Swampwalker

Mot Zon C'uiz's page

58 posts. Alias of RyanH.


Classes/Levels

Deceased - Killed by orcs in the Caves of Chaos

About Mot Zon C'uiz

Cleric
Human Cleric 1
LN Medium humanoid (human)
Init +6; Senses Perception +2
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 8 (1d8)
Fort +2, Ref +2, Will +4
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Offense
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Speed 20 ft.
Melee club +2 (1d6+2/×2) and
. . dagger +2 (1d4+2/19-20/×2) and
. . longspear +2 (1d8+3/×3)
Special Attacks battle rage, channel energy, destructive smite
Spell-Like Abilities
. . 5/day—battle rage
Cleric Spells Prepared (CL 1st; concentration +3):
1st (2/day)—bless (x2), magic weapon
0 (at will)—detect magic, light, read magic
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Statistics
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Str 15, Dex 14, Con 10, Int 10, Wis 15, Cha 10
Base Atk +0; CMB +2; CMD 14
Feats Combat Reflexes, Improved Initiative
Skills Heal +6, Knowledge (religion) +4, Sense Motive +6, Spellcraft +4
Languages Common
SQ aura, domains (destruction, war), spontaneous casting
Combat Gear Oil (3); Other Gear Hide armor, Club, Dagger, Longspear, Backpack (10 @ 10 lbs), Bedroll, Belt pouch (empty), Belt pouch (empty), Belt pouch (empty), Flint and steel, Holy symbol, wooden (Vathris), Silk rope, Tindertwig (3), Trail rations (5), Waterskin, 108 GP, 1 SP
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TRACKED RESOURCES
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Battle Rage (5/day) (Sp) - 0/5
Cleric Channel Positive Energy 1d6 (3/day) (DC 10) (Su) - 0/3
Club - 0/1
Dagger - 0/1
Destructive Smite +1 (5/day) (Su) - 0/5
Tindertwig - 0/3
Trail rations - 0/5
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Battle Rage (5/day) (Sp) Grant +1 to a melee damage rolls.
Cleric Channel Positive Energy 1d6 (3/day) (DC 10) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Destruction) Granted Powers: You revel in ruin and devastation, and can deliver particularly destructive attacks.
Cleric Domain (War) Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Destructive Smite +1 (5/day) (Su) You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.

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