Treant

Motueka Moondrinker's page

49 posts. Organized Play character for Agent Eclipse.


Full Name

Motueka Moondrinker

Race

| HP: 10/10 | AC: 18 T: 16 FF: 13 | CMB: -2, CMD: 13 | F: 3 R: 4 W: 5 | Init: 6 | Speed 20ft | Active conditions:

Classes/Levels

Resources:
| Goodberry: 1/1 | Poisonous: 1/1 | Shared Consciousness: 1/1 | Spells: (1st): 2/2

Gender

NG Leshy Spiritualist 1

Size

Small

Special Abilities

Darkvision 60 | Low-Light Vision

Deity

Sun Wukong

Location

Goka

Languages

Common (Tian) | Sylvan

Occupation

Brewer

Strength 8
Dexterity 19
Constitution 12
Intelligence 10
Wisdom 16
Charisma 10

About Motueka Moondrinker

Motueka Moondrinker
Vine leshy spiritualist 1 (Pathfinder RPG Occult Adventures 72, Ultimate Wilderness 20)
NG Small plant (leshy)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +4
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Defense
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AC 18, touch 16, flat-footed 13 (+2 armor, +4 Dex, +1 dodge, +1 size)
hp 10 (1d8+2)
Fort +3, Ref +4, Will +5
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Offense
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Speed 20 ft.
Melee cold iron dagger +0 (1d3-1/19-20)
Spell-Like Abilities (CL 1st; concentration +1)
. . 1/day—goodberry
Spiritualist Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—burst of adrenaline[OA], cause fear (DC 14)
. . 0 (at will)—daze (DC 13), detect magic, guidance, stabilize
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Statistics
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Str 8, Dex 19, Con 12, Int 10, Wis 16, Cha 10
Base Atk +0; CMB -2; CMD 13
Feats Dodge, Skill Focus (Intimidate), Skill Focus (Stealth)
Traits reactionary, scrambling servant
Skills Acrobatics +4 (+0 to jump), Climb +2, Intimidate +3, Perception +4, Profession (brewer) +7, Sense Motive +7, Stealth +11 (+15 in forests), Survival +4 (+6 to avoid becoming lost); Racial Modifiers +2 Climb, +4 Stealth in forests
Languages Common, Sylvan
SQ etheric tether, phantom, poisonous[UW], shared consciousness, verdant burst
Other Gear leather armor, cold iron dagger, compass[APG], masterwork tool, 603 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Etheric Tether (Su) Lose hp to prevent dam to phantom that would banish it to ethereal. Phantom must remain close when manifested or concentration required.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Phantom (Shared Consciousness) Phantom can manifest as a separate creature or provide bonuses while sharing your mind.
Poisonous (1/day) (Ex) You carry a natural sickening poison which you can use with your unarmed strike.
Shared Consciousness (1/day) (Su) Gain skill focuses and +4 vs. mind-affecting when not manifesting a phantom.
Verdant Burst (Su) If slain, plant types in 30 ft heal 1d8+HD, diff terrain if can support plant growth.
Vine Leshy Toxin (DC 11) (Ex) Unarmed strike—injury; save Fort DC 11; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save. The save DC is Constitution-based.

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