 12+ the Animated Corpse deals the full 8 damage (no roll).

Gear (Max Load 7+STR = 7):[/b]

  • Dungeon Rations (5 uses, 1 weight)
  • Shovel (1 weight)
  • Needle and Thread (0 weight)
  • Defenses: 3 Healing Potions and Adventurer's Gear (5 uses, 1 weight)
  • Armament: Skull Staff (close, two-handed, 1 weight)
  • Hexed Canopic Jar 1: One armed Dwarf!
  • Hexed Canopic Jar 2:
  • Hexed Canopic Jar 3: