Son of the Spirit Mother

Dauswil The Drunkard's page

29 posts. Alias of Agent Eclipse.


Race

| HP: 11/11 | AC: 14 T: 12 FF: 12 | CMB: +2, CMD: 14 | F: +3 R: +2 W: +2 | Init: +2 | Perception: +4 (Darkvision) | Speed 30ft | Active conditions: DR 5/Slashing

Gender

N Phantom

Size

Medium

Special Abilities

Master: Motueka Moondrinker

Languages

Common

Homepage URL

Art Inspiration

Strength 12
Dexterity 14
Constitution 13
Intelligence 7
Wisdom 10
Charisma 13

About Dauswil The Drunkard

Dauswill The Drunkard
Phantom
N Medium Outsider (Phantom)
Init: +2; Senses Darkvision 60ft; Perception: +4
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Defense
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AC: 14, Touch: 12, Flat-Footed: 12 (+2 Dex, +2 Natural)
HP: 11 (1d10+1)
Fort: +3, Ref: +2, Will: +2
DR: 5/Slashing
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Offense
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Speed: 30 ft.
Melee: 2 Slams +3 (1d6+1)
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Statistics
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Str: 12, Dex: 14, Con: 13, Int: 7, Wis: 10, Cha: 13
Base Atk: +1; CMB: +2; CMD: 14
Skills:
• Intimidate +5
• Perception +4
• Stealth +6
Languages: Common
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Feats
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• (1) Weapon Finesse
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Phantom Abilities
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• (Ectoplasmic Form) Damage Reduction: A phantom manifested in ectoplasmic form has DR 5/slashing. When the spiritualist reaches 5th level, the phantom gains DR 5/magic. At 10th level, the damage resistance increases to 10/magic. At 15th level, it increases to 15/magic, and at 20th level, the damage reduction becomes DR 15/—.
• (Ectoplasmic Form) Phase Lurch (Su): A phantom in ectoplasmic form has the ability to pass through walls or material obstacles. In order to use this ability, it must begin and end its turn outside whatever wall or obstacle it’s moving through. An ectoplasmic phantom can’t move through corporeal creatures with this ability, and its movement speed is halved while moving through a wall or obstacle. Any surface it moves through is coated with a thin, silvery mucus that lingers for 1 minute.

• (Incorporeal Form): When the spiritualist chooses to manifest the phantom in incorporeal form, the phantom appears within 30 feet of the spiritualist as a ghostly apparition. It gains the incorporeal subtype (Pathfinder RPG Bestiary 301), including a deflection bonus to AC equal to its Charisma modifier. Since it isn’t an undead creature, it takes no damage from holy water or positive energy. Unlike other incorporeal creatures, an incorporeal phantom can’t attack corporeal creatures, except to deliver touch-attack spells using the deliver touch spell ability. An incorporeal manifested phantom can make slam attacks against other incorporeal creatures as if it were in ectoplasmic form.

• (1) Darkvision (Ex): The phantom has darkvision out to a range of 60 feet.
• (1) Link (Su): A spiritualist and her phantom share a mental link that allows for communication across distances (as long as they are on the same plane). This communication is a free action that can be performed even when it isn’t the spiritualist’s turn, but the spiritualist and the phantom must both be conscious to communicate in this way. This allows the spiritualist to give orders to her phantom at any time. Magic items interfere with a spiritualist’s connection to her phantom; as a result, the spiritualist and her phantom share magic item slots. For example, if the spiritualist is wearing a magic ring, her phantom can wear only one magic ring. In the case of a conflict, the items worn by the spiritualist remain active, and those worn by the phantom become dormant. The phantom must possess the appropriate appendages to utilize a magic item.
• (1) Share Spells (Su): The spiritualist can cast a spell with a target of “you” on her phantom (as a spell with a range of touch) instead of on herself. A spiritualist can cast spells from the spiritualist spell list on her phantom even if the spells normally do not affect creatures of the phantom’s type (outsider). This ability does not allow the phantom to share abilities that aren’t spells, even if they function like spells.

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Emotional Focus (Despair) Abilities
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• (Base) Skills: The phantom gains a number of ranks in Intimidate and Stealth equal to its number of Hit Dice. While confined in the spiritualist’s consciousness, the phantom grants the spiritualist Skill Focus in each of these skills.
• (Base) Good Saves: Fortitude and Will.
• (Base) Power from Despair: The phantom gains a +2 bonus on attack and damage rolls against creatures that are shaken, frightened, panicked, cowering, or subject to effects such as aura of despair or crushing despair.
• (Base) Miserable Strike (Su): If the phantom hits a creature with a slam attack, that creature must succeed at a Will saving throw (DC = 10 + 1/2 the phantom’s Hit Dice + the phantom’s Charisma modifier) or take a –2 penalty on attack and damage rolls for 1 round. This is a mind-affecting fear and emotion effect. Penalties from multiple hits don’t stack with themselves.
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